namespace and SeString read change

This commit is contained in:
liam 2021-08-11 12:34:15 -04:00
parent 4bf1e0f679
commit 40bdd6b41c
6 changed files with 9 additions and 26 deletions

View file

@ -5,10 +5,11 @@ using System.Threading.Tasks;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.UI;
using Serilog;
namespace Dalamud.Game.Gui
namespace Dalamud.Game.Gui.FlyText
{
/// <summary>
/// This class facilitates interacting with and creating native in-game "fly text".
@ -205,8 +206,8 @@ namespace Dalamud.Game.Gui
var tmpKind = (FlyTextKind)kind;
var tmpVal1 = val1;
var tmpVal2 = val2;
var tmpText1 = this.Dalamud.SeStringManager.Parse(text1);
var tmpText2 = this.Dalamud.SeStringManager.Parse(text2);
var tmpText1 = MemoryHelper.ReadSeString(text1);
var tmpText2 = MemoryHelper.ReadSeString(text2);
var tmpColor = color;
var tmpIcon = icon;
var tmpYOffset = yOffset;

View file

@ -1,6 +1,6 @@
using System;
using System;
namespace Dalamud.Game.Gui
namespace Dalamud.Game.Gui.FlyText
{
/// <summary>
/// An address resolver for the <see cref="FlyTextGui"/> class.

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@ -1,4 +1,4 @@
namespace Dalamud.Game.Gui
namespace Dalamud.Game.Gui.FlyText
{
/// <summary>
/// Enum of FlyTextKind values. Members suffixed with

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@ -3,6 +3,7 @@ using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Game.Gui.Addons;
using Dalamud.Game.Gui.FlyText;
using Dalamud.Game.Gui.PartyFinder;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Hooking;