From 474efadc5762c395736f6d9cff6b531240af7b87 Mon Sep 17 00:00:00 2001 From: meli <57847713+ff-meli@users.noreply.github.com> Date: Sat, 25 Apr 2020 20:05:34 -0700 Subject: [PATCH] switch to SeIConChar values for custom unicode characters; it would be nice to be able to use these without casting, but I'll wait on that change in case there are other reasons to stay as it is --- .../Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs | 2 +- Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs b/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs index eadf0074f..31f2a9243 100644 --- a/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs +++ b/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs @@ -19,7 +19,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads { // wrap the text in the colored brackets that is uses in-game, since those // are not actually part of any of the payloads - this.text ??= $"\uE040 {Resolve()} \uE041"; + this.text ??= $"{(char)SeIconChar.AutoTranslateOpen} {Resolve()} {(char)SeIconChar.AutoTranslateClose}"; return this.text; } } diff --git a/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs b/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs index 489c6590c..4a5dbfc9f 100644 --- a/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs +++ b/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs @@ -15,7 +15,7 @@ namespace Dalamud.Game.Chat.SeStringHandling string displayName = displayNameOverride ?? SeString.Dalamud.Data.GetExcelSheet().GetRow((int)itemId).Name; if (isHQ) { - displayName += " \uE03C"; + displayName += $" {(char)SeIconChar.HighQuality}"; } // TODO: probably a cleaner way to build these than doing the bulk+insert @@ -84,7 +84,7 @@ namespace Dalamud.Game.Chat.SeStringHandling { new UIForegroundPayload(0x01F4), new UIGlowPayload(0x01F5), - new TextPayload("\uE0BB"), + new TextPayload($"{(char)SeIconChar.LinkMarker}"), UIGlowPayload.UIGlowOff, UIForegroundPayload.UIForegroundOff });