Add "loading dialog" for service init, unify blocking logic (#1779)

* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
This commit is contained in:
goat 2024-04-21 17:28:37 +02:00 committed by GitHub
parent 93adea0ac9
commit 448b0d16ea
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294 changed files with 560 additions and 506 deletions

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@ -1,6 +1,4 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// MNK Nadi types.

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>

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using System;
using System.Collections.Generic;
using System.Reflection;
@ -6,6 +5,7 @@ using Dalamud.Game.ClientState.JobGauge.Types;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using Serilog;
namespace Dalamud.Game.ClientState.JobGauge;

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using System;
using System.Linq;
using Dalamud.Game.ClientState.JobGauge.Enums;

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
using FFXIVClientStructs.FFXIV.Client.Game.Gauge;

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,4 +1,3 @@
using System;
using System.Linq;
using Dalamud.Game.ClientState.JobGauge.Enums;

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using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types;

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@ -1,5 +1,3 @@
using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types;

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
using FFXIVClientStructs.FFXIV.Client.Game.Gauge;

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>