mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
commit
397816ef7b
6 changed files with 129 additions and 19 deletions
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@ -14,29 +14,42 @@ namespace Dalamud.Game.Chat {
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PlayerLink = 0x27
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}
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// in all likelihood these are flags of some kind, but these are the only 2 values I've noticed
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public enum ItemQuality {
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NormalQuality = 0xF2,
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HighQuality = 0xF6
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}
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private const int START_BYTE = 0x02;
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private const int END_BYTE = 0x03;
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public static (string Output, List<SeStringPayloadContainer> Payloads) Parse(string input) {
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public static (string Output, List<SeStringPayloadContainer> Payloads) Parse(byte[] bytes)
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{
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var output = new List<byte>();
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var payloads = new List<SeStringPayloadContainer>();
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var bytes = Encoding.UTF8.GetBytes(input);
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using (var stream = new MemoryStream(bytes))
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using (var reader = new BinaryReader(stream)) {
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while (stream.Position < bytes.Length) {
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using (var reader = new BinaryReader(stream))
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{
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while (stream.Position < bytes.Length)
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{
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var b = stream.ReadByte();
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if (b == START_BYTE)
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ProcessPacket(reader, output, payloads);
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else
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output.Add((byte) b);
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output.Add((byte)b);
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}
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}
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return (Encoding.UTF8.GetString(output.ToArray()), payloads);
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}
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public static (string Output, List<SeStringPayloadContainer> Payloads) Parse(string input) {
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var bytes = Encoding.UTF8.GetBytes(input);
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return Parse(bytes);
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}
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private static void ProcessPacket(BinaryReader reader, List<byte> output,
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List<SeStringPayloadContainer> payloads) {
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var type = reader.ReadByte();
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@ -54,11 +67,28 @@ namespace Dalamud.Game.Chat {
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switch ((SeStringPayloadType) type) {
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case SeStringPayloadType.PlayerLink:
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if (payload[0] == (byte) PlayerLinkType.ItemLink)
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payloads.Add(new SeStringPayloadContainer {
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if (payload[0] == (byte)PlayerLinkType.ItemLink)
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{
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int itemId;
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bool isHQ = payload[1] == (byte)ItemQuality.HighQuality;
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if (isHQ)
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{
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// hq items have an extra 0x0F byte before the ID, and the ID is 0x4240 above the actual item ID
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// This _seems_ consistent but I really don't know
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itemId = (payload[3] << 8 | payload[4]) - 0x4240;
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}
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else
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{
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itemId = (payload[2] << 8 | payload[3]);
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}
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payloads.Add(new SeStringPayloadContainer
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{
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Type = SeStringPayloadType.PlayerLink,
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Param1 = BitConverter.ToInt16(payload, 4)
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Param1 = (itemId, isHQ)
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});
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}
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break;
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}
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}
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@ -82,6 +82,8 @@ namespace Dalamud.Game.Chat {
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Echo = 56,
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SystemError = 58,
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GatheringSystemMessage = 60,
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// not sure if this is used for anything else
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RetainerSale = 71,
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[XivChatTypeInfo("Crossworld Linkshell 2", "cw2", 0xFF1E90FF)]
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CrossLinkShell2 = 101,
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@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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@ -54,6 +54,34 @@ namespace Dalamud.Game {
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new Regex(@"(http|ftp|https)://([\w_-]+(?:(?:\.[\w_-]+)+))([\w.,@?^=%&:/~+#-]*[\w@?^=%&/~+#-])?",
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RegexOptions.Compiled);
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private readonly Dictionary<ClientLanguage, Regex[]> retainerSaleRegexes = new Dictionary<ClientLanguage, Regex[]>() {
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{
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ClientLanguage.Japanese, new Regex[] {
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new Regex(@"^(?:.+)マーケットに(?<origValue>[\d,.]+)ギルで出品した(?<item>.*)×(?<count>[\d,.]+)が売れ、(?<value>[\d,.]+)ギルを入手しました。$", RegexOptions.Compiled),
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new Regex(@"^(?:.+)マーケットに(?<origValue>[\d,.]+)ギルで出品した(?<item>.*)が売れ、(?<value>[\d,.]+)ギルを入手しました。$", RegexOptions.Compiled)
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}
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},
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{
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ClientLanguage.English, new Regex[]
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{
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new Regex(@"^(?<item>.+) you put up for sale in the (?:.+) markets (?:have|has) sold for (?<value>[\d,.]+) gil \(after fees\)\.$", RegexOptions.Compiled)
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}
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},
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{
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ClientLanguage.German, new Regex[]
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{
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new Regex(@"^Dein Gehilfe hat (?<item>.+) auf dem Markt von (?:.+) für (?<value>[\d,.]+) Gil verkauft\.$", RegexOptions.Compiled),
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new Regex(@"^Dein Gehilfe hat (?<item>.+) auf dem Markt von (?:.+) verkauft und (?<value>[\d,.]+) Gil erhalten\.$", RegexOptions.Compiled)
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}
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},
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{
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ClientLanguage.French, new Regex[]
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{
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new Regex(@"^Un servant a vendu (?<item>.+) pour (?<value>[\d,.]+) gil à (?:.+)\.$", RegexOptions.Compiled)
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}
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}
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};
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private bool hasSeenLoadingMsg;
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public ChatHandlers(Dalamud dalamud) {
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@ -65,8 +93,8 @@ namespace Dalamud.Game {
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public string LastLink { get; private set; }
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private void ChatOnOnChatMessage(XivChatType type, uint senderId, string sender, ref string message,
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ref bool isHandled) {
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private void ChatOnOnChatMessage(XivChatType type, uint senderId, string sender, byte[] rawMessage,
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ref string message, ref bool isHandled) {
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if (type == XivChatType.Notice && !this.hasSeenLoadingMsg) {
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this.dalamud.Framework.Gui.Chat.Print($"XIVLauncher in-game addon v{Assembly.GetAssembly(typeof(ChatHandlers)).GetName().Version} loaded.");
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@ -96,8 +124,36 @@ namespace Dalamud.Game {
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return;
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}
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if (type == XivChatType.RetainerSale)
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{
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foreach (var regex in retainerSaleRegexes[dalamud.StartInfo.Language])
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{
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var matchInfo = regex.Match(message);
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// we no longer really need to do/validate the item matching since we read the id from the byte array
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// but we'd be checking the main match anyway
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var itemInfo = matchInfo.Groups["item"];
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if (!itemInfo.Success)
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continue;
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//var itemName = SeString.Parse(itemInfo.Value).Output;
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var (itemId, isHQ) = (ValueTuple<int, bool>)(SeString.Parse(rawMessage).Payloads[0].Param1);
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Log.Debug($"Probable retainer sale: {message}, decoded item {itemId}, HQ {isHQ}");
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int itemValue = 0;
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var valueInfo = matchInfo.Groups["value"];
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// not sure if using a culture here would work correctly, so just strip symbols instead
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if (!valueInfo.Success || !int.TryParse(valueInfo.Value.Replace(",", "").Replace(".", ""), out itemValue))
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continue;
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Task.Run(() => this.dalamud.BotManager.ProcessRetainerSale(itemId, itemValue, isHQ));
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break;
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}
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}
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Task.Run(() => this.dalamud.BotManager.ProcessChatMessage(type, originalMessage, sender).GetAwaiter()
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.GetResult());
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.GetResult());
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if ((this.HandledChatTypeColors.ContainsKey(type) || type == XivChatType.Say || type == XivChatType.Shout ||
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@ -50,8 +50,8 @@ namespace Dalamud.Game.Command {
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dalamud.Framework.Gui.Chat.OnChatMessage += OnChatMessage;
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}
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private void OnChatMessage(XivChatType type, uint senderId, string sender, ref string message,
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ref bool isHandled) {
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private void OnChatMessage(XivChatType type, uint senderId, string sender, byte[] rawMessage,
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ref string message, ref bool isHandled) {
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if (type == XivChatType.GatheringSystemMessage && senderId == 0) {
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var cmdMatch = this.CommandRegex.Match(message).Groups["command"];
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if (cmdMatch.Success) {
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@ -14,7 +14,7 @@ namespace Dalamud.Game.Internal.Gui {
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IntPtr message,
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uint senderId, IntPtr parameter);
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public delegate void OnMessageDelegate(XivChatType type, uint senderId, string sender, ref string message,
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public delegate void OnMessageDelegate(XivChatType type, uint senderId, string sender, byte[] rawMessage, ref string message,
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ref bool isHandled);
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@ -84,16 +84,19 @@ namespace Dalamud.Game.Internal.Gui {
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IntPtr retVal = IntPtr.Zero;
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try {
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ByteWrapper messageBytes = new ByteWrapper();
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var senderName = StdString.ReadFromPointer(pSenderName);
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var message = StdString.ReadFromPointer(pMessage);
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var message = StdString.ReadFromPointer(pMessage, messageBytes);
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Log.Debug($"HandlePrintMessageDetour {manager} - [{chattype}] [{BitConverter.ToString(Encoding.UTF8.GetBytes(message)).Replace("-", " ")}] {message} from {senderName}");
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// Log.Debug($"Got message bytes {BitConverter.ToString(messageBytes.Bytes).Replace("-", " ")}");
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var originalMessage = string.Copy(message);
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// Call events
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var isHandled = false;
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OnChatMessage?.Invoke(chattype, senderid, senderName, ref message, ref isHandled);
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OnChatMessage?.Invoke(chattype, senderid, senderName, messageBytes.Bytes, ref message, ref isHandled);
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var messagePtr = pMessage;
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OwnedStdString allocatedString = null;
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@ -1,13 +1,14 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using Serilog;
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namespace Dalamud.Game.Internal.Libc {
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/// <summary>
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/// Interation with std::string
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/// </summary>
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public static class StdString {
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public static string ReadFromPointer(IntPtr cstring) {
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public static string ReadFromPointer(IntPtr cstring, ByteWrapper bytes = null) {
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unsafe {
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if (cstring == IntPtr.Zero) {
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throw new ArgumentNullException(nameof(cstring));
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@ -25,9 +26,27 @@ namespace Dalamud.Game.Internal.Libc {
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while (*(pInner + count) != 0) {
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count += 1;
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}
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// raw copy if requested, as the string conversion returned from this function is lossy
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if (bytes != null)
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{
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bytes.Bytes = new byte[count];
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for (int i = 0; i < count; i++)
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{
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bytes.Bytes[i] = (byte)pInner[i];
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}
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}
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return new string(pInner, 0, count, Encoding.UTF8);
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}
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}
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}
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/// <summary>
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/// Wrapper so that we can use an optional byte[] as a parameter
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/// </summary>
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public class ByteWrapper
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{
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public byte[] Bytes { get; set; } = null;
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}
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}
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