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feat: detect hitches in framework update, draw and gamenetwork
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parent
268ddfbea0
commit
44dc127101
4 changed files with 109 additions and 57 deletions
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@ -5,6 +5,7 @@ using System.Runtime.InteropServices;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Utility;
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using Serilog;
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namespace Dalamud.Game.Network;
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@ -20,7 +21,9 @@ public sealed class GameNetwork : IDisposable, IServiceType
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private readonly GameNetworkAddressResolver address;
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private readonly Hook<ProcessZonePacketDownDelegate> processZonePacketDownHook;
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private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
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private readonly Queue<byte[]> zoneInjectQueue = new();
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private readonly HitchDetector hitchDetectorUp = new("GameNetworkUp");
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private readonly HitchDetector hitchDetectorDown = new("GameNetworkDown");
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private IntPtr baseAddress;
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@ -68,27 +71,6 @@ public sealed class GameNetwork : IDisposable, IServiceType
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this.processZonePacketUpHook.Dispose();
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}
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/// <summary>
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/// Process a chat queue.
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/// </summary>
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internal void UpdateQueue()
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{
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while (this.zoneInjectQueue.Count > 0)
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{
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var packetData = this.zoneInjectQueue.Dequeue();
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var unmanagedPacketData = Marshal.AllocHGlobal(packetData.Length);
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Marshal.Copy(packetData, 0, unmanagedPacketData, packetData.Length);
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if (this.baseAddress != IntPtr.Zero)
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{
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this.processZonePacketDownHook.Original(this.baseAddress, 0, unmanagedPacketData);
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}
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Marshal.FreeHGlobal(unmanagedPacketData);
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}
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}
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[ServiceManager.CallWhenServicesReady]
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private void ContinueConstruction()
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{
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@ -100,6 +82,8 @@ public sealed class GameNetwork : IDisposable, IServiceType
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{
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this.baseAddress = a;
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this.hitchDetectorDown.Start();
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// Go back 0x10 to get back to the start of the packet header
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dataPtr -= 0x10;
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@ -128,10 +112,14 @@ public sealed class GameNetwork : IDisposable, IServiceType
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this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
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}
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this.hitchDetectorDown.Stop();
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}
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private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
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{
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this.hitchDetectorUp.Start();
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try
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{
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// Call events
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@ -155,27 +143,8 @@ public sealed class GameNetwork : IDisposable, IServiceType
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Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
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}
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this.hitchDetectorUp.Stop();
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return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
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}
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// private void InjectZoneProtoPacket(byte[] data)
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// {
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// this.zoneInjectQueue.Enqueue(data);
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// }
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// private void InjectActorControl(short cat, int param1)
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// {
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// var packetData = new byte[]
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// {
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// 0x14, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x17, 0x7C, 0xC5, 0x5D, 0x00, 0x00, 0x00, 0x00,
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// 0x05, 0x00, 0x48, 0xB2, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 0x00, 0x00, 0x00, 0x00, 0x43, 0x7F, 0x00, 0x00,
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// };
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//
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// BitConverter.GetBytes((short)cat).CopyTo(packetData, 0x10);
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//
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// BitConverter.GetBytes((uint)param1).CopyTo(packetData, 0x14);
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//
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// this.InjectZoneProtoPacket(packetData);
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// }
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}
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