mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
Merge branch 'net5' of ssh://github.com/goatcorp/Dalamud into net5
This commit is contained in:
commit
3f5fb64813
6 changed files with 183 additions and 37 deletions
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@ -1,8 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Hooking;
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using Dalamud.Interface.Internal;
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using Dalamud.Logging.Internal;
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using ImGuiNET;
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@ -14,7 +18,7 @@ namespace Dalamud.Game.Gui.Internal
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/// <summary>
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/// This class handles IME for non-English users.
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/// </summary>
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internal class DalamudIME : IDisposable
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internal unsafe class DalamudIME : IDisposable
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{
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private static readonly ModuleLog Log = new("IME");
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@ -22,6 +26,8 @@ namespace Dalamud.Game.Gui.Internal
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private IntPtr wndProcPtr;
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private IntPtr oldWndProcPtr;
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private WndProcDelegate wndProcDelegate;
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private AsmHook imguiTextInputCursorHook;
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private Vector2* cursorPos;
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/// <summary>
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/// Initializes a new instance of the <see cref="DalamudIME"/> class.
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@ -60,6 +66,18 @@ namespace Dalamud.Game.Gui.Internal
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SetWindowLongPtrW(this.interfaceHandle, WindowLongType.WndProc, this.oldWndProcPtr);
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this.oldWndProcPtr = IntPtr.Zero;
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}
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this.imguiTextInputCursorHook?.Dispose();
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Marshal.FreeHGlobal((IntPtr)this.cursorPos);
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}
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/// <summary>
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/// Get the position of the cursor.
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/// </summary>
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/// <returns>The position of the cursor.</returns>
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internal Vector2 GetCursorPos()
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{
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return new Vector2(this.cursorPos->X, this.cursorPos->Y);
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}
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/// <summary>
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@ -73,6 +91,31 @@ namespace Dalamud.Game.Gui.Internal
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this.interfaceHandle = Service<InterfaceManager>.Get().WindowHandlePtr;
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this.wndProcPtr = Marshal.GetFunctionPointerForDelegate(this.wndProcDelegate);
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this.oldWndProcPtr = SetWindowLongPtrW(this.interfaceHandle, WindowLongType.WndProc, this.wndProcPtr);
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var module = Process.GetCurrentProcess().Modules.Cast<ProcessModule>().First(m => m.ModuleName == "cimgui.dll");
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var scanner = new SigScanner(module);
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var cursorDrawingPtr = scanner.ScanModule("F3 0F 11 75 ?? 0F 28 CF");
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Log.Debug($"Found cursorDrawingPtr at {cursorDrawingPtr:X}");
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this.cursorPos = (Vector2*)Marshal.AllocHGlobal(sizeof(Vector2));
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this.cursorPos->X = 0f;
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this.cursorPos->Y = 0f;
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var asm = new[]
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{
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"use64",
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$"push rax",
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$"mov rax, {(IntPtr)this.cursorPos + sizeof(float)}",
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$"movss [rax],xmm7",
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$"mov rax, {(IntPtr)this.cursorPos}",
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$"movss [rax],xmm6",
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$"pop rax",
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};
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Log.Debug($"Asm Code:\n{string.Join("\n", asm)}");
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this.imguiTextInputCursorHook = new AsmHook(cursorDrawingPtr, asm, "ImguiTextInputCursorHook");
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this.imguiTextInputCursorHook?.Enable();
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this.IsEnabled = true;
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Log.Information("Enabled!");
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}
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@ -39,7 +39,7 @@ namespace Dalamud.Interface.GameFonts
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private readonly Dictionary<GameFontStyle, int> fontUseCounter = new();
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private readonly Dictionary<GameFontStyle, Dictionary<char, Tuple<int, FdtReader.FontTableEntry>>> glyphRectIds = new();
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private bool isBetweenBuildFontsAndAfterBuildFonts = false;
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private bool isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = false;
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private bool isBuildingAsFallbackFontMode = false;
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/// <summary>
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@ -174,7 +174,7 @@ namespace Dalamud.Interface.GameFonts
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needRebuild = !this.fonts.ContainsKey(style);
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if (needRebuild)
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{
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if (Service<InterfaceManager>.Get().IsBuildingFontsBeforeAtlasBuild && this.isBetweenBuildFontsAndAfterBuildFonts)
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if (Service<InterfaceManager>.Get().IsBuildingFontsBeforeAtlasBuild && this.isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild)
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{
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Log.Information("[GameFontManager] NewFontRef: Building {0} right now, as it is called while BuildFonts is already in progress yet atlas build has not been called yet.", style.ToString());
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this.EnsureFont(style);
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@ -246,7 +246,7 @@ namespace Dalamud.Interface.GameFonts
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public void BuildFonts(bool forceMinSize)
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{
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this.isBuildingAsFallbackFontMode = forceMinSize;
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this.isBetweenBuildFontsAndAfterBuildFonts = true;
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this.isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = true;
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this.glyphRectIds.Clear();
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this.fonts.Clear();
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@ -255,6 +255,21 @@ namespace Dalamud.Interface.GameFonts
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this.EnsureFont(style);
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}
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/// <summary>
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/// Record that ImGui.GetIO().Fonts.Build() has been called.
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/// </summary>
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public void AfterIoFontsBuild()
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{
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this.isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = false;
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}
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/// <summary>
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/// Checks whether GameFontMamager owns an ImFont.
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/// </summary>
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/// <param name="fontPtr">ImFontPtr to check.</param>
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/// <returns>Whether it owns.</returns>
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public bool OwnsFont(ImFontPtr fontPtr) => this.fonts.ContainsValue(fontPtr);
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/// <summary>
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/// Post-build fonts before plugins do something more. To be called from InterfaceManager.
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/// </summary>
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@ -270,6 +285,9 @@ namespace Dalamud.Interface.GameFonts
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var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
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var scale = style.SizePt / fdt.FontHeader.Size;
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var fontPtr = font.NativePtr;
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Log.Verbose("[GameFontManager] AfterBuildFonts: Scaling {0} from {1}pt to {2}pt (scale: {3})", style.ToString(), fdt.FontHeader.Size, style.SizePt, scale);
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fontPtr->FontSize = fdt.FontHeader.Size * 4 / 3;
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if (fontPtr->ConfigData != null)
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fontPtr->ConfigData->SizePixels = fontPtr->FontSize;
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@ -364,12 +382,8 @@ namespace Dalamud.Interface.GameFonts
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}
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}
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ImGuiHelpers.CopyGlyphsAcrossFonts(InterfaceManager.DefaultFont, font, true, false);
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UnscaleFont(font, 1 / scale, false);
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font.BuildLookupTable();
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}
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this.isBetweenBuildFontsAndAfterBuildFonts = false;
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}
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/// <summary>
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@ -67,6 +67,7 @@ namespace Dalamud.Interface.Internal
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#endif
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private bool isImGuiDrawDemoWindow = false;
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private bool isImGuiTestWindowsInMonospace = false;
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private bool isImGuiDrawMetricsWindow = false;
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/// <summary>
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@ -363,12 +364,18 @@ namespace Dalamud.Interface.Internal
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this.WindowSystem.Draw();
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if (this.isImGuiTestWindowsInMonospace)
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ImGui.PushFont(InterfaceManager.MonoFont);
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if (this.isImGuiDrawDemoWindow)
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ImGui.ShowDemoWindow(ref this.isImGuiDrawDemoWindow);
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if (this.isImGuiDrawMetricsWindow)
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ImGui.ShowMetricsWindow(ref this.isImGuiDrawMetricsWindow);
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if (this.isImGuiTestWindowsInMonospace)
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ImGui.PopFont();
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// Release focus of any ImGui window if we click into the game.
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var io = ImGui.GetIO();
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if (!io.WantCaptureMouse && (User32.GetKeyState((int)User32.VirtualKey.VK_LBUTTON) & 0x8000) != 0)
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@ -566,8 +573,8 @@ namespace Dalamud.Interface.Internal
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if (ImGui.BeginMenu("GUI"))
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{
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ImGui.MenuItem("Use Monospace font for following windows", string.Empty, ref this.isImGuiTestWindowsInMonospace);
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ImGui.MenuItem("Draw ImGui demo", string.Empty, ref this.isImGuiDrawDemoWindow);
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ImGui.MenuItem("Draw metrics", string.Empty, ref this.isImGuiDrawMetricsWindow);
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ImGui.Separator();
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@ -524,8 +524,6 @@ namespace Dalamud.Interface.Internal
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this.scene.OnBuildUI += this.Display;
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this.scene.OnNewInputFrame += this.OnNewInputFrame;
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this.SetupFonts();
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StyleModel.TransferOldModels();
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if (configuration.SavedStyles == null || configuration.SavedStyles.All(x => x.Name != StyleModelV1.DalamudStandard.Name))
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@ -557,6 +555,8 @@ namespace Dalamud.Interface.Internal
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ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
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this.SetupFonts();
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if (!configuration.IsDocking)
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{
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ImGui.GetIO().ConfigFlags &= ~ImGuiConfigFlags.DockingEnable;
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@ -833,10 +833,15 @@ namespace Dalamud.Interface.Internal
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for (int i = customFontFirstConfigIndex, i_ = ioFonts.ConfigData.Size; i < i_; i++)
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{
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var config = ioFonts.ConfigData[i];
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if (gameFontManager.OwnsFont(config.DstFont))
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continue;
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config.OversampleH = 1;
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config.OversampleV = 1;
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var name = Encoding.UTF8.GetString((byte*)config.Name.Data, config.Name.Count).TrimEnd('\0');
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if (name.IsNullOrEmpty())
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name = $"{config.SizePixels}px";
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// ImFont information is reflected only if corresponding ImFontConfig has MergeMode not set.
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if (config.MergeMode)
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@ -874,6 +879,7 @@ namespace Dalamud.Interface.Internal
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Log.Verbose("[FONT] ImGui.IO.Build will be called.");
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ioFonts.Build();
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gameFontManager.AfterIoFontsBuild();
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Log.Verbose("[FONT] ImGui.IO.Build OK!");
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if (ioFonts.TexHeight > maxTexDimension)
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@ -891,6 +897,7 @@ namespace Dalamud.Interface.Internal
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if (possibilityForScaling && !disableBigFonts)
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{
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Log.Information("[FONT] Atlas size is {0}x{1} which is bigger than allowed {2}x{3}. Retrying with minimized font sizes.", ioFonts.TexWidth, ioFonts.TexHeight, maxTexDimension, maxTexDimension);
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this.IsFallbackFontMode = true;
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this.SetupFonts(true);
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return;
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}
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@ -900,7 +907,8 @@ namespace Dalamud.Interface.Internal
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}
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}
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this.IsFallbackFontMode = disableBigFonts;
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if (!disableBigFonts)
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this.IsFallbackFontMode = false;
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if (Math.Abs(fontGamma - 1.0f) >= 0.001)
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{
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@ -934,9 +942,10 @@ namespace Dalamud.Interface.Internal
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if (mod.Axis == TargetFontModification.AxisMode.Overwrite)
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{
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Log.Verbose("[FONT] {0}: Overwrite from AXIS of size {1}px (was {2}px)", mod.Name, mod.SourceAxis.ImFont.FontSize, font.FontSize);
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font.FontSize = mod.SourceAxis.ImFont.FontSize;
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font.Ascent = mod.SourceAxis.ImFont.Ascent;
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font.Descent = mod.SourceAxis.ImFont.Descent;
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GameFontManager.UnscaleFont(font, font.FontSize / mod.SourceAxis.ImFont.FontSize, false);
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var ascentDiff = mod.SourceAxis.ImFont.Ascent - font.Ascent;
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font.Ascent += ascentDiff;
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font.Descent = ascentDiff;
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font.FallbackChar = mod.SourceAxis.ImFont.FallbackChar;
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font.EllipsisChar = mod.SourceAxis.ImFont.EllipsisChar;
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ImGuiHelpers.CopyGlyphsAcrossFonts(mod.SourceAxis.ImFont, font, false, false);
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@ -969,6 +978,9 @@ namespace Dalamud.Interface.Internal
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this.AfterBuildFonts?.Invoke();
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Log.Verbose("[FONT] OnAfterBuildFonts OK!");
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if (ioFonts.Fonts[0].NativePtr != DefaultFont.NativePtr)
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Log.Warning("[FONT] First font is not DefaultFont");
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Log.Verbose("[FONT] Fonts built!");
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this.fontBuildSignal.Set();
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@ -1000,7 +1012,36 @@ namespace Dalamud.Interface.Internal
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Log.Verbose("[FONT] RebuildFontsInternal() detaching");
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this.scene.OnNewRenderFrame -= this.RebuildFontsInternal;
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this.scene.InvalidateFonts();
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Log.Verbose("[FONT] Calling InvalidateFonts");
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try
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{
|
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this.scene.InvalidateFonts();
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}
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catch (Exception ex)
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{
|
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if (this.FontResolutionLevel > 2)
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{
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Log.Error(ex, "[FONT] Failed to create font textures; setting font resolution level to 2 and retrying");
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this.FontResolutionLevelOverride = 2;
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this.SetupFonts();
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}
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else
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{
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Log.Error(ex, "[FONT] Failed to create font textures; forcing fallback font mode");
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this.SetupFonts(true);
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}
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Log.Verbose("[FONT] Calling InvalidateFonts again");
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try
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{
|
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this.scene.InvalidateFonts();
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}
|
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catch (Exception ex2)
|
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{
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Log.Error(ex2, "[FONT] Giving up");
|
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}
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}
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Log.Verbose("[FONT] Font Rebuild OK!");
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|
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|
|
|
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|
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@ -1,5 +1,5 @@
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using System.Numerics;
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using Dalamud.Game.ClientState.Keys;
|
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using Dalamud.Game.Gui.Internal;
|
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using Dalamud.Interface.Colors;
|
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using Dalamud.Interface.Windowing;
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@ -10,7 +10,7 @@ namespace Dalamud.Interface.Internal.Windows
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/// <summary>
|
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/// A window for displaying IME details.
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/// </summary>
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internal class IMEWindow : Window
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internal unsafe class IMEWindow : Window
|
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{
|
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private const int ImePageSize = 9;
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|
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@ -18,7 +18,7 @@ namespace Dalamud.Interface.Internal.Windows
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/// Initializes a new instance of the <see cref="IMEWindow"/> class.
|
||||
/// </summary>
|
||||
public IMEWindow()
|
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: base("Dalamud IME", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.AlwaysAutoResize)
|
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: base("Dalamud IME", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoBackground)
|
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{
|
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this.Size = new Vector2(100, 200);
|
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this.SizeCondition = ImGuiCond.FirstUseEver;
|
||||
|
|
@ -29,6 +29,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
/// <inheritdoc/>
|
||||
public override void Draw()
|
||||
{
|
||||
if (this.IsOpen && Service<KeyState>.Get()[VirtualKey.SHIFT]) Service<DalamudInterface>.Get().CloseIMEWindow();
|
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var ime = Service<DalamudIME>.GetNullable();
|
||||
|
||||
if (ime == null || !ime.IsEnabled)
|
||||
|
|
@ -36,34 +37,70 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
ImGui.Text("IME is unavailable.");
|
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return;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Text(ime.ImmComp);
|
||||
/// <inheritdoc/>
|
||||
public override void PostDraw()
|
||||
{
|
||||
if (this.IsOpen && Service<KeyState>.Get()[VirtualKey.SHIFT]) Service<DalamudInterface>.Get().CloseIMEWindow();
|
||||
var ime = Service<DalamudIME>.GetNullable();
|
||||
|
||||
ImGui.Separator();
|
||||
if (ime == null || !ime.IsEnabled)
|
||||
return;
|
||||
|
||||
var cursorPos = ime.GetCursorPos();
|
||||
|
||||
var nextDrawPosY = cursorPos.Y;
|
||||
var maxTextWidth = 0f;
|
||||
var textHeight = ImGui.CalcTextSize(ime.ImmComp).Y;
|
||||
var drawAreaPosX = cursorPos.X + ImGui.GetStyle().WindowPadding.X;
|
||||
|
||||
var native = ime.ImmCandNative;
|
||||
for (var i = 0; i < ime.ImmCand.Count; i++)
|
||||
{
|
||||
var selected = i == (native.Selection % ImePageSize);
|
||||
|
||||
if (selected)
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.HealerGreen);
|
||||
|
||||
ImGui.Text($"{i + 1}. {ime.ImmCand[i]}");
|
||||
|
||||
if (selected)
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
|
||||
var totalIndex = native.Selection + 1;
|
||||
var totalSize = native.Count;
|
||||
|
||||
var pageStart = native.PageStart;
|
||||
var pageIndex = (pageStart / ImePageSize) + 1;
|
||||
var pageCount = (totalSize / ImePageSize) + 1;
|
||||
var pageInfo = $"{totalIndex}/{totalSize} ({pageIndex}/{pageCount})";
|
||||
|
||||
ImGui.Separator();
|
||||
ImGui.Text($"{totalIndex}/{totalSize} ({pageIndex}/{pageCount})");
|
||||
// Calc the window size
|
||||
for (var i = 0; i < ime.ImmCand.Count; i++)
|
||||
{
|
||||
var textSize = ImGui.CalcTextSize($"{i + 1}. {ime.ImmCand[i]}");
|
||||
maxTextWidth = maxTextWidth > textSize.X ? maxTextWidth : textSize.X;
|
||||
}
|
||||
|
||||
maxTextWidth = maxTextWidth > ImGui.CalcTextSize(pageInfo).X ? maxTextWidth : ImGui.CalcTextSize(pageInfo).X;
|
||||
maxTextWidth = maxTextWidth > ImGui.CalcTextSize(ime.ImmComp).X ? maxTextWidth : ImGui.CalcTextSize(ime.ImmComp).X;
|
||||
|
||||
var imeWindowMinPos = new Vector2(cursorPos.X, cursorPos.Y);
|
||||
var imeWindowMaxPos = new Vector2(cursorPos.X + maxTextWidth + (2 * ImGui.GetStyle().WindowPadding.X), cursorPos.Y + (textHeight * (ime.ImmCand.Count + 2)) + (5 * (ime.ImmCand.Count - 1)) + (2 * ImGui.GetStyle().WindowPadding.Y));
|
||||
|
||||
var drawList = ImGui.GetForegroundDrawList();
|
||||
// Draw the background rect
|
||||
drawList.AddRectFilled(imeWindowMinPos, imeWindowMaxPos, ImGui.GetColorU32(ImGuiCol.WindowBg), ImGui.GetStyle().WindowRounding);
|
||||
// Add component text
|
||||
drawList.AddText(new Vector2(drawAreaPosX, nextDrawPosY), ImGui.GetColorU32(ImGuiCol.Text), ime.ImmComp);
|
||||
nextDrawPosY += textHeight + ImGui.GetStyle().ItemSpacing.Y;
|
||||
// Add separator
|
||||
drawList.AddLine(new Vector2(drawAreaPosX, nextDrawPosY), new Vector2(drawAreaPosX + maxTextWidth, nextDrawPosY), ImGui.GetColorU32(ImGuiCol.Separator));
|
||||
// Add candidate words
|
||||
for (var i = 0; i < ime.ImmCand.Count; i++)
|
||||
{
|
||||
var selected = i == (native.Selection % ImePageSize);
|
||||
var color = ImGui.GetColorU32(ImGuiCol.Text);
|
||||
if (selected)
|
||||
color = ImGui.GetColorU32(ImGuiCol.NavHighlight);
|
||||
|
||||
drawList.AddText(new Vector2(drawAreaPosX, nextDrawPosY), color, $"{i + 1}. {ime.ImmCand[i]}");
|
||||
nextDrawPosY += textHeight + ImGui.GetStyle().ItemSpacing.Y;
|
||||
}
|
||||
|
||||
// Add separator
|
||||
drawList.AddLine(new Vector2(drawAreaPosX, nextDrawPosY), new Vector2(drawAreaPosX + maxTextWidth, nextDrawPosY), ImGui.GetColorU32(ImGuiCol.Separator));
|
||||
// Add pages infomation
|
||||
drawList.AddText(new Vector2(drawAreaPosX, nextDrawPosY), ImGui.GetColorU32(ImGuiCol.Text), pageInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -367,6 +367,8 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
ImGuiHelpers.ScaledDummy(3);
|
||||
|
||||
ImGui.Text(Loc.Localize("DalamudSettingsFontResolutionLevel", "Font resolution level"));
|
||||
if (interfaceManager.FontResolutionLevelOverride != null)
|
||||
this.fontResolutionLevel = interfaceManager.FontResolutionLevelOverride.Value;
|
||||
if (ImGui.Combo("##DalamudSettingsFontResolutionLevelCombo", ref this.fontResolutionLevel, this.fontResolutionLevelStrings, this.fontResolutionLevelStrings.Length))
|
||||
{
|
||||
interfaceManager.FontResolutionLevelOverride = this.fontResolutionLevel;
|
||||
|
|
@ -375,7 +377,9 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudGrey);
|
||||
ImGui.TextWrapped(string.Format(
|
||||
Loc.Localize("DalamudSettingsFontResolutionLevelHint", "This option allows Dalamud fonts to look better. If your game crashes when changing this option, your PC does not support high font resolutions in Dalamud - you will have to use a lower one.\nCurrent font atlas size is {0}px * {1}px."),
|
||||
Loc.Localize(
|
||||
"DalamudSettingsFontResolutionLevelHint",
|
||||
"This option allows Dalamud fonts to look better.\n* If your game crashes right away, or the option reverts, when changing this option, your PC does not support high font resolutions in Dalamud - you will have to use a lower one.\n* If it doesn't crash or revert immediately, then you can keep the new choice indefinitely as it's not going to crash your game once it worked.\n* Either choose the 3rd or 5th option. Use other options only when neither works well.\n* Current font atlas size is {0}px * {1}px."),
|
||||
ImGui.GetIO().Fonts.TexWidth,
|
||||
ImGui.GetIO().Fonts.TexHeight));
|
||||
ImGui.PopStyleColor();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue