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Add IDataManager (#1292)
This commit is contained in:
parent
b216b6d80a
commit
40aa70d05f
2 changed files with 215 additions and 127 deletions
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@ -8,6 +8,7 @@ using System.Threading;
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using Dalamud.Interface.Internal;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using Dalamud.Utility.Timing;
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using ImGuiScene;
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@ -27,7 +28,10 @@ namespace Dalamud.Data;
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed class DataManager : IDisposable, IServiceType
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#pragma warning disable SA1015
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[ResolveVia<IDataManager>]
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#pragma warning restore SA1015
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public sealed class DataManager : IDisposable, IServiceType, IDataManager
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{
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private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
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private const string HighResolutionIconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}_hr1.tex";
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@ -127,75 +131,43 @@ public sealed class DataManager : IDisposable, IServiceType
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}
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}
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/// <summary>
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/// Gets the current game client language.
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/// </summary>
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/// <inheritdoc/>
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public ClientLanguage Language { get; private set; }
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/// <summary>
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/// Gets the OpCodes sent by the server to the client.
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/// </summary>
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/// <inheritdoc/>
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public ReadOnlyDictionary<string, ushort> ServerOpCodes { get; private set; }
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/// <summary>
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/// Gets the OpCodes sent by the client to the server.
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/// </summary>
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/// <inheritdoc/>
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[UsedImplicitly]
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public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; private set; }
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/// <summary>
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/// Gets a <see cref="Lumina"/> object which gives access to any excel/game data.
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/// </summary>
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/// <inheritdoc/>
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public GameData GameData { get; private set; }
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/// <summary>
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/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
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/// </summary>
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/// <inheritdoc/>
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public ExcelModule Excel => this.GameData.Excel;
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/// <summary>
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/// Gets a value indicating whether Game Data is ready to be read.
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/// </summary>
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/// <inheritdoc/>
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public bool IsDataReady { get; private set; }
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/// <summary>
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/// Gets a value indicating whether the game data files have been modified by another third-party tool.
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/// </summary>
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/// <inheritdoc/>
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public bool HasModifiedGameDataFiles { get; private set; }
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#region Lumina Wrappers
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type.
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/// </summary>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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/// <inheritdoc/>
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public ExcelSheet<T>? GetExcelSheet<T>() where T : ExcelRow
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=> this.Excel.GetSheet<T>();
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type with a specified language.
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/// </summary>
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/// <param name="language">Language of the sheet to get.</param>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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/// <inheritdoc/>
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public ExcelSheet<T>? GetExcelSheet<T>(ClientLanguage language) where T : ExcelRow
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=> this.Excel.GetSheet<T>(language.ToLumina());
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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/// <inheritdoc/>
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public FileResource? GetFile(string path)
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=> this.GetFile<FileResource>(path);
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path, of the given type.
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/// </summary>
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/// <typeparam name="T">The type of resource.</typeparam>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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/// <inheritdoc/>
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public T? GetFile<T>(string path) where T : FileResource
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{
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var filePath = GameData.ParseFilePath(path);
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@ -204,11 +176,7 @@ public sealed class DataManager : IDisposable, IServiceType
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return this.GameData.Repositories.TryGetValue(filePath.Repository, out var repository) ? repository.GetFile<T>(filePath.Category, filePath) : default;
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}
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/// <summary>
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/// Check if the file with the given path exists within the game's index files.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>True if the file exists.</returns>
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/// <inheritdoc/>
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public bool FileExists(string path)
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=> this.GameData.FileExists(path);
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@ -217,25 +185,15 @@ public sealed class DataManager : IDisposable, IServiceType
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// todo: remove in api9 in favor of GetIcon(uint iconId, bool highResolution)
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/// TODO(v9): remove in api9 in favor of GetIcon(uint iconId, bool highResolution)
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public TexFile? GetIcon(uint iconId)
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=> this.GetIcon(this.Language, iconId, false);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return high resolution version.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TexFile? GetIcon(uint iconId, bool highResolution)
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=> this.GetIcon(this.Language, iconId, highResolution);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given quality.
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/// </summary>
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/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TexFile? GetIcon(bool isHq, uint iconId)
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{
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var type = isHq ? "hq/" : string.Empty;
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@ -248,17 +206,11 @@ public sealed class DataManager : IDisposable, IServiceType
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// todo: remove in api9 in favor of GetIcon(ClientLanguage iconLanguage, uint iconId, bool highResolution)
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/// TODO(v9): remove in api9 in favor of GetIcon(ClientLanguage iconLanguage, uint iconId, bool highResolution)
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public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId)
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=> this.GetIcon(iconLanguage, iconId, false);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given language.
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/// </summary>
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return high resolution version.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId, bool highResolution)
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{
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var type = iconLanguage switch
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@ -279,17 +231,11 @@ public sealed class DataManager : IDisposable, IServiceType
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// todo: remove in api9 in favor of GetIcon(string? type, uint iconId, bool highResolution)
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/// TODO(v9): remove in api9 in favor of GetIcon(string? type, uint iconId, bool highResolution)
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public TexFile? GetIcon(string? type, uint iconId)
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=> this.GetIcon(type, iconId, false);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given type.
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/// </summary>
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return high resolution version.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TexFile? GetIcon(string? type, uint iconId, bool highResolution)
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{
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var format = highResolution ? HighResolutionIconFileFormat : IconFileFormat;
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@ -310,27 +256,15 @@ public sealed class DataManager : IDisposable, IServiceType
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return file;
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the HQ icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TexFile? GetHqIcon(uint iconId)
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=> this.GetIcon(true, iconId);
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/// <summary>
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/// Get the passed <see cref="TexFile"/> as a drawable ImGui TextureWrap.
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/// </summary>
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/// <param name="tex">The Lumina <see cref="TexFile"/>.</param>
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/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTexture(TexFile? tex)
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=> tex == null ? null : Service<InterfaceManager>.Get().LoadImageRaw(tex.GetRgbaImageData(), tex.Header.Width, tex.Header.Height, 4);
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/// <summary>
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/// Get the passed texture path as a drawable ImGui TextureWrap.
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/// </summary>
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/// <param name="path">The internal path to the texture.</param>
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/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTexture(string path)
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=> this.GetImGuiTexture(this.GetFile<TexFile>(path));
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@ -339,59 +273,33 @@ public sealed class DataManager : IDisposable, IServiceType
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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/// todo: remove in api9 in favor of GetImGuiTextureIcon(uint iconId, bool highResolution)
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/// TODO(v9): remove in api9 in favor of GetImGuiTextureIcon(uint iconId, bool highResolution)
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public TextureWrap? GetImGuiTextureIcon(uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(iconId, false));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return the high resolution version.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTextureIcon(uint iconId, bool highResolution)
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=> this.GetImGuiTexture(this.GetIcon(iconId, highResolution));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given quality.
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/// </summary>
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/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTextureIcon(bool isHq, uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(isHq, iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given language.
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/// </summary>
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTextureIcon(ClientLanguage iconLanguage, uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(iconLanguage, iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given type.
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/// </summary>
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTextureIcon(string type, uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(type, iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the HQ icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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/// <inheritdoc/>
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public TextureWrap? GetImGuiTextureHqIcon(uint iconId)
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=> this.GetImGuiTexture(this.GetHqIcon(iconId));
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#endregion
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/// <summary>
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/// Dispose this DataManager.
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/// </summary>
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/// <inheritdoc/>
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void IDisposable.Dispose()
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{
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this.luminaCancellationTokenSource.Cancel();
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180
Dalamud/Plugin/Services/IDataManager.cs
Normal file
180
Dalamud/Plugin/Services/IDataManager.cs
Normal file
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@ -0,0 +1,180 @@
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using System.Collections.ObjectModel;
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using ImGuiScene;
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using Lumina;
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using Lumina.Data;
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using Lumina.Data.Files;
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using Lumina.Excel;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class provides data for Dalamud-internal features, but can also be used by plugins if needed.
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/// </summary>
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public interface IDataManager
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{
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/// <summary>
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/// Gets the current game client language.
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/// </summary>
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public ClientLanguage Language { get; }
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/// <summary>
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/// Gets the OpCodes sent by the server to the client.
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/// </summary>
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public ReadOnlyDictionary<string, ushort> ServerOpCodes { get; }
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/// <summary>
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/// Gets the OpCodes sent by the client to the server.
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/// </summary>
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public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; }
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/// <summary>
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/// Gets a <see cref="Lumina"/> object which gives access to any excel/game data.
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/// </summary>
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public GameData GameData { get; }
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/// <summary>
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/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
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/// </summary>
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public ExcelModule Excel { get; }
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/// <summary>
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/// Gets a value indicating whether Game Data is ready to be read.
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/// </summary>
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public bool IsDataReady { get; }
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/// <summary>
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/// Gets a value indicating whether the game data files have been modified by another third-party tool.
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/// </summary>
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public bool HasModifiedGameDataFiles { get; }
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type.
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/// </summary>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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public ExcelSheet<T>? GetExcelSheet<T>() where T : ExcelRow;
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type with a specified language.
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/// </summary>
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/// <param name="language">Language of the sheet to get.</param>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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public ExcelSheet<T>? GetExcelSheet<T>(ClientLanguage language) where T : ExcelRow;
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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public FileResource? GetFile(string path);
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path, of the given type.
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/// </summary>
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/// <typeparam name="T">The type of resource.</typeparam>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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public T? GetFile<T>(string path) where T : FileResource;
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/// <summary>
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/// Check if the file with the given path exists within the game's index files.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>True if the file exists.</returns>
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public bool FileExists(string path);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return high resolution version.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(uint iconId, bool highResolution = false);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given language.
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/// </summary>
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return high resolution version.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId, bool highResolution = false);
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given type.
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/// </summary>
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="highResolution">Return high resolution version.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(string? type, uint iconId, bool highResolution = false);
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
|
||||
/// <param name="highResolution">Return the high resolution version.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(uint iconId, bool highResolution = false);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given quality.
|
||||
/// </summary>
|
||||
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
public TexFile? GetIcon(bool isHq, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TexFile"/> containing the HQ icon with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
public TexFile? GetHqIcon(uint iconId);
|
||||
|
||||
/// <summary>
|
||||
/// Get the passed <see cref="TexFile"/> as a drawable ImGui TextureWrap.
|
||||
/// </summary>
|
||||
/// <param name="tex">The Lumina <see cref="TexFile"/>.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
|
||||
public TextureWrap? GetImGuiTexture(TexFile? tex);
|
||||
|
||||
/// <summary>
|
||||
/// Get the passed texture path as a drawable ImGui TextureWrap.
|
||||
/// </summary>
|
||||
/// <param name="path">The internal path to the texture.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
|
||||
public TextureWrap? GetImGuiTexture(string path);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given quality.
|
||||
/// </summary>
|
||||
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(bool isHq, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given language.
|
||||
/// </summary>
|
||||
/// <param name="iconLanguage">The requested language.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(ClientLanguage iconLanguage, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given type.
|
||||
/// </summary>
|
||||
/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(string type, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the HQ icon with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureHqIcon(uint iconId);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue