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fix: always set IsFocused to false when closing a window
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parent
395328eb17
commit
3f927ee7f0
4 changed files with 21 additions and 7 deletions
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@ -2,6 +2,8 @@ using System.Numerics;
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using Dalamud.Game.ClientState.Keys;
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using ImGuiNET;
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using Microsoft.CodeAnalysis;
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using Serilog;
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namespace Dalamud.Interface.Windowing
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{
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@ -109,13 +111,7 @@ namespace Dalamud.Interface.Windowing
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public bool IsOpen
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{
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get => this.internalIsOpen;
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set
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{
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this.internalIsOpen = value;
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if (value == false)
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this.IsFocused = false;
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}
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set => this.internalIsOpen = value;
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}
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/// <summary>
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@ -174,6 +170,8 @@ namespace Dalamud.Interface.Windowing
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{
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this.internalLastIsOpen = this.internalIsOpen;
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this.OnClose();
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this.IsFocused = false;
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}
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return;
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@ -11,6 +11,8 @@ namespace Dalamud.Interface.Windowing
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/// </summary>
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public class WindowSystem
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{
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private static DateTimeOffset lastAnyFocus;
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private readonly List<Window> windows = new();
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/// <summary>
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@ -28,6 +30,11 @@ namespace Dalamud.Interface.Windowing
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/// </summary>
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public static bool HasAnyWindowSystemFocus { get; internal set; }
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/// <summary>
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/// Gets the timespan since the last time any window was focused.
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/// </summary>
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public static TimeSpan TimeSinceLastAnyFocus => DateTimeOffset.Now - lastAnyFocus;
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/// <summary>
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/// Gets a value indicating whether any window in this <see cref="WindowSystem"/> has focus and is
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/// not marked to be excluded from consideration.
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@ -90,7 +97,10 @@ namespace Dalamud.Interface.Windowing
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this.HasAnyFocus = this.windows.Any(x => x.IsFocused && x.RespectCloseHotkey);
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if (this.HasAnyFocus)
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{
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HasAnyWindowSystemFocus = true;
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lastAnyFocus = DateTimeOffset.Now;
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}
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if (hasNamespace)
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ImGui.PopID();
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