Target Info Change

casting actors to the right type
methods for changing targets
This commit is contained in:
pohky 2020-07-28 12:07:25 +02:00
parent d9c8eeedd3
commit 469fecf484
3 changed files with 49 additions and 29 deletions

View file

@ -60,7 +60,7 @@ namespace Dalamud.Game.ClientState.Actors {
get => ActorsCache[index];
}
private Actor ReadActorFromMemory(IntPtr offset)
internal Actor ReadActorFromMemory(IntPtr offset)
{
try {
var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);

View file

@ -0,0 +1,48 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types;
namespace Dalamud.Game.ClientState.Actors {
public static class TargetOffsets {
public const int CurrentTarget = 0x80;
public const int MouseOverTarget = 0xD0;
public const int FocusTarget = 0xF8;
public const int PreviousTarget = 0x110;
}
public sealed class Targets {
private ClientStateAddressResolver Address { get; }
private Dalamud dalamud;
public Actor CurrentTarget => GetActorByOffset(TargetOffsets.CurrentTarget);
public Actor MouseOverTarget => GetActorByOffset(TargetOffsets.MouseOverTarget);
public Actor FocusTarget => GetActorByOffset(TargetOffsets.FocusTarget);
public Actor PreviousTarget => GetActorByOffset(TargetOffsets.PreviousTarget);
internal Targets(Dalamud dalamud, ClientStateAddressResolver addressResolver) {
this.dalamud = dalamud;
Address = addressResolver;
}
public void SetCurrentTarget(Actor actor) => SetTarget(actor?.Address ?? IntPtr.Zero, TargetOffsets.CurrentTarget);
public void SetCurrentTarget(IntPtr actorAddress) => SetTarget(actorAddress, TargetOffsets.CurrentTarget);
public void SetFocusTarget(Actor actor) => SetTarget(actor?.Address ?? IntPtr.Zero, TargetOffsets.FocusTarget);
public void SetFocusTarget(IntPtr actorAddress) => SetTarget(actorAddress, TargetOffsets.FocusTarget);
public void ClearCurrentTarget() => SetCurrentTarget(IntPtr.Zero);
public void ClearFocusTarget() => SetFocusTarget(IntPtr.Zero);
private void SetTarget(IntPtr actorAddress, int offset) {
if (Address.TargetManager == IntPtr.Zero) return;
Marshal.WriteIntPtr(Address.TargetManager, offset, actorAddress);
}
private Actor GetActorByOffset(int offset) {
if (Address.TargetManager == IntPtr.Zero) return null;
var actorAddress = Marshal.ReadIntPtr(Address.TargetManager + offset);
if (actorAddress == IntPtr.Zero) return null;
return this.dalamud.ClientState.Actors.ReadActorFromMemory(actorAddress);
}
}
}

View file

@ -1,28 +0,0 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types;
namespace Dalamud.Game.ClientState {
public sealed class Targets {
private ClientStateAddressResolver Address { get; }
private Dalamud dalamud;
public Actor CurrentTarget => GetActorByOffset(0x80);
public Actor MouseOverTarget => GetActorByOffset(0xD0);
public Actor FocusTarget => GetActorByOffset(0xF8);
public Actor PreviousTarget => GetActorByOffset(0x110);
internal Targets(Dalamud dalamud, ClientStateAddressResolver addressResolver) {
this.dalamud = dalamud;
Address = addressResolver;
}
private Actor GetActorByOffset(int offset) {
if (Address.TargetManager == IntPtr.Zero) return null;
var actorAddress = Marshal.ReadIntPtr(Address.TargetManager + offset);
if (actorAddress == IntPtr.Zero) return null;
var data = Marshal.PtrToStructure<Structs.Actor>(actorAddress);
return new Actor(actorAddress, data, this.dalamud);
}
}
}