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feat: add logging to DalamudPluginInterface, so plugins don't have to get Serilog
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1 changed files with 34 additions and 0 deletions
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@ -109,5 +109,39 @@ namespace Dalamud.Plugin
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return this.dalamud.Configuration.PluginConfigurations[this.pluginName] as IPluginConfiguration;
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}
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#region Logging
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/// <summary>
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/// Log a templated message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Log(string messageTemplate, params object[] values) {
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Serilog.Log.Information(messageTemplate, values);
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}
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void LogError(string messageTemplate, params object[] values)
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{
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Serilog.Log.Error(messageTemplate, values);
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}
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void LogError(Exception exception, string messageTemplate, params object[] values)
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{
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Serilog.Log.Error(exception, messageTemplate, values);
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}
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#endregion
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}
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}
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