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Fix RGB returning wrong color and change it to RGBA (#1793)
* FIx RGB returning wrong color and change it to RGBA * Don't use the old RGB variable * Fix UIGlowPayload too * Add RGBA to ABGR helper and new method for glow/foreground to expose it directly * Move from Utils to ColorHelpers * Rename the function
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4 changed files with 44 additions and 21 deletions
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@ -77,15 +77,21 @@ public class UIForegroundPayload : Payload
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}
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/// <summary>
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/// Gets the Red/Green/Blue values for this foreground color, encoded as a typical hex color.
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/// Gets the Red/Green/Blue/Alpha values for this foreground color, encoded as a typical hex color.
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/// </summary>
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[JsonIgnore]
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public uint RGB => this.UIColor.UIForeground & 0xFFFFFF;
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public uint RGBA => this.UIColor.UIForeground;
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/// <summary>
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/// Gets the ABGR value for this foreground color, as ImGui requires it in PushColor.
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/// </summary>
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[JsonIgnore]
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public uint ABGR => Interface.ColorHelpers.SwapEndianness(this.UIColor.UIForeground);
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGB : 0)}";
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGBA : 0)}";
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}
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/// <inheritdoc/>
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@ -68,10 +68,16 @@ public class UIGlowPayload : Payload
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public bool IsEnabled => this.ColorKey != 0;
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/// <summary>
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/// Gets the Red/Green/Blue values for this glow color, encoded as a typical hex color.
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/// Gets the Red/Green/Blue/Alpha values for this glow color, encoded as a typical hex color.
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/// </summary>
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[JsonIgnore]
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public uint RGB => this.UIColor.UIGlow & 0xFFFFFF;
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public uint RGBA => this.UIColor.UIGlow;
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/// <summary>
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/// Gets the ABGR value for this glow color, as ImGui requires it in PushColor.
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/// </summary>
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[JsonIgnore]
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public uint ABGR => Interface.ColorHelpers.SwapEndianness(this.UIColor.UIGlow);
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/// <summary>
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/// Gets a Lumina UIColor object representing this payload. The actual color data is at UIColor.UIGlow.
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@ -85,7 +91,7 @@ public class UIGlowPayload : Payload
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGB : 0)}";
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return $"{this.Type} - UIColor: {this.colorKey} color: {(this.IsEnabled ? this.RGBA : 0)}";
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}
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/// <inheritdoc/>
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@ -1,3 +1,4 @@
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using System.Buffers.Binary;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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using System.Numerics;
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@ -159,6 +160,16 @@ public static class ColorHelpers
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return new Vector4(r, g, b, hsv.A);
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}
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/// <summary>
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/// Performs a swap of endianness
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/// Exmaple:
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/// (FFXIV) RGBA to ABGR (ImGui)
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/// </summary>
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/// <param name="rgba">Color value in byte order X Y Z W.</param>
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/// <returns>Endian swapped color value with new byte order W Z Y X.</returns>
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public static uint SwapEndianness(uint rgba)
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=> BinaryPrimitives.ReverseEndianness(rgba);
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/// <summary>
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/// Lighten a color.
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/// </summary>
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@ -259,7 +270,7 @@ public static class ColorHelpers
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hsv.A -= amount;
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return HsvToRgb(hsv);
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}
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/// <summary>
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/// Set alpha of a color.
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/// </summary>
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@ -299,10 +310,10 @@ public static class ColorHelpers
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{
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// If any components are out of range, return original value.
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{ W: > 255.0f or < 0.0f } or { X: > 255.0f or < 0.0f } or { Y: > 255.0f or < 0.0f } or { Z: > 255.0f or < 0.0f } => color,
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// If all components are already unit range, return original value.
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{ W: >= 0.0f and <= 1.0f, X: >= 0.0f and <= 1.0f, Y: >= 0.0f and <= 1.0f, Z: >= 0.0f and <= 1.0f } => color,
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_ => color / 255.0f,
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};
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}
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@ -476,12 +476,12 @@ public static class Util
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case "MacOS": return OSPlatform.OSX;
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case "Linux": return OSPlatform.Linux;
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}
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// n.b. we had some fancy code here to check if the Wine host version returned "Darwin" but apparently
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// *all* our Wines report Darwin if exports aren't hidden. As such, it is effectively impossible (without some
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// (very cursed and inaccurate heuristics) to determine if we're on macOS or Linux unless we're explicitly told
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// by our launcher. See commit a7aacb15e4603a367e2f980578271a9a639d8852 for the old check.
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return IsWine() ? OSPlatform.Linux : OSPlatform.Windows;
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}
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@ -544,7 +544,7 @@ public static class Util
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}
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}
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}
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}
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}
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finally
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{
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foreach (var enumerator in enumerators)
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@ -585,7 +585,7 @@ public static class Util
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{
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WriteAllTextSafe(path, text, Encoding.UTF8);
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}
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/// <summary>
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/// Overwrite text in a file by first writing it to a temporary file, and then
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/// moving that file to the path specified.
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@ -597,7 +597,7 @@ public static class Util
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{
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WriteAllBytesSafe(path, encoding.GetBytes(text));
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}
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/// <summary>
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/// Overwrite data in a file by first writing it to a temporary file, and then
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/// moving that file to the path specified.
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@ -607,13 +607,13 @@ public static class Util
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public static unsafe void WriteAllBytesSafe(string path, byte[] bytes)
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{
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ArgumentException.ThrowIfNullOrEmpty(path);
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// Open the temp file
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var tempPath = path + ".tmp";
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using var tempFile = Windows.Win32.PInvoke.CreateFile(
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tempPath,
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(uint)(FILE_ACCESS_RIGHTS.FILE_GENERIC_READ | FILE_ACCESS_RIGHTS.FILE_GENERIC_WRITE),
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tempPath,
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(uint)(FILE_ACCESS_RIGHTS.FILE_GENERIC_READ | FILE_ACCESS_RIGHTS.FILE_GENERIC_WRITE),
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FILE_SHARE_MODE.FILE_SHARE_NONE,
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null,
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FILE_CREATION_DISPOSITION.CREATE_ALWAYS,
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@ -622,7 +622,7 @@ public static class Util
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if (tempFile.IsInvalid)
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throw new Win32Exception();
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// Write the data
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uint bytesWritten = 0;
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if (!Windows.Win32.PInvoke.WriteFile(tempFile, new ReadOnlySpan<byte>(bytes), &bytesWritten, null))
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@ -633,7 +633,7 @@ public static class Util
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if (!Windows.Win32.PInvoke.FlushFileBuffers(tempFile))
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throw new Win32Exception();
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tempFile.Close();
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if (!Windows.Win32.PInvoke.MoveFileEx(tempPath, path, MOVE_FILE_FLAGS.MOVEFILE_REPLACE_EXISTING | MOVE_FILE_FLAGS.MOVEFILE_WRITE_THROUGH))
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@ -750,7 +750,7 @@ public static class Util
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"-",
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MethodAttributes.Public | MethodAttributes.Static,
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CallingConventions.Standard,
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null,
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null,
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new[] { typeof(object), typeof(IList<string>), typeof(ulong) },
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obj.GetType(),
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true);
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@ -907,7 +907,7 @@ public static class Util
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}
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}
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}
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/// <summary>
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/// Show a structure in an ImGui context.
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/// </summary>
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