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Fix RGB returning wrong color and change it to RGBA (#1793)
* FIx RGB returning wrong color and change it to RGBA * Don't use the old RGB variable * Fix UIGlowPayload too * Add RGBA to ABGR helper and new method for glow/foreground to expose it directly * Move from Utils to ColorHelpers * Rename the function
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4 changed files with 44 additions and 21 deletions
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@ -77,15 +77,21 @@ public class UIForegroundPayload : Payload
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}
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/// <summary>
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/// Gets the Red/Green/Blue values for this foreground color, encoded as a typical hex color.
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/// Gets the Red/Green/Blue/Alpha values for this foreground color, encoded as a typical hex color.
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/// </summary>
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[JsonIgnore]
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public uint RGB => this.UIColor.UIForeground & 0xFFFFFF;
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public uint RGBA => this.UIColor.UIForeground;
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/// <summary>
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/// Gets the ABGR value for this foreground color, as ImGui requires it in PushColor.
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/// </summary>
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[JsonIgnore]
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public uint ABGR => Interface.ColorHelpers.SwapEndianness(this.UIColor.UIForeground);
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGB : 0)}";
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGBA : 0)}";
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}
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/// <inheritdoc/>
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@ -68,10 +68,16 @@ public class UIGlowPayload : Payload
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public bool IsEnabled => this.ColorKey != 0;
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/// <summary>
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/// Gets the Red/Green/Blue values for this glow color, encoded as a typical hex color.
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/// Gets the Red/Green/Blue/Alpha values for this glow color, encoded as a typical hex color.
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/// </summary>
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[JsonIgnore]
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public uint RGB => this.UIColor.UIGlow & 0xFFFFFF;
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public uint RGBA => this.UIColor.UIGlow;
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/// <summary>
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/// Gets the ABGR value for this glow color, as ImGui requires it in PushColor.
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/// </summary>
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[JsonIgnore]
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public uint ABGR => Interface.ColorHelpers.SwapEndianness(this.UIColor.UIGlow);
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/// <summary>
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/// Gets a Lumina UIColor object representing this payload. The actual color data is at UIColor.UIGlow.
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@ -85,7 +91,7 @@ public class UIGlowPayload : Payload
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGB : 0)}";
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGBA : 0)}";
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}
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/// <inheritdoc/>
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@ -1,3 +1,4 @@
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using System.Buffers.Binary;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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using System.Numerics;
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@ -159,6 +160,16 @@ public static class ColorHelpers
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return new Vector4(r, g, b, hsv.A);
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}
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/// <summary>
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/// Performs a swap of endianness
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/// Exmaple:
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/// (FFXIV) RGBA to ABGR (ImGui)
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/// </summary>
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/// <param name="rgba">Color value in byte order X Y Z W.</param>
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/// <returns>Endian swapped color value with new byte order W Z Y X.</returns>
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public static uint SwapEndianness(uint rgba)
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=> BinaryPrimitives.ReverseEndianness(rgba);
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/// <summary>
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/// Lighten a color.
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/// </summary>
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