diff --git a/Dalamud/Game/ClientState/ClientState.cs b/Dalamud/Game/ClientState/ClientState.cs
index b9e40ccd7..0df4c1f69 100644
--- a/Dalamud/Game/ClientState/ClientState.cs
+++ b/Dalamud/Game/ClientState/ClientState.cs
@@ -1,14 +1,16 @@
using System;
using System.ComponentModel;
+using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
+using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Fates;
-using Dalamud.Game.Internal;
+using Dalamud.Game.ClientState.GamePad;
+using Dalamud.Game.ClientState.Keys;
using Dalamud.Hooking;
using JetBrains.Annotations;
-using Lumina.Excel.GeneratedSheets;
using Serilog;
namespace Dalamud.Game.ClientState
@@ -93,7 +95,7 @@ namespace Dalamud.Game.ClientState
///
/// Event that gets fired when a duty is ready.
///
- public event EventHandler CfPop;
+ public event EventHandler CfPop;
///
/// Gets the table of all present actors.
@@ -194,7 +196,7 @@ namespace Dalamud.Game.ClientState
return this.setupTerritoryTypeHook.Original(manager, terriType);
}
- private void NetworkHandlersOnCfPop(object sender, ContentFinderCondition e)
+ private void NetworkHandlersOnCfPop(object sender, Lumina.Excel.GeneratedSheets.ContentFinderCondition e)
{
this.CfPop?.Invoke(this, e);
}