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On low res font conditions are met, make plugin requested font sizes smaller /only/ if it's bigger than current limits
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1 changed files with 42 additions and 2 deletions
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@ -596,6 +596,29 @@ namespace Dalamud.Interface.Internal
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private unsafe class TargetFontModification : IDisposable
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="TargetFontModification"/> class.
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/// Constructs new target font modification information, assuming that AXIS fonts will not be applied.
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/// </summary>
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/// <param name="name">Name of the font to write to ImGui font information.</param>
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/// <param name="sizePx">Target font size in pixels, which will not be considered for further scaling.</param>
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internal TargetFontModification(string name, float sizePx)
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{
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this.Name = name;
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this.Axis = AxisMode.Suppress;
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this.TargetSizePx = sizePx;
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this.Scale = 1;
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this.SourceAxis = null;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="TargetFontModification"/> class.
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/// Constructs new target font modification information.
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/// </summary>
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/// <param name="name">Name of the font to write to ImGui font information.</param>
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/// <param name="axis">Whether and how to use AXIS fonts.</param>
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/// <param name="sizePx">Target font size in pixels, which will not be considered for further scaling.</param>
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/// <param name="scale">Font scale to be referred for loading AXIS font of appropriate size.</param>
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internal TargetFontModification(string name, AxisMode axis, float sizePx, float scale)
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{
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this.Name = name;
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@ -630,6 +653,10 @@ namespace Dalamud.Interface.Internal
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}
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}
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/// <summary>
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/// Loads font for use in ImGui text functions.
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/// </summary>
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/// <param name="scaler">If non-zero, then glyphs will be loaded in smaller resolution to make all glyphs fit into given constraints.</param>
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private unsafe void SetupFonts(int scaler = 0)
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{
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var gameFontManager = Service<GameFontManager>.Get();
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@ -817,8 +844,21 @@ namespace Dalamud.Interface.Internal
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config.OversampleV = 1;
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var name = Encoding.UTF8.GetString((byte*)config.Name.Data, config.Name.Count).TrimEnd('\0');
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this.loadedFontInfo[config.DstFont.NativePtr] = new($"PluginRequest({name})", TargetFontModification.AxisMode.Suppress, config.SizePixels, 1);
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config.SizePixels = (disableBigFonts ? DefaultFontSizePx : config.SizePixels) * fontLoadScale;
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// While the font will be loaded in the scaled size after FontScale is applied, the font will be treated as having the requested size when used from plugins.
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this.loadedFontInfo[config.DstFont.NativePtr] = new($"PluginRequest({name})", config.SizePixels);
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if (disableBigFonts)
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{
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// If a plugin has requested a font size that is bigger than current restrictions, load it scaled down.
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// After loading glyphs onto font atlas, font information will be modified to make it look like the font of original size has been loaded.
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if (config.SizePixels > DefaultFontSizePx * fontLoadScale)
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config.SizePixels = DefaultFontSizePx * fontLoadScale;
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}
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else
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{
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config.SizePixels = config.SizePixels * fontLoadScale;
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}
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}
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ioFonts.Build();
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