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fix: increase unload delay
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1 changed files with 1 additions and 1 deletions
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@ -155,7 +155,7 @@ namespace Dalamud.Interface
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// calls to PresentDetour have finished (and Disable means no new ones will start), before we try to cleanup
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// So... not great, but much better than constantly crashing on unload
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this.Disable();
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System.Threading.Thread.Sleep(100);
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System.Threading.Thread.Sleep(500);
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this.scene?.Dispose();
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this.presentHook.Dispose();
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