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chore: Remove static PluginLog
- API 10 deprecation
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2 changed files with 1 additions and 283 deletions
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using System.Reflection;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using Serilog;
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using Serilog.Events;
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namespace Dalamud.Logging;
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/// <summary>
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/// Class offering various static methods to allow for logging in plugins.
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/// </summary>
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/// <remarks>
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/// PluginLog has been obsoleted and replaced by the <see cref="IPluginLog"/> service. Developers are encouraged to
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/// move over as soon as reasonably possible for performance reasons.
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/// </remarks>
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[Obsolete("Static PluginLog will be removed in API 10. Developers should use IPluginLog.")]
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[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
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public static class PluginLog
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{
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#region "Log" prefixed Serilog style methods
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/// <summary>
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/// Log a templated message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Log(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Information, messageTemplate, null, values);
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/// <summary>
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/// Log a templated message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Log(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Information, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogVerbose(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Verbose, messageTemplate, null, values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogVerbose(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Verbose, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogDebug(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Debug, messageTemplate, null, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogDebug(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Debug, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogInformation(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Information, messageTemplate, null, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogInformation(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Information, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogWarning(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Warning, messageTemplate, null, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogWarning(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Warning, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogError(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Error, messageTemplate, null, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogError(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Error, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogFatal(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Fatal, messageTemplate, null, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogFatal(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Fatal, messageTemplate, exception, values);
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#endregion
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#region Serilog style methods
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Verbose(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Verbose, messageTemplate, null, values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Verbose(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Verbose, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Debug(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Debug, messageTemplate, null, values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Debug(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Debug, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Information(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Information, messageTemplate, null, values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Information(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Information, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Warning(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Warning, messageTemplate, null, values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Warning(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Warning, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Error(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Error, messageTemplate, null, values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Error(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Error, messageTemplate, exception, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Fatal(string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Fatal, messageTemplate, null, values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Fatal(Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, LogEventLevel.Fatal, messageTemplate, exception, values);
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#endregion
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/// <summary>
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/// Log a message to the in-game log, setting level at runtime.
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/// </summary>
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/// <remarks>
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/// This method is primarily meant for interoperability with other logging systems that may want to be forwarded to
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/// the PluginLog.
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/// </remarks>
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/// <param name="level">The log level for this message.</param>
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/// <param name="exception">An exception (if any) to include in this log message.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogRaw(LogEventLevel level, Exception? exception, string messageTemplate, params object[] values)
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=> WriteLog(Assembly.GetCallingAssembly().GetName().Name, level, messageTemplate, exception, values);
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private static ILogger GetPluginLogger(string? pluginName)
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{
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return Serilog.Log.ForContext("Dalamud.PluginName", pluginName ?? string.Empty);
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}
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private static void WriteLog(string? pluginName, LogEventLevel level, string messageTemplate, Exception? exception = null, params object[] values)
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{
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var pluginLogger = GetPluginLogger(pluginName);
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// FIXME: Eventually, the `pluginName` tag should be removed from here and moved over to the actual log
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// formatter.
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pluginLogger.Write(
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level,
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exception: exception,
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messageTemplate: $"[{pluginName}] {messageTemplate}",
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values);
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}
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}
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@ -25,7 +25,7 @@ internal static class SignatureHelper
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/// <see cref="SignatureAttribute"/>.
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/// <see cref="SignatureAttribute"/>.
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/// </summary>
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/// </summary>
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/// <param name="self">The object to initialize.</param>
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/// <param name="self">The object to initialize.</param>
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/// <param name="log">If warnings should be logged using <see cref="PluginLog"/>.</param>
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/// <param name="log">If warnings should be logged.</param>
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/// <returns>Collection of created IDalamudHooks.</returns>
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/// <returns>Collection of created IDalamudHooks.</returns>
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internal static IEnumerable<IDalamudHook> Initialize(object self, bool log = true)
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internal static IEnumerable<IDalamudHook> Initialize(object self, bool log = true)
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{
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{
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