diff --git a/Dalamud/Game/ClientState/Conditions/ConditionFlag.cs b/Dalamud/Game/ClientState/Conditions/ConditionFlag.cs
index 5b7bd2145..b83d48bd6 100644
--- a/Dalamud/Game/ClientState/Conditions/ConditionFlag.cs
+++ b/Dalamud/Game/ClientState/Conditions/ConditionFlag.cs
@@ -5,6 +5,8 @@ namespace Dalamud.Game.ClientState.Conditions;
///
/// These come from LogMessage (somewhere) and directly map to each state field managed by the client. As of 5.25, it maps to
/// LogMessage row 7700 and onwards, which can be checked by looking at the Condition sheet and looking at what column 2 maps to.
+///
+/// The first 24 conditions are the local players CharacterModes.
///
public enum ConditionFlag
{
@@ -220,8 +222,14 @@ public enum ConditionFlag
///
/// Unable to execute command while auto-run is active.
///
+ [Obsolete("To avoid confusion, renamed to UsingChocoboTaxi.")]
AutorunActive = 49,
+ ///
+ /// Unable to execute command while auto-run is active.
+ ///
+ UsingChocoboTaxi = 49,
+
///
/// Unable to execute command while occupied.
///
@@ -261,8 +269,14 @@ public enum ConditionFlag
///
/// Unable to execute command at this time.
///
+ [Obsolete("Renamed to MountOrOrnamentTransition.")]
Unknown57 = 57,
+ ///
+ /// Unable to execute command at this time.
+ ///
+ MountOrOrnamentTransition = 57,
+
///
/// Unable to execute command while watching a cutscene.
///
@@ -430,7 +444,7 @@ public enum ConditionFlag
///
[Obsolete("Use InDutyQueue")]
BoundToDuty97 = 91,
-
+
///
/// Unable to execute command while bound by duty.
/// Specifically triggered when you are in a queue for a duty but not inside a duty.
@@ -450,8 +464,14 @@ public enum ConditionFlag
///
/// Unable to execute command while using a parasol.
///
+ [Obsolete("Renamed to UsingFashionAccessory.")]
UsingParasol = 94,
+ ///
+ /// Unable to execute command while using a fashion accessory.
+ ///
+ UsingFashionAccessory = 94,
+
///
/// Unable to execute command while bound by duty.
///
@@ -481,4 +501,8 @@ public enum ConditionFlag
/// Unable to execute command while editing a portrait.
///
EditingPortrait = 100,
+
+ // Unknown101 = 101,
+ // Unknown102 = 102,
+ // Unknown103 = 103,
}