From 43e380493f70fb60da08f6fb63a0d1d9ac5b635e Mon Sep 17 00:00:00 2001 From: Aireil <33433913+Aireil@users.noreply.github.com> Date: Wed, 26 Mar 2025 04:25:10 +0100 Subject: [PATCH] Fix FlyTextKind enum (#2207) * Fix FlyTextKind enum * Remove the experimental tags --- Dalamud/Game/Gui/FlyText/FlyTextKind.cs | 96 +++++++++++++++---------- 1 file changed, 57 insertions(+), 39 deletions(-) diff --git a/Dalamud/Game/Gui/FlyText/FlyTextKind.cs b/Dalamud/Game/Gui/FlyText/FlyTextKind.cs index 3727fd0f8..0edbd09ee 100644 --- a/Dalamud/Game/Gui/FlyText/FlyTextKind.cs +++ b/Dalamud/Game/Gui/FlyText/FlyTextKind.cs @@ -92,214 +92,232 @@ public enum FlyTextKind : int /// IslandExp = 15, + /// + /// Val1 in serif font next to all caps condensed font Text1 with Text2 in sans-serif as subtitle. + /// Added in 7.2, usage currently unknown. + /// + Unknown16 = 16, + + /// + /// Val1 in serif font, Text2 in sans-serif as subtitle. + /// Added in 7.2, usage currently unknown. + /// + Unknown17 = 17, + + /// + /// Val1 in serif font, Text2 in sans-serif as subtitle. + /// Added in 7.2, usage currently unknown. + /// + Unknown18 = 18, + /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// - MpDrain = 16, + MpDrain = 19, /// /// Currently not used by the game. /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// - NamedTp = 17, + NamedTp = 20, /// /// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. /// - Healing = 18, + Healing = 21, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// - MpRegen = 19, + MpRegen = 22, /// /// Currently not used by the game. /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// - NamedTp2 = 20, + NamedTp2 = 23, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle. /// - EpRegen = 21, + EpRegen = 24, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle. /// - CpRegen = 22, + CpRegen = 25, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle. /// - GpRegen = 23, + GpRegen = 26, /// /// Displays nothing. /// - None = 24, + None = 27, /// /// All caps serif INVULNERABLE. /// - Invulnerable = 25, + Invulnerable = 28, /// /// All caps sans-serif condensed font INTERRUPTED! /// Does a large bounce effect on appearance. /// Does not scroll up or down the screen. /// - Interrupted = 26, + Interrupted = 29, /// /// Val1 in serif font. /// - CraftingProgress = 27, + CraftingProgress = 30, /// /// Val1 in serif font. /// - CraftingQuality = 28, + CraftingQuality = 31, /// /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance. /// - CraftingQualityCrit = 29, + CraftingQualityCrit = 32, /// /// Currently not used by the game. /// Val1 in serif font. /// - AutoAttackNoText3 = 30, + AutoAttackNoText3 = 33, /// /// CriticalHit with sans-serif Text1 to the left of the Val1 (2). /// - HealingCrit = 31, + HealingCrit = 34, /// /// Currently not used by the game. /// Same as DamageCrit with a MP in condensed font to the right of Val1. /// Does a jiggle effect to the right on appearance. /// - NamedCriticalHitWithMp = 32, + NamedCriticalHitWithMp = 35, /// /// Currently not used by the game. /// Same as DamageCrit with a TP in condensed font to the right of Val1. /// Does a jiggle effect to the right on appearance. /// - NamedCriticalHitWithTp = 33, + NamedCriticalHitWithTp = 36, /// /// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right. /// - DebuffNoEffect = 34, + DebuffNoEffect = 37, /// /// Icon next to sans-serif slightly faded Text1. /// - BuffFading = 35, + BuffFading = 38, /// /// Icon next to sans-serif slightly faded Text1. /// - DebuffFading = 36, + DebuffFading = 39, /// /// Text1 in sans-serif font. /// - Named = 37, + Named = 40, /// /// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right. /// - DebuffResisted = 38, + DebuffResisted = 41, /// /// All caps serif 'INCAPACITATED!'. /// - Incapacitated = 39, + Incapacitated = 42, /// /// Text1 with sans-serif "(fully resisted)" to the right. /// - FullyResisted = 40, + FullyResisted = 43, /// /// Text1 with sans-serif "has no effect!" to the right. /// - HasNoEffect = 41, + HasNoEffect = 44, /// /// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. /// - HpDrain = 42, + HpDrain = 45, /// /// Currently not used by the game. /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// - NamedMp3 = 43, + NamedMp3 = 46, /// /// Currently not used by the game. /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// - NamedTp3 = 44, + NamedTp3 = 47, /// /// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1. /// - DebuffInvulnerable = 45, + DebuffInvulnerable = 48, /// /// All caps serif RESIST. /// - Resist = 46, + Resist = 49, /// /// Icon with an item icon outline next to sans-serif Text1. /// - LootedItem = 47, + LootedItem = 50, /// /// Val1 in serif font. /// - Collectability = 48, + Collectability = 51, /// /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. /// Does a bigger bounce effect on appearance. /// - CollectabilityCrit = 49, + CollectabilityCrit = 52, /// /// All caps serif REFLECT. /// - Reflect = 50, + Reflect = 53, /// /// All caps serif REFLECTED. /// - Reflected = 51, + Reflected = 54, /// /// Val1 in serif font, Text2 in sans-serif as subtitle. /// Does a bounce effect on appearance. /// - CraftingQualityDh = 52, + CraftingQualityDh = 55, /// /// Currently not used by the game. /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. /// Does a bigger bounce effect on appearance. /// - CriticalHit4 = 53, + CriticalHit4 = 56, /// /// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. /// Does a large bounce effect on appearance. Does not scroll up or down the screen. /// - CraftingQualityCritDh = 54, + CraftingQualityCritDh = 57, }