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refactor: rename fly text kind members
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commit
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1 changed files with 76 additions and 68 deletions
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@ -1,57 +1,58 @@
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namespace Dalamud.Game.Gui.FlyText;
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namespace Dalamud.Game.Gui.FlyText;
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/// <summary>
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/// <summary>
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/// Enum of FlyTextKind values. Members suffixed with
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/// Enum of FlyTextKind values.
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/// a number seem to be a duplicate, or perform duplicate behavior.
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/// </summary>
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/// </summary>
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public enum FlyTextKind : int
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public enum FlyTextKind : int
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{
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{
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/// <summary>
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Used for autos and incoming DoTs.
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/// </summary>
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/// </summary>
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AutoAttack = 0,
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AutoAttackOrDot = 0,
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/// <summary>
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Does a bounce effect on appearance.
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/// Does a bounce effect on appearance.
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/// </summary>
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/// </summary>
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DirectHit = 1,
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AutoAttackOrDotDh = 1,
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/// <summary>
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Does a bigger bounce effect on appearance.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CriticalHit = 2,
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AutoAttackOrDotCrit = 2,
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/// <summary>
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/// <summary>
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/// Val1 in even larger serif font with 2 exclamations, Text2 in
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
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/// sans-serif as subtitle. Does a large bounce effect on appearance.
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// Does not scroll up or down the screen.
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/// </summary>
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/// </summary>
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CriticalDirectHit = 3,
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AutoAttackOrDotCritDh = 3,
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/// <summary>
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/// <summary>
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/// AutoAttack with sans-serif Text1 to the left of the Val1.
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// </summary>
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/// </summary>
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NamedAttack = 4,
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Damage = 4,
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/// <summary>
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/// <summary>
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/// DirectHit with sans-serif Text1 to the left of the Val1.
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// Does a bounce effect on appearance.
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/// </summary>
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/// </summary>
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NamedDirectHit = 5,
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DamageDh = 5,
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/// <summary>
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/// <summary>
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/// CriticalHit with sans-serif Text1 to the left of the Val1.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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NamedCriticalHit = 6,
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DamageCrit = 6,
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/// <summary>
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/// <summary>
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/// CriticalDirectHit with sans-serif Text1 to the left of the Val1.
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// </summary>
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/// </summary>
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NamedCriticalDirectHit = 7,
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DamageCritDh = 7,
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/// <summary>
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/// <summary>
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/// The text changes to DODGE under certain circumstances.
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/// All caps, serif MISS.
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/// All caps, serif MISS.
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/// </summary>
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/// </summary>
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Miss = 8,
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Miss = 8,
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@ -74,12 +75,12 @@ public enum FlyTextKind : int
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif Text1.
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/// Icon next to sans-serif Text1.
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/// </summary>
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/// </summary>
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NamedIcon = 12,
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Buff = 12,
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif Text1 (2).
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/// Icon next to sans-serif Text1.
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/// </summary>
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/// </summary>
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NamedIcon2 = 13,
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Debuff = 13,
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/// <summary>
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/// <summary>
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/// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
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/// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
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@ -94,42 +95,44 @@ public enum FlyTextKind : int
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedMp = 16,
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MpDrain = 16,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedTp = 17,
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NamedTp = 17,
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/// <summary>
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/// <summary>
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/// AutoAttack with sans-serif Text1 to the left of the Val1 (2).
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// </summary>
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/// </summary>
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NamedAttack2 = 18,
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Healing = 18,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2).
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedMp2 = 19,
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MpRegen = 19,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2).
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedTp2 = 20,
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NamedTp2 = 20,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedEp = 21,
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EpRegen = 21,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedCp = 22,
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CpRegen = 22,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedGp = 23,
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GpRegen = 23,
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/// <summary>
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/// <summary>
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/// Displays nothing.
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/// Displays nothing.
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@ -149,57 +152,59 @@ public enum FlyTextKind : int
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Interrupted = 26,
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Interrupted = 26,
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/// <summary>
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/// <summary>
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/// AutoAttack with no Text2.
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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AutoAttackNoText = 27,
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CraftingProgress = 27,
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/// <summary>
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/// <summary>
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/// AutoAttack with no Text2 (2).
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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AutoAttackNoText2 = 28,
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CraftingQuality = 28,
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/// <summary>
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2).
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CriticalHit2 = 29,
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CraftingQualityCrit = 29,
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/// <summary>
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/// <summary>
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/// AutoAttack with no Text2 (3).
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/// Currently not used by the game.
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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AutoAttackNoText3 = 30,
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AutoAttackNoText3 = 30,
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/// <summary>
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/// <summary>
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/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
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/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
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/// </summary>
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/// </summary>
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NamedCriticalHit2 = 31,
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HealingCrit = 31,
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/// <summary>
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/// <summary>
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/// Same as NamedCriticalHit with a green (cannot change) MP in condensed font to the right of Val1.
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/// Currently not used by the game.
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/// Same as DamageCrit with a MP in condensed font to the right of Val1.
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/// Does a jiggle effect to the right on appearance.
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/// Does a jiggle effect to the right on appearance.
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/// </summary>
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/// </summary>
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NamedCriticalHitWithMp = 32,
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NamedCriticalHitWithMp = 32,
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/// <summary>
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/// <summary>
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/// Same as NamedCriticalHit with a yellow (cannot change) TP in condensed font to the right of Val1.
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/// Currently not used by the game.
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/// Same as DamageCrit with a TP in condensed font to the right of Val1.
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/// Does a jiggle effect to the right on appearance.
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/// Does a jiggle effect to the right on appearance.
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/// </summary>
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/// </summary>
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NamedCriticalHitWithTp = 33,
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NamedCriticalHitWithTp = 33,
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/// <summary>
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/// <summary>
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/// Same as NamedIcon with sans-serif "has no effect!" to the right.
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/// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
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/// </summary>
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/// </summary>
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NamedIconHasNoEffect = 34,
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DebuffNoEffect = 34,
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/// <summary>
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/// <summary>
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/// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration.
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/// Icon next to sans-serif slightly faded Text1.
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/// </summary>
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/// </summary>
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NamedIconFaded = 35,
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BuffFading = 35,
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/// <summary>
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/// <summary>
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/// Same as NamedIcon but Text1 is slightly faded (2).
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/// Icon next to sans-serif slightly faded Text1.
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/// Used for buff expiration.
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/// </summary>
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/// </summary>
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NamedIconFaded2 = 36,
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DebuffFading = 36,
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/// <summary>
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/// <summary>
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/// Text1 in sans-serif font.
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/// Text1 in sans-serif font.
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@ -207,9 +212,9 @@ public enum FlyTextKind : int
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Named = 37,
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Named = 37,
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/// <summary>
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/// <summary>
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/// Same as NamedIcon with sans-serif "(fully resisted)" to the right.
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/// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
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/// </summary>
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/// </summary>
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NamedIconFullyResisted = 38,
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DebuffResisted = 38,
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/// <summary>
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/// <summary>
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/// All caps serif 'INCAPACITATED!'.
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/// All caps serif 'INCAPACITATED!'.
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@ -219,32 +224,34 @@ public enum FlyTextKind : int
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/// <summary>
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/// <summary>
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/// Text1 with sans-serif "(fully resisted)" to the right.
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/// Text1 with sans-serif "(fully resisted)" to the right.
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/// </summary>
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/// </summary>
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NamedFullyResisted = 40,
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FullyResisted = 40,
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/// <summary>
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/// <summary>
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/// Text1 with sans-serif "has no effect!" to the right.
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/// Text1 with sans-serif "has no effect!" to the right.
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/// </summary>
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/// </summary>
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NamedHasNoEffect = 41,
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HasNoEffect = 41,
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/// <summary>
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/// <summary>
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/// AutoAttack with sans-serif Text1 to the left of the Val1 (3).
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// </summary>
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/// </summary>
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NamedAttack3 = 42,
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HpDrain = 42,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3).
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedMp3 = 43,
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NamedMp3 = 43,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3).
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedTp3 = 44,
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NamedTp3 = 44,
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/// <summary>
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/// <summary>
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/// Same as NamedIcon with serif "INVULNERABLE!" beneath the Text1.
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/// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
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/// </summary>
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/// </summary>
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NamedIconInvulnerable = 45,
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DebuffInvulnerable = 45,
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/// <summary>
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/// <summary>
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/// All caps serif RESIST.
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/// All caps serif RESIST.
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Resist = 46,
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Resist = 46,
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/// <summary>
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/// <summary>
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/// Same as NamedIcon but places the given icon in the item icon outline.
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/// Icon with an item icon outline next to sans-serif Text1.
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/// </summary>
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/// </summary>
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NamedIconWithItemOutline = 47,
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LootedItem = 47,
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/// <summary>
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/// <summary>
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/// AutoAttack with no Text2 (4).
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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AutoAttackNoText4 = 48,
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Collectability = 48,
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/// <summary>
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3).
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Does a bigger bounce effect on appearance.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CriticalHit3 = 49,
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CollectabilityCrit = 49,
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/// <summary>
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/// <summary>
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/// All caps serif REFLECT.
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/// All caps serif REFLECT.
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Reflected = 51,
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Reflected = 51,
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/// <summary>
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle (2).
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Does a bounce effect on appearance.
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/// Does a bounce effect on appearance.
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/// </summary>
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/// </summary>
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DirectHit2 = 52,
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CraftingQualityDh = 52,
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/// <summary>
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4).
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/// Currently not used by the game.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Does a bigger bounce effect on appearance.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CriticalHit4 = 53,
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CriticalHit4 = 53,
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/// <summary>
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/// <summary>
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2).
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// </summary>
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/// </summary>
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CriticalDirectHit2 = 54,
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CraftingQualityCritDh = 54,
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}
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}
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