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Actors and objects
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32 changed files with 1700 additions and 999 deletions
146
Dalamud/Game/ClientState/Objects/ObjectTable.cs
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146
Dalamud/Game/ClientState/Objects/ObjectTable.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using JetBrains.Annotations;
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using Serilog;
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namespace Dalamud.Game.ClientState.Objects
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{
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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public sealed partial class ObjectTable
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{
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private const int ObjectTableLength = 424;
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private readonly Dalamud dalamud;
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private readonly ClientStateAddressResolver address;
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/// <summary>
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/// Initializes a new instance of the <see cref="ObjectTable"/> class.
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/// </summary>
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/// <param name="dalamud">The <see cref="dalamud"/> instance.</param>
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/// <param name="addressResolver">Client state address resolver.</param>
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internal ObjectTable(Dalamud dalamud, ClientStateAddressResolver addressResolver)
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{
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this.dalamud = dalamud;
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this.address = addressResolver;
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Log.Verbose($"Object table address 0x{this.address.ObjectTable.ToInt64():X}");
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}
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/// <summary>
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/// Gets the address of the object table.
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/// </summary>
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public IntPtr Address => this.address.ObjectTable;
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/// <summary>
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/// Gets the length of the object table.
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/// </summary>
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public int Length => ObjectTableLength;
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/// <summary>
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/// Get an object at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>An <see cref="GameObject"/> at the specified spawn index.</returns>
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[CanBeNull]
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public GameObject this[int index]
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{
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get
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{
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var address = this.GetObjectAddress(index);
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return this.CreateObjectReference(address);
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}
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}
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/// <summary>
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/// Search for a game object by their Object ID.
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/// </summary>
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/// <param name="objectID">Object ID to find.</param>
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/// <returns>A game object or null.</returns>
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[CanBeNull]
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public GameObject SearchByID(uint objectID)
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{
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foreach (var obj in this)
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{
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if (obj == null)
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continue;
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if (obj.ObjectId == objectID)
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return obj;
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}
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return null;
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}
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/// <summary>
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/// Gets the address of the game object at the specified index of the object table.
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/// </summary>
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/// <param name="index">The index of the object.</param>
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/// <returns>The memory address of the object.</returns>
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public unsafe IntPtr GetObjectAddress(int index)
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{
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if (index < 0 || index >= ObjectTableLength)
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return IntPtr.Zero;
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return *(IntPtr*)(this.address.ObjectTable + (8 * index));
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}
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/// <summary>
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/// Create a reference to an FFXIV game object.
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/// </summary>
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/// <param name="address">The address of the object in memory.</param>
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/// <returns><see cref="GameObject"/> object or inheritor containing the requested data.</returns>
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[CanBeNull]
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public unsafe GameObject CreateObjectReference(IntPtr address)
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{
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if (this.dalamud.ClientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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var obj = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)address;
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var objKind = (ObjectKind)obj->ObjectKind;
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return objKind switch
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{
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ObjectKind.Player => new PlayerCharacter(address, this.dalamud),
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ObjectKind.BattleNpc => new BattleNpc(address, this.dalamud),
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ObjectKind.EventObj => new EventObj(address, this.dalamud),
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ObjectKind.Companion => new Npc(address, this.dalamud),
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_ => new GameObject(address, this.dalamud),
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};
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}
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}
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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public sealed partial class ObjectTable : IReadOnlyCollection<GameObject>
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<GameObject>.Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<GameObject> GetEnumerator()
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{
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for (var i = 0; i < ObjectTableLength; i++)
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{
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var obj = this[i];
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if (obj == null)
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continue;
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yield return obj;
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
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}
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}
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