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cleanup
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parent
5081ac10e1
commit
427e5e7c06
5 changed files with 50 additions and 39 deletions
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@ -309,7 +309,7 @@ internal sealed partial class FontAtlasFactory
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throw;
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}
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this.factory.SceneTask.ContinueWith(
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this.factory.BackendTask.ContinueWith(
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r =>
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{
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lock (this.syncRoot)
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@ -734,7 +734,7 @@ internal sealed partial class FontAtlasFactory
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foreach (var font in toolkit.Fonts)
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toolkit.BuildLookupTable(font);
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if (this.factory.SceneTask is { IsCompleted: false } sceneTask)
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if (this.factory.BackendTask is { IsCompleted: false } backendTask)
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{
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Log.Verbose(
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"[{name}:{functionname}] 0x{ptr:X}: await SceneTask (at {sw}ms)",
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@ -742,7 +742,7 @@ internal sealed partial class FontAtlasFactory
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nameof(this.RebuildFontsPrivateReal),
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atlasPtr,
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sw.ElapsedMilliseconds);
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await sceneTask.ConfigureAwait(!isAsync);
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await backendTask.ConfigureAwait(!isAsync);
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}
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#if VeryVerboseLog
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@ -51,9 +51,9 @@ internal sealed partial class FontAtlasFactory
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this.Framework = framework;
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this.InterfaceManager = interfaceManager;
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this.dalamudAssetManager = dalamudAssetManager;
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this.SceneTask = Service<InterfaceManager.InterfaceManagerWithScene>
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this.BackendTask = Service<InterfaceManager.InterfaceManagerWithScene>
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.GetAsync()
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.ContinueWith(r => r.Result.Manager.Scene);
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.ContinueWith(r => r.Result.Manager.Backend);
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var gffasInfo = Enum.GetValues<GameFontFamilyAndSize>()
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.Select(
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@ -140,7 +140,7 @@ internal sealed partial class FontAtlasFactory
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/// <summary>
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/// Gets the service instance of <see cref="InterfaceManager"/>.<br />
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/// <see cref="Internal.InterfaceManager.Scene"/> may not yet be available.
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/// <see cref="Internal.InterfaceManager.Backend"/> may not yet be available.
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/// </summary>
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public InterfaceManager InterfaceManager { get; }
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@ -152,7 +152,7 @@ internal sealed partial class FontAtlasFactory
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/// <summary>
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/// Gets the async task for <see cref="IImGuiBackend"/> inside <see cref="InterfaceManager"/>.
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/// </summary>
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public Task<IImGuiBackend> SceneTask { get; }
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public Task<IImGuiBackend> BackendTask { get; }
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/// <summary>
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/// Gets the default glyph ranges (glyph ranges of <see cref="GameFontFamilyAndSize.Axis12"/>).
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