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Enable viewport alpha
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parent
f613b177a2
commit
40e63f2d9a
2 changed files with 10 additions and 13 deletions
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@ -449,11 +449,8 @@ public abstract class Window
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}
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// Not supported yet on non-main viewports
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if ((this.internalIsPinned || this.internalIsClickthrough || this.internalAlpha.HasValue) &&
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ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID)
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if (this.internalIsClickthrough && ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID)
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{
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this.internalAlpha = null;
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this.internalIsPinned = false;
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this.internalIsClickthrough = false;
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this.presetDirty = true;
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}
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@ -482,11 +479,6 @@ public abstract class Window
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if (ImGui.BeginPopup(additionsPopupName, ImGuiWindowFlags.NoMove))
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{
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var isAvailable = ImGuiHelpers.CheckIsWindowOnMainViewport();
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if (!isAvailable)
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ImGui.BeginDisabled();
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if (this.internalIsClickthrough)
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ImGui.BeginDisabled();
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@ -506,6 +498,11 @@ public abstract class Window
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if (this.internalIsClickthrough)
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ImGui.EndDisabled();
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var isAvailable = ImGuiHelpers.CheckIsWindowOnMainViewport();
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if (!isAvailable)
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ImGui.BeginDisabled();
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if (this.AllowClickthrough)
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{
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if (ImGui.Checkbox(
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@ -519,6 +516,9 @@ public abstract class Window
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Loc.Localize("WindowSystemContextActionClickthroughHint", "Clickthrough windows will not receive mouse input, move or resize. They are completely inert."));
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}
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if (!isAvailable)
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ImGui.EndDisabled();
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var alpha = (this.internalAlpha ?? ImGui.GetStyle().Alpha) * 100f;
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if (ImGui.SliderFloat(Loc.Localize("WindowSystemContextActionAlpha", "Opacity"), ref alpha, 20f,
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100f))
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@ -547,9 +547,6 @@ public abstract class Window
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"These features are only available if this window is inside the game window."));
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}
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if (!isAvailable)
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ImGui.EndDisabled();
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if (ImGui.Button(Loc.Localize("WindowSystemContextActionPrintWindow", "Print window")))
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printWindow = true;
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@ -1 +1 @@
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Subproject commit 27c8565f631b004c3266373890e41ecc627f775b
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Subproject commit 68cce5e2185948612eb80d981d4001b9737c32cf
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