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Fix extraneous error log if dalamud crashes/exits before the game ever renders a frame
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@ -117,7 +117,7 @@ namespace Dalamud.Interface
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this.Disable();
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System.Threading.Thread.Sleep(100);
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this.scene.Dispose();
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this.scene?.Dispose();
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this.presentHook.Dispose();
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this.resizeBuffersHook.Dispose();
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}
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