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refactor: Dalamud.Game.Chat => Dalamud.Game.Text, move Sanitizer
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parent
7996b64827
commit
3decb57b2c
38 changed files with 141 additions and 140 deletions
76
Dalamud/Game/Text/SeStringHandling/Payloads/StatusPayload.cs
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76
Dalamud/Game/Text/SeStringHandling/Payloads/StatusPayload.cs
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using Lumina.Excel.GeneratedSheets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Dalamud.Data;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing an interactable status link.
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/// </summary>
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public class StatusPayload : Payload
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{
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public override PayloadType Type => PayloadType.Status;
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private Status status;
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/// <summary>
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/// The Lumina Status object represented by this payload.
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/// </summary>
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/// <remarks>
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/// Value is evaluated lazily and cached.
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/// </remarks>
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[JsonIgnore]
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public Status Status
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{
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get
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{
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status ??= this.DataResolver.GetExcelSheet<Status>().GetRow(this.statusId);
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return status;
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}
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}
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[JsonProperty]
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private uint statusId;
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internal StatusPayload() { }
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/// <summary>
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/// Creates a new StatusPayload for the given status id.
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/// </summary>
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/// <param name="data">DataManager instance needed to resolve game data.</param>
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/// <param name="statusId">The id of the Status for this link.</param>
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public StatusPayload(DataManager data, uint statusId) {
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this.DataResolver = data;
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this.statusId = statusId;
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}
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public override string ToString()
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{
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return $"{Type} - StatusId: {statusId}, Name: {Status.Name}";
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}
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protected override byte[] EncodeImpl()
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{
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var idBytes = MakeInteger(this.statusId);
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var chunkLen = idBytes.Length + 7;
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var bytes = new List<byte>()
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{
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START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.Status
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};
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bytes.AddRange(idBytes);
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// unk
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bytes.AddRange(new byte[] { 0x01, 0x01, 0xFF, 0x02, 0x20, END_BYTE });
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return bytes.ToArray();
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}
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
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{
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this.statusId = GetInteger(reader);
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}
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}
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}
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