From f1b51708b406ad46b2a6262be135c16266ac5d28 Mon Sep 17 00:00:00 2001
From: meli <57847713+ff-meli@users.noreply.github.com>
Date: Thu, 30 Apr 2020 16:50:34 -0700
Subject: [PATCH 1/2] Update ActorTable offsets for hp/mp, add ui
(display-only.. probably) status effects
---
Dalamud/Game/ClientState/Actors/Types/Chara.cs | 2 +-
Dalamud/Game/ClientState/Structs/Actor.cs | 12 ++++++++----
.../Game/ClientState/Structs/StatusEffect.cs | 18 ++++++++++++++++++
3 files changed, 27 insertions(+), 5 deletions(-)
create mode 100644 Dalamud/Game/ClientState/Structs/StatusEffect.cs
diff --git a/Dalamud/Game/ClientState/Actors/Types/Chara.cs b/Dalamud/Game/ClientState/Actors/Types/Chara.cs
index 06b0657f9..467ad087a 100644
--- a/Dalamud/Game/ClientState/Actors/Types/Chara.cs
+++ b/Dalamud/Game/ClientState/Actors/Types/Chara.cs
@@ -42,7 +42,7 @@ namespace Dalamud.Game.ClientState.Actors.Types {
///
/// The maximum MP of this Chara.
///
- public int MaxMp => this.actorStruct.MaxMp;
+ public int MaxMp => 10000; // Currently hardcoded because the value in actorStruct is very questionable.
///
/// Byte array describing the visual appearance of this Chara. Indexed by .
diff --git a/Dalamud/Game/ClientState/Structs/Actor.cs b/Dalamud/Game/ClientState/Structs/Actor.cs
index 89308a2f2..745eb7e76 100644
--- a/Dalamud/Game/ClientState/Structs/Actor.cs
+++ b/Dalamud/Game/ClientState/Structs/Actor.cs
@@ -38,12 +38,16 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(0x1868)] public int NameId;
[FieldOffset(0x1884)] public byte CurrentWorld;
[FieldOffset(0x1886)] public byte HomeWorld;
- [FieldOffset(6328)] public int CurrentHp;
- [FieldOffset(6332)] public int MaxHp;
- [FieldOffset(6336)] public int CurrentMp;
- [FieldOffset(6340)] public int MaxMp;
+ [FieldOffset(0x1898)] public int CurrentHp;
+ [FieldOffset(0x189C)] public int MaxHp;
+ [FieldOffset(0x18A0)] public int CurrentMp;
+ // This value is weird. It seems to change semi-randomly between 0 and 10k, definitely
+ // in response to mp-using events, but it doesn't often have a value and the changing seems
+ // somewhat arbitrary.
+ [FieldOffset(0x18AA)] public int MaxMp;
[FieldOffset(6358)] public byte ClassJob;
[FieldOffset(6360)] public byte Level;
+ [FieldOffset(0x1958)][MarshalAs(UnmanagedType.ByValArray, SizeConst = 20)] public StatusEffect[] UIStatusEffects;
}
}
diff --git a/Dalamud/Game/ClientState/Structs/StatusEffect.cs b/Dalamud/Game/ClientState/Structs/StatusEffect.cs
new file mode 100644
index 000000000..584c5c48d
--- /dev/null
+++ b/Dalamud/Game/ClientState/Structs/StatusEffect.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Dalamud.Game.ClientState.Structs
+{
+ ///
+ /// Native memory representation of a FFXIV status effect.
+ ///
+ [StructLayout(LayoutKind.Sequential)]
+ public struct StatusEffect
+ {
+ public short EffectId;
+ public byte StackCount;
+ public byte Param;
+ public float Duration;
+ public int OwnerId;
+ }
+}
From 2e39dd07e334f0bba71c4194bbb88d9b394bf183 Mon Sep 17 00:00:00 2001
From: meli <57847713+ff-meli@users.noreply.github.com>
Date: Thu, 30 Apr 2020 18:34:42 -0700
Subject: [PATCH 2/2] Add actor rotation
---
Dalamud/Game/ClientState/Actors/Types/Actor.cs | 6 ++++++
Dalamud/Game/ClientState/Structs/Actor.cs | 1 +
Dalamud/Interface/DalamudDataWindow.cs | 2 +-
3 files changed, 8 insertions(+), 1 deletion(-)
diff --git a/Dalamud/Game/ClientState/Actors/Types/Actor.cs b/Dalamud/Game/ClientState/Actors/Types/Actor.cs
index 2289a8b30..caed4962d 100644
--- a/Dalamud/Game/ClientState/Actors/Types/Actor.cs
+++ b/Dalamud/Game/ClientState/Actors/Types/Actor.cs
@@ -34,6 +34,12 @@ namespace Dalamud.Game.ClientState.Actors.Types {
///
public Position3 Position => this.actorStruct.Position;
+ ///
+ /// Rotation of this .
+ /// This ranges from -pi to pi radians.
+ ///
+ public float Rotation => this.actorStruct.Rotation;
+
///
/// Displayname of this Actor.
///
diff --git a/Dalamud/Game/ClientState/Structs/Actor.cs b/Dalamud/Game/ClientState/Structs/Actor.cs
index 745eb7e76..b8cf25680 100644
--- a/Dalamud/Game/ClientState/Structs/Actor.cs
+++ b/Dalamud/Game/ClientState/Structs/Actor.cs
@@ -26,6 +26,7 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum
[FieldOffset(146)] public byte YalmDistanceFromPlayerY; // and the other is z distance
[FieldOffset(160)] public Position3 Position;
+ [FieldOffset(176)] public float Rotation; // Rotation around the vertical axis (yaw), from -pi to pi radians
[FieldOffset(0x17B8)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)] public byte[] Customize;
diff --git a/Dalamud/Interface/DalamudDataWindow.cs b/Dalamud/Interface/DalamudDataWindow.cs
index 8b8828676..aefbe4e0b 100644
--- a/Dalamud/Interface/DalamudDataWindow.cs
+++ b/Dalamud/Interface/DalamudDataWindow.cs
@@ -98,7 +98,7 @@ namespace Dalamud.Interface
continue;
stateString +=
- $"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX}\n";
+ $"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation}\n";
if (actor is Npc npc)
stateString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";