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Add "loading dialog" for service init, unify blocking logic (#1779)
* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
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294 changed files with 560 additions and 506 deletions
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using Dalamud.Game.Addon;
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using Dalamud.Game.Addon.Events;
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using Dalamud.Game.Addon.Events;
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namespace Dalamud.Plugin.Services;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Dalamud.Game.Addon;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Game.ClientState.Buddy;
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using System;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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namespace Dalamud.Plugin.Services;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Game.Gui.Dtr;
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using Dalamud.Game.Text.SeStringHandling;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Dalamud.Game.Config;
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using Dalamud.Plugin.Internal.Types;
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using System;
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using System.Numerics;
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using System.Numerics;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Serilog;
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using Serilog.Events;
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using Serilog.Events;
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#pragma warning disable CS1573 // See https://github.com/dotnet/roslyn/issues/40325
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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namespace Dalamud.Game;
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using System;
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using System.IO;
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using System.IO;
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using Dalamud.Interface.Internal;
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using Lumina.Data.Files;
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using Dalamud.Interface;
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using Dalamud.Interface.Internal;
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using ImGuiScene;
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namespace Dalamud.Plugin.Services;
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