feat: add logging to DalamudPluginInterface, so plugins don't have to get Serilog

This commit is contained in:
goat 2020-02-14 22:58:55 +09:00
parent afb2e39944
commit 3a688b9219

View file

@ -109,5 +109,39 @@ namespace Dalamud.Plugin
return this.dalamud.Configuration.PluginConfigurations[this.pluginName] as IPluginConfiguration;
}
#region Logging
/// <summary>
/// Log a templated message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
public void Log(string messageTemplate, params object[] values) {
Serilog.Log.Information(messageTemplate, values);
}
/// <summary>
/// Log a templated error message to the in-game debug log.
/// </summary>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
public void LogError(string messageTemplate, params object[] values)
{
Serilog.Log.Error(messageTemplate, values);
}
/// <summary>
/// Log a templated error message to the in-game debug log.
/// </summary>
/// <param name="exception">The exception that caused the error.</param>
/// <param name="messageTemplate">The message template.</param>
/// <param name="values">Values to log.</param>
public void LogError(Exception exception, string messageTemplate, params object[] values)
{
Serilog.Log.Error(exception, messageTemplate, values);
}
#endregion
}
}