docs: regenerate

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goat 2021-04-25 15:20:12 +02:00
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<a href="https://github.com/goatcorp/ImGuiScene/new/020033197d6802f64c794d8a44029bd75662ad33/apiSpec/new?filename=ImGuiScene_SimpleD3D_ClearColor.md&amp;value=---%0Auid%3A%20ImGuiScene.SimpleD3D.ClearColor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_SimpleD3D_ClearColor_" data-uid="ImGuiScene.SimpleD3D.ClearColor*"></a>
<h4 id="ImGuiScene_SimpleD3D_ClearColor" data-uid="ImGuiScene.SimpleD3D.ClearColor">ClearColor</h4>
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<h4 id="ImGuiScene_SimpleD3D_Debuggable" data-uid="ImGuiScene.SimpleD3D.Debuggable">Debuggable</h4>
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<h4 id="ImGuiScene_SimpleD3D_Type" data-uid="ImGuiScene.SimpleD3D.Type">Type</h4>
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<h4 id="ImGuiScene_SimpleD3D_Vsync" data-uid="ImGuiScene.SimpleD3D.Vsync">Vsync</h4>
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<h4 id="ImGuiScene_SimpleD3D_AttachToWindow_ImGuiScene_SimpleSDLWindow_" data-uid="ImGuiScene.SimpleD3D.AttachToWindow(ImGuiScene.SimpleSDLWindow)">AttachToWindow(SimpleSDLWindow)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Clear" data-uid="ImGuiScene.SimpleD3D.Clear">Clear()</h4>
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<h4 id="ImGuiScene_SimpleD3D_CreateTexture_System_Void__System_Int32_System_Int32_System_Int32_" data-uid="ImGuiScene.SimpleD3D.CreateTexture(System.Void*,System.Int32,System.Int32,System.Int32)">CreateTexture(Void*, Int32, Int32, Int32)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Dispose" data-uid="ImGuiScene.SimpleD3D.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_SimpleD3D_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleD3D.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Finalize" data-uid="ImGuiScene.SimpleD3D.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_Init" data-uid="ImGuiScene.SimpleD3D.ImGui_Init">ImGui_Init()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_NewFrame" data-uid="ImGuiScene.SimpleD3D.ImGui_NewFrame">ImGui_NewFrame()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.SimpleD3D.ImGui_RenderDrawData(ImGuiNET.ImDrawDataPtr)">ImGui_RenderDrawData(ImDrawDataPtr)</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_Shutdown" data-uid="ImGuiScene.SimpleD3D.ImGui_Shutdown">ImGui_Shutdown()</h4>
@ -506,10 +506,10 @@
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<h4 id="ImGuiScene_SimpleD3D_Present" data-uid="ImGuiScene.SimpleD3D.Present">Present()</h4>
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