docs: regenerate

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goat 2021-04-25 15:20:12 +02:00
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<a href="https://github.com/goatcorp/ImGuiScene/new/020033197d6802f64c794d8a44029bd75662ad33/apiSpec/new?filename=ImGuiScene_SimpleSDLWindow_OnSDLEvent.md&amp;value=---%0Auid%3A%20ImGuiScene.SimpleSDLWindow.OnSDLEvent%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_SimpleSDLWindow_OnSDLEvent_" data-uid="ImGuiScene.SimpleSDLWindow.OnSDLEvent*"></a>
<h4 id="ImGuiScene_SimpleSDLWindow_OnSDLEvent" data-uid="ImGuiScene.SimpleSDLWindow.OnSDLEvent">OnSDLEvent</h4>
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<a id="ImGuiScene_SimpleSDLWindow_WantsClose_" data-uid="ImGuiScene.SimpleSDLWindow.WantsClose*"></a>
<h4 id="ImGuiScene_SimpleSDLWindow_WantsClose" data-uid="ImGuiScene.SimpleSDLWindow.WantsClose">WantsClose</h4>
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<a id="ImGuiScene_SimpleSDLWindow_Window_" data-uid="ImGuiScene.SimpleSDLWindow.Window*"></a>
<h4 id="ImGuiScene_SimpleSDLWindow_Window" data-uid="ImGuiScene.SimpleSDLWindow.Window">Window</h4>
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<a id="ImGuiScene_SimpleSDLWindow_CreateColorKey_" data-uid="ImGuiScene.SimpleSDLWindow.CreateColorKey*"></a>
<h4 id="ImGuiScene_SimpleSDLWindow_CreateColorKey_System_Single_System_Single_System_Single_" data-uid="ImGuiScene.SimpleSDLWindow.CreateColorKey(System.Single,System.Single,System.Single)">CreateColorKey(Single, Single, Single)</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_Dispose" data-uid="ImGuiScene.SimpleSDLWindow.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleSDLWindow.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_Finalize" data-uid="ImGuiScene.SimpleSDLWindow.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_GetHWnd" data-uid="ImGuiScene.SimpleSDLWindow.GetHWnd">GetHWnd()</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_InitForRenderer_ImGuiScene_IRenderer_" data-uid="ImGuiScene.SimpleSDLWindow.InitForRenderer(ImGuiScene.IRenderer)">InitForRenderer(IRenderer)</h4>
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<h4 id="ImGuiScene_SimpleSDLWindow_MakeTransparent_System_UInt32_" data-uid="ImGuiScene.SimpleSDLWindow.MakeTransparent(System.UInt32)">MakeTransparent(UInt32)</h4>
@ -440,10 +440,10 @@ Transparent regions behave as if they are not present, and can be clicked throug
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<h4 id="ImGuiScene_SimpleSDLWindow_ProcessEvents" data-uid="ImGuiScene.SimpleSDLWindow.ProcessEvents">ProcessEvents()</h4>
@ -457,10 +457,10 @@ User handlers from <a class="xref" href="ImGuiScene.SimpleSDLWindow.html#ImGuiSc
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<h4 id="ImGuiScene_SimpleSDLWindow_WindowCreationFlags_ImGuiScene_WindowCreateInfo_" data-uid="ImGuiScene.SimpleSDLWindow.WindowCreationFlags(ImGuiScene.WindowCreateInfo)">WindowCreationFlags(WindowCreateInfo)</h4>
@ -517,10 +517,10 @@ User handlers from <a class="xref" href="ImGuiScene.SimpleSDLWindow.html#ImGuiSc
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