docs: regenerate

This commit is contained in:
goat 2021-04-25 15:20:12 +02:00
parent 62e44bf30f
commit 392376b3fc
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GPG key ID: F18F057873895461
106 changed files with 4881 additions and 2447 deletions

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@ -106,19 +106,13 @@
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakeInteger_System_UInt32_System_Boolean_System_Boolean_">Payload.MakeInteger(UInt32, Boolean, Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetMarkerForIntegerBytes_System_Byte___">Payload.GetMarkerForIntegerBytes(Byte[])</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetMarkerForPackedIntegerBytes_System_Byte___">Payload.GetMarkerForPackedIntegerBytes(Byte[])</a>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakeInteger_System_UInt32_">Payload.MakeInteger(UInt32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_System_Boolean_">Payload.MakePackedInteger(UInt32, UInt32, Boolean)</a>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_">Payload.MakePackedInteger(UInt32, UInt32)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
@ -210,7 +204,8 @@ The world name will always be present.</p>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string DisplayedName { get; }</code></pre>
<pre><code class="lang-csharp hljs">[JsonIgnore]
public string DisplayedName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -241,7 +236,8 @@ The world name will always be present.</p>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string PlayerName { get; set; }</code></pre>
<pre><code class="lang-csharp hljs">[JsonIgnore]
public string PlayerName { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -304,7 +300,8 @@ The world name will always be present.</p>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public World World { get; }</code></pre>
<pre><code class="lang-csharp hljs">[JsonIgnore]
public World World { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -316,7 +313,7 @@ The world name will always be present.</p>
</thead>
<tbody>
<tr>
<td><span class="xref">World</span></td>
<td><span class="xref">Lumina.Excel.GeneratedSheets.World</span></td>
<td></td>
</tr>
</tbody>