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feat: basic context menu port
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parent
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commit
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20 changed files with 1581 additions and 3 deletions
457
Dalamud/Game/Gui/ContextMenus/ContextMenu.cs
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457
Dalamud/Game/Gui/ContextMenus/ContextMenu.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging;
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using Dalamud.Memory;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using Serilog;
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using SignatureHelper = Dalamud.Utility.Signatures.SignatureHelper;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace Dalamud.Game.Gui.ContextMenus
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{
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/// <summary>
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/// Provides an interface to modify context menus.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public class ContextMenu : IDisposable
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{
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private const int MaxContextMenuItemsPerContextMenu = 32;
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private readonly OpenSubContextMenuDelegate? openSubContextMenu;
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#region Hooks
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private readonly Hook<ContextMenuOpenedDelegate> contextMenuOpenedHook;
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private readonly Hook<ContextMenuOpenedDelegate> subContextMenuOpenedHook;
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private readonly Hook<ContextMenuItemSelectedDelegate> contextMenuItemSelectedHook;
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private readonly Hook<ContextMenuOpeningDelegate> contextMenuOpeningHook;
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private readonly Hook<SubContextMenuOpeningDelegate> subContextMenuOpeningHook;
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#endregion
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private unsafe AgentContextInterface* currentAgentContextInterface;
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private IntPtr currentSubContextMenuTitle;
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private OpenSubContextMenuItem? selectedOpenSubContextMenuItem;
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private ContextMenuOpenedArgs? currentContextMenuOpenedArgs;
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/// <summary>
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/// Initializes a new instance of the <see cref="ContextMenu"/> class.
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/// </summary>
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/// <param name="address">Address resolver for context menu hooks.</param>
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public ContextMenu()
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{
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this.Address = new ContextMenuAddressResolver();
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this.Address.Setup();
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unsafe
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{
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this.openSubContextMenu = Marshal.GetDelegateForFunctionPointer<OpenSubContextMenuDelegate>(this.Address.OpenSubContextMenuPtr);
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this.contextMenuOpeningHook = new Hook<ContextMenuOpeningDelegate>(this.Address.ContextMenuOpeningPtr, this.ContextMenuOpeningDetour);
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this.contextMenuOpenedHook = new Hook<ContextMenuOpenedDelegate>(this.Address.ContextMenuOpenedPtr, this.ContextMenuOpenedDetour);
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this.contextMenuItemSelectedHook = new Hook<ContextMenuItemSelectedDelegate>(this.Address.ContextMenuItemSelectedPtr, this.ContextMenuItemSelectedDetour);
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this.subContextMenuOpeningHook = new Hook<SubContextMenuOpeningDelegate>(this.Address.SubContextMenuOpeningPtr, this.SubContextMenuOpeningDetour);
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this.subContextMenuOpenedHook = new Hook<ContextMenuOpenedDelegate>(this.Address.SubContextMenuOpenedPtr, this.SubContextMenuOpenedDetour);
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}
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}
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#region Delegates
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private unsafe delegate bool OpenSubContextMenuDelegate(AgentContext* agentContext);
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private unsafe delegate IntPtr ContextMenuOpeningDelegate(IntPtr a1, IntPtr a2, IntPtr a3, uint a4, IntPtr a5, AgentContextInterface* agentContextInterface, IntPtr a7, ushort a8);
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private unsafe delegate bool ContextMenuOpenedDelegate(AddonContextMenu* addonContextMenu, int menuSize, AtkValue* atkValueArgs);
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private unsafe delegate bool ContextMenuItemSelectedDelegate(AddonContextMenu* addonContextMenu, int selectedIndex, byte a3);
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private unsafe delegate bool SubContextMenuOpeningDelegate(AgentContext* agentContext);
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#endregion
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/// <summary>
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/// Occurs when a context menu is opened by the game.
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/// </summary>
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public event ContextMenus.ContextMenuOpenedDelegate? ContextMenuOpened;
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private ContextMenuAddressResolver Address { get; set; }
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/// <summary>
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/// Enable this subsystem.
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/// </summary>
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public void Enable()
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{
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this.contextMenuOpeningHook.Enable();
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this.contextMenuOpenedHook.Enable();
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this.contextMenuItemSelectedHook.Enable();
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this.subContextMenuOpeningHook.Enable();
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this.subContextMenuOpenedHook.Enable();
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}
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/// <inheritdoc/>
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void IDisposable.Dispose()
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{
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this.subContextMenuOpeningHook.Disable();
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this.contextMenuItemSelectedHook.Disable();
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this.subContextMenuOpenedHook.Disable();
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this.contextMenuOpenedHook.Disable();
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this.contextMenuOpeningHook.Disable();
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}
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private static unsafe bool IsInventoryContext(AgentContextInterface* agentContextInterface)
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{
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return agentContextInterface == AgentInventoryContext.Instance();
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}
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private static int GetContextMenuItemsHashCode(IEnumerable<ContextMenuItem> contextMenuItems)
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{
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unchecked
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{
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return contextMenuItems.Aggregate(17, (current, item) => (current * 23) + item.GetHashCode());
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}
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}
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private unsafe IntPtr ContextMenuOpeningDetour(IntPtr a1, IntPtr a2, IntPtr a3, uint a4, IntPtr a5, AgentContextInterface* agentContextInterface, IntPtr a7, ushort a8)
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{
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this.currentAgentContextInterface = agentContextInterface;
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return this.contextMenuOpeningHook!.Original(a1, a2, a3, a4, a5, agentContextInterface, a7, a8);
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}
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private unsafe bool ContextMenuOpenedDetour(AddonContextMenu* addonContextMenu, int atkValueCount, AtkValue* atkValues)
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{
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Log.Information("Poop " + Marshal.PtrToStringUTF8(new IntPtr(((AtkUnitBase*)addonContextMenu)->Name)));
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try
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{
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this.ContextMenuOpenedImplementation(addonContextMenu, ref atkValueCount, ref atkValues);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "ContextMenuOpenedDetour");
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}
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return this.contextMenuOpenedHook.Original(addonContextMenu, atkValueCount, atkValues);
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}
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private unsafe void ContextMenuOpenedImplementation(AddonContextMenu* addonContextMenu, ref int atkValueCount, ref AtkValue* atkValues)
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{
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if (this.ContextMenuOpened == null
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|| this.currentAgentContextInterface == null)
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{
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return;
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}
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var contextMenuReaderWriter = new ContextMenuReaderWriter(this.currentAgentContextInterface, atkValueCount, atkValues);
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// Check for a title.
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string? title = null;
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if (this.selectedOpenSubContextMenuItem != null)
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{
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title = this.selectedOpenSubContextMenuItem.Name.TextValue;
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// Write the custom title
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var titleAtkValue = &atkValues[1];
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fixed (byte* titlePtr = this.selectedOpenSubContextMenuItem.Name.Encode().NullTerminate())
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{
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titleAtkValue->SetString(titlePtr);
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}
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}
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else if (contextMenuReaderWriter.Title != null)
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{
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title = contextMenuReaderWriter.Title.TextValue;
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}
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// Determine which event to raise.
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var contextMenuOpenedDelegate = this.ContextMenuOpened;
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// this.selectedOpenSubContextMenuItem is OpenSubContextMenuItem openSubContextMenuItem
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if (this.selectedOpenSubContextMenuItem != null)
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{
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contextMenuOpenedDelegate = this.selectedOpenSubContextMenuItem.Opened;
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}
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// Get the existing items from the game.
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// TODO: For inventory sub context menus, we take only the last item -- the return item.
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// This is because we're doing a hack to spawn a Second Tier sub context menu and then appropriating it.
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var contextMenuItems = contextMenuReaderWriter.Read();
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if (IsInventoryContext(this.currentAgentContextInterface) && this.selectedOpenSubContextMenuItem != null)
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{
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contextMenuItems = contextMenuItems.TakeLast(1).ToArray();
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}
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var beforeHashCode = GetContextMenuItemsHashCode(contextMenuItems);
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// Raise the event and get the context menu changes.
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this.currentContextMenuOpenedArgs = this.NotifyContextMenuOpened(addonContextMenu, this.currentAgentContextInterface, title, contextMenuOpenedDelegate, contextMenuItems);
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if (this.currentContextMenuOpenedArgs == null)
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{
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return;
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}
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var afterHashCode = GetContextMenuItemsHashCode(this.currentContextMenuOpenedArgs.Items);
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PluginLog.Warning($"{beforeHashCode}={afterHashCode}");
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// Only write to memory if the items were actually changed.
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if (beforeHashCode != afterHashCode)
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{
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// Write the new changes.
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contextMenuReaderWriter.Write(this.currentContextMenuOpenedArgs.Items);
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// Update the addon.
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atkValueCount = *(&addonContextMenu->AtkValuesCount) = (ushort)contextMenuReaderWriter.AtkValueCount;
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atkValues = *(&addonContextMenu->AtkValues) = contextMenuReaderWriter.AtkValues;
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}
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}
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private unsafe bool SubContextMenuOpeningDetour(AgentContext* agentContext)
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{
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return this.SubContextMenuOpeningImplementation(agentContext) || this.subContextMenuOpeningHook.Original(agentContext);
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}
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private unsafe bool SubContextMenuOpeningImplementation(AgentContext* agentContext)
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{
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if (this.openSubContextMenu == null || this.selectedOpenSubContextMenuItem == null)
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{
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return false;
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}
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// The important things to make this work are:
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// 1. Allocate a temporary sub context menu title. The value doesn't matter, we'll set it later.
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// 2. Context menu item count must equal 1 to tell the game there is enough space for the "< Return" item.
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// 3. Atk value count must equal the index of the first context menu item.
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// This is enough to keep the base data, but excludes the context menu item data.
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// We want to exclude context menu item data in this function because the game sometimes includes garbage items which can cause problems.
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// After this function, the game adds the "< Return" item, and THEN we add our own items after that.
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this.openSubContextMenu(agentContext);
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// Allocate a new 1 byte title. This is required for the game to render the titled context menu style.
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// The actual value doesn't matter at this point, we'll set it later.
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MemoryHelper.GameFree(ref this.currentSubContextMenuTitle, (ulong)IntPtr.Size);
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this.currentSubContextMenuTitle = MemoryHelper.GameAllocateUi(1);
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*(&(&agentContext->AgentContextInterface)->SubContextMenuTitle) = (byte*)this.currentSubContextMenuTitle;
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*(byte*)this.currentSubContextMenuTitle = 0;
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// Expect at least 1 context menu item.
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(&agentContext->Items->AtkValues)[0].UInt = 1;
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// Expect a title. This isn't needed by the game, it's needed by ContextMenuReaderWriter which uses this to check if it's a context menu
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(&agentContext->Items->AtkValues)[1].ChangeType(ValueType.String);
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(&agentContext->Items->AtkValues)[1].String = (byte*)0;
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ContextMenuReaderWriter contextMenuReaderWriter = new ContextMenuReaderWriter(&agentContext->AgentContextInterface, agentContext->Items->AtkValueCount, &agentContext->Items->AtkValues);
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*(&agentContext->Items->AtkValueCount) = (ushort)contextMenuReaderWriter.FirstContextMenuItemIndex;
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return true;
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}
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private unsafe bool SubContextMenuOpenedDetour(AddonContextMenu* addonContextMenu, int atkValueCount, AtkValue* atkValues)
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{
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try
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{
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this.SubContextMenuOpenedImplementation(addonContextMenu, ref atkValueCount, ref atkValues);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "SubContextMenuOpenedDetour");
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}
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return this.subContextMenuOpenedHook.Original(addonContextMenu, atkValueCount, atkValues);
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}
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private unsafe void SubContextMenuOpenedImplementation(AddonContextMenu* addonContextMenu, ref int atkValueCount, ref AtkValue* atkValues)
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{
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this.ContextMenuOpenedImplementation(addonContextMenu, ref atkValueCount, ref atkValues);
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}
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private unsafe ContextMenuOpenedArgs? NotifyContextMenuOpened(AddonContextMenu* addonContextMenu, AgentContextInterface* agentContextInterface, string? title, ContextMenus.ContextMenuOpenedDelegate contextMenuOpenedDelegate, IEnumerable<ContextMenuItem> initialContextMenuItems)
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{
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var parentAddonName = this.GetParentAddonName(&addonContextMenu->AtkUnitBase);
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InventoryItemContext? inventoryItemContext = null;
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GameObjectContext? gameObjectContext = null;
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if (IsInventoryContext(agentContextInterface))
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{
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var agentInventoryContext = (AgentInventoryContext*)agentContextInterface;
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inventoryItemContext = new InventoryItemContext(agentInventoryContext->InventoryItemId, agentInventoryContext->InventoryItemCount, agentInventoryContext->InventoryItemIsHighQuality);
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}
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else
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{
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var agentContext = (AgentContext*)agentContextInterface;
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uint? id = agentContext->GameObjectId;
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if (id == 0)
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{
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id = null;
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}
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ulong? contentId = agentContext->GameObjectContentId;
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if (contentId == 0)
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{
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contentId = null;
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}
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var name = MemoryHelper.ReadSeStringNullTerminated((IntPtr)agentContext->GameObjectName.StringPtr).TextValue;
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if (string.IsNullOrEmpty(name))
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{
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name = null;
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}
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ushort? worldId = agentContext->GameObjectWorldId;
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if (worldId == 0)
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{
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worldId = null;
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}
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if (id != null
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|| contentId != null
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|| name != null
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|| worldId != null)
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{
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gameObjectContext = new GameObjectContext(id, contentId, name, worldId);
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}
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}
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// Temporarily remove the < Return item, for UX we should enforce that it is always last in the list.
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var lastContextMenuItem = initialContextMenuItems.LastOrDefault();
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if (lastContextMenuItem is GameContextMenuItem gameContextMenuItem && gameContextMenuItem.SelectedAction == 102)
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{
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initialContextMenuItems = initialContextMenuItems.SkipLast(1);
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}
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var contextMenuOpenedArgs = new ContextMenuOpenedArgs(addonContextMenu, agentContextInterface, parentAddonName, initialContextMenuItems)
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{
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Title = title,
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InventoryItemContext = inventoryItemContext,
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GameObjectContext = gameObjectContext,
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};
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try
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{
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contextMenuOpenedDelegate.Invoke(contextMenuOpenedArgs);
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}
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catch (Exception ex)
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{
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PluginLog.LogError(ex, "NotifyContextMenuOpened");
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return null;
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}
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// Readd the < Return item
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if (lastContextMenuItem is GameContextMenuItem gameContextMenuItem1 && gameContextMenuItem1.SelectedAction == 102)
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{
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contextMenuOpenedArgs.Items.Add(lastContextMenuItem);
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}
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foreach (var contextMenuItem in contextMenuOpenedArgs.Items.ToArray())
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{
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// TODO: Game doesn't support nested sub context menus, but we might be able to.
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if (contextMenuItem is OpenSubContextMenuItem && contextMenuOpenedArgs.Title != null)
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{
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contextMenuOpenedArgs.Items.Remove(contextMenuItem);
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PluginLog.Warning($"Context menu '{contextMenuOpenedArgs.Title}' item '{contextMenuItem}' has been removed because nested sub context menus are not supported.");
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}
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}
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if (contextMenuOpenedArgs.Items.Count > MaxContextMenuItemsPerContextMenu)
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{
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PluginLog.LogWarning($"Context menu requesting {contextMenuOpenedArgs.Items.Count} of max {MaxContextMenuItemsPerContextMenu} items. Resizing list to compensate.");
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contextMenuOpenedArgs.Items.RemoveRange(MaxContextMenuItemsPerContextMenu, contextMenuOpenedArgs.Items.Count - MaxContextMenuItemsPerContextMenu);
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}
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return contextMenuOpenedArgs;
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}
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private unsafe bool ContextMenuItemSelectedDetour(AddonContextMenu* addonContextMenu, int selectedIndex, byte a3)
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{
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try
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{
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this.ContextMenuItemSelectedImplementation(addonContextMenu, selectedIndex);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "ContextMenuItemSelectedDetour");
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}
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return this.contextMenuItemSelectedHook.Original(addonContextMenu, selectedIndex, a3);
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}
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private unsafe void ContextMenuItemSelectedImplementation(AddonContextMenu* addonContextMenu, int selectedIndex)
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{
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if (this.currentContextMenuOpenedArgs == null || selectedIndex == -1)
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{
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this.currentContextMenuOpenedArgs = null;
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this.selectedOpenSubContextMenuItem = null;
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return;
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}
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// Read the selected item directly from the game
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ContextMenuReaderWriter contextMenuReaderWriter = new ContextMenuReaderWriter(this.currentAgentContextInterface, addonContextMenu->AtkValuesCount, addonContextMenu->AtkValues);
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var gameContextMenuItems = contextMenuReaderWriter.Read();
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var gameSelectedItem = gameContextMenuItems.ElementAtOrDefault(selectedIndex);
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// This should be impossible
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if (gameSelectedItem == null)
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{
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this.currentContextMenuOpenedArgs = null;
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this.selectedOpenSubContextMenuItem = null;
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return;
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}
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// Match it with the items we already know about based on its name.
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// We can get into a state where we have a game item we don't recognize when another plugin has added one.
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var selectedItem = this.currentContextMenuOpenedArgs.Items.FirstOrDefault(item => item.Name.Encode().SequenceEqual(gameSelectedItem.Name.Encode()));
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this.selectedOpenSubContextMenuItem = null;
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if (selectedItem is CustomContextMenuItem customContextMenuItem)
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{
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try
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{
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var customContextMenuItemSelectedArgs = new CustomContextMenuItemSelectedArgs(this.currentContextMenuOpenedArgs, customContextMenuItem);
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customContextMenuItem.ItemSelected(customContextMenuItemSelectedArgs);
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}
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catch (Exception ex)
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{
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PluginLog.LogError(ex, "ContextMenuItemSelectedImplementation");
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}
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}
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else if (selectedItem is OpenSubContextMenuItem openSubContextMenuItem)
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{
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this.selectedOpenSubContextMenuItem = openSubContextMenuItem;
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}
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this.currentContextMenuOpenedArgs = null;
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}
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private unsafe string? GetParentAddonName(AtkUnitBase* addonInterface)
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{
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var parentAddonId = addonInterface->ContextMenuParentID;
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if (parentAddonId == 0)
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{
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return null;
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}
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var atkStage = AtkStage.GetSingleton();
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var parentAddon = atkStage->RaptureAtkUnitManager->GetAddonById(parentAddonId);
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return Marshal.PtrToStringUTF8(new IntPtr(parentAddon->Name));
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}
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private unsafe AtkUnitBase* GetAddonFromAgent(AgentInterface* agentInterface)
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{
|
||||
return agentInterface->AddonId == 0 ? null : AtkStage.GetSingleton()->RaptureAtkUnitManager->GetAddonById((ushort)agentInterface->AddonId);
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Dalamud/Game/Gui/ContextMenus/ContextMenuAddressResolver.cs
Normal file
37
Dalamud/Game/Gui/ContextMenus/ContextMenuAddressResolver.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
public class ContextMenuAddressResolver : BaseAddressResolver
|
||||
{
|
||||
|
||||
private const string SigOpenSubContextMenu = "E8 ?? ?? ?? ?? 44 39 A3 ?? ?? ?? ?? 0F 86";
|
||||
private const string SigContextMenuOpening = "E8 ?? ?? ?? ?? 0F B7 C0 48 83 C4 60";
|
||||
private const string SigContextMenuOpened = "48 8B C4 57 41 56 41 57 48 81 EC";
|
||||
private const string SigContextMenuItemSelected = "48 89 5C 24 ?? 55 57 41 56 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 44 24 ?? 80 B9";
|
||||
private const string SigSubContextMenuOpening = "E8 ?? ?? ?? ?? 44 39 A3 ?? ?? ?? ?? 0F 84";
|
||||
private const string SigSubContextMenuOpened = "48 8B C4 57 41 55 41 56 48 81 EC";
|
||||
|
||||
public IntPtr OpenSubContextMenuPtr { get; private set; }
|
||||
|
||||
public IntPtr ContextMenuOpeningPtr { get; private set; }
|
||||
|
||||
public IntPtr ContextMenuOpenedPtr { get; private set; }
|
||||
|
||||
public IntPtr ContextMenuItemSelectedPtr { get; private set; }
|
||||
|
||||
public IntPtr SubContextMenuOpeningPtr { get; private set; }
|
||||
|
||||
public IntPtr SubContextMenuOpenedPtr { get; private set; }
|
||||
|
||||
protected override void Setup64Bit(SigScanner scanner)
|
||||
{
|
||||
this.OpenSubContextMenuPtr = scanner.ScanText(SigOpenSubContextMenu);
|
||||
this.ContextMenuOpeningPtr = scanner.ScanText(SigContextMenuOpening);
|
||||
this.ContextMenuOpenedPtr = scanner.ScanText(SigContextMenuOpened);
|
||||
this.ContextMenuItemSelectedPtr = scanner.ScanText(SigContextMenuItemSelected);
|
||||
this.SubContextMenuOpeningPtr = scanner.ScanText(SigSubContextMenuOpening);
|
||||
this.SubContextMenuOpenedPtr = scanner.ScanText(SigSubContextMenuOpened);
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Dalamud/Game/Gui/ContextMenus/ContextMenuItem.cs
Normal file
56
Dalamud/Game/Gui/ContextMenus/ContextMenuItem.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System.Numerics;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// An item in a context menu.
|
||||
/// </summary>
|
||||
public abstract class ContextMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ContextMenuItem" /> class.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the item.</param>
|
||||
public ContextMenuItem(SeString name)
|
||||
{
|
||||
this.Name = name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the item.
|
||||
/// </summary>
|
||||
public SeString Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether or not the item is enabled. When enabled, an item is selectable.
|
||||
/// </summary>
|
||||
public bool IsEnabled { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the indicator of the item.
|
||||
/// </summary>
|
||||
public ContextMenuItemIndicator Indicator { get; set; } = ContextMenuItemIndicator.None;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override string ToString()
|
||||
{
|
||||
return this.Name.ToString();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hash = 17;
|
||||
hash = (hash * 23) + new BigInteger(this.Name.Encode()).GetHashCode();
|
||||
hash = (hash * 23) + this.IsEnabled.GetHashCode();
|
||||
hash = (hash * 23) + ((int)this.Indicator).GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
21
Dalamud/Game/Gui/ContextMenus/ContextMenuItemIndicator.cs
Normal file
21
Dalamud/Game/Gui/ContextMenus/ContextMenuItemIndicator.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// An indicator displayed on a context menu item.
|
||||
/// </summary>
|
||||
public enum ContextMenuItemIndicator
|
||||
{
|
||||
/// <summary>
|
||||
/// The item has no indicator.
|
||||
/// </summary>
|
||||
None,
|
||||
/// <summary>
|
||||
/// The item has a previous indicator.
|
||||
/// </summary>
|
||||
Previous,
|
||||
/// <summary>
|
||||
/// The item has a next indicator.
|
||||
/// </summary>
|
||||
Next
|
||||
}
|
||||
}
|
||||
64
Dalamud/Game/Gui/ContextMenus/ContextMenuOpenedArgs.cs
Normal file
64
Dalamud/Game/Gui/ContextMenus/ContextMenuOpenedArgs.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides data for <see cref="ContextMenuOpenedDelegate"/> methods.
|
||||
/// </summary>
|
||||
public unsafe class ContextMenuOpenedArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ContextMenuOpenedArgs"/> class.
|
||||
/// </summary>
|
||||
/// <param name="addon">The addon associated with the context menu.</param>
|
||||
/// <param name="agent">The agent associated with the context menu.</param>
|
||||
/// <param name="parentAddonName">The the name of the parent addon associated with the context menu.</param>
|
||||
/// <param name="items">The items in the context menu.</param>
|
||||
public ContextMenuOpenedArgs(AddonContextMenu* addon, AgentContextInterface* agent, string? parentAddonName, IEnumerable<ContextMenuItem> items)
|
||||
{
|
||||
this.Addon = addon;
|
||||
this.Agent = agent;
|
||||
this.ParentAddonName = parentAddonName;
|
||||
this.Items = new List<ContextMenuItem>(items);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the addon associated with the context menu.
|
||||
/// </summary>
|
||||
public AddonContextMenu* Addon { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the agent associated with the context menu.
|
||||
/// </summary>
|
||||
public AgentContextInterface* Agent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the parent addon associated with the context menu.
|
||||
/// </summary>
|
||||
public string? ParentAddonName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the title of the context menu.
|
||||
/// </summary>
|
||||
public string? Title { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the items in the context menu.
|
||||
/// </summary>
|
||||
public List<ContextMenuItem> Items { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the game object context associated with the context menu.
|
||||
/// </summary>
|
||||
public GameObjectContext? GameObjectContext { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the item context associated with the context menu.
|
||||
/// </summary>
|
||||
public InventoryItemContext? InventoryItemContext { get; init; }
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the method the <see cref="ContextMenu.ContextMenuOpened"/> event.
|
||||
/// </summary>
|
||||
/// <param name="args">The data associated with the <see cref="ContextMenu.ContextMenuOpened"/> event.</param>
|
||||
public delegate void ContextMenuOpenedDelegate(ContextMenuOpenedArgs args);
|
||||
}
|
||||
519
Dalamud/Game/Gui/ContextMenus/ContextMenuReaderWriter.cs
Normal file
519
Dalamud/Game/Gui/ContextMenus/ContextMenuReaderWriter.cs
Normal file
|
|
@ -0,0 +1,519 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Logging;
|
||||
using Dalamud.Memory;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
|
||||
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
internal unsafe class ContextMenuReaderWriter
|
||||
{
|
||||
private readonly AgentContextInterface* agentContextInterface;
|
||||
|
||||
private int atkValueCount;
|
||||
private AtkValue* atkValues;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ContextMenuReaderWriter"/> class.
|
||||
/// </summary>
|
||||
/// <param name="agentContextInterface">The AgentContextInterface to act upon.</param>
|
||||
/// <param name="atkValueCount">The number of ATK values to consider.</param>
|
||||
/// <param name="atkValues">Pointer to the array of ATK values.</param>
|
||||
public ContextMenuReaderWriter(AgentContextInterface* agentContextInterface, int atkValueCount, AtkValue* atkValues)
|
||||
{
|
||||
PluginLog.Warning($"{(IntPtr)atkValues:X}");
|
||||
|
||||
this.agentContextInterface = agentContextInterface;
|
||||
this.atkValueCount = atkValueCount;
|
||||
this.atkValues = atkValues;
|
||||
}
|
||||
|
||||
private enum SubContextMenuStructLayout
|
||||
{
|
||||
Main,
|
||||
Alternate,
|
||||
}
|
||||
|
||||
public int AtkValueCount => this.atkValueCount;
|
||||
|
||||
public AtkValue* AtkValues => this.atkValues;
|
||||
|
||||
public int ContextMenuItemCount => this.atkValues[0].Int;
|
||||
|
||||
public bool HasTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
bool isStringType =
|
||||
(int)this.atkValues[1].Type == 8
|
||||
|| (int)this.atkValues[1].Type == 38
|
||||
|| this.atkValues[1].Type == FFXIVClientStructs.FFXIV.Component.GUI.ValueType.String;
|
||||
|
||||
return isStringType;
|
||||
}
|
||||
}
|
||||
|
||||
public SeString? Title
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle && (&this.atkValues[1])->String != null)
|
||||
{
|
||||
MemoryHelper.ReadSeStringNullTerminated((IntPtr)(&this.atkValues[1])->String, out var str);
|
||||
return str;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public int HasPreviousIndicatorFlagsIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle)
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
public int HasNextIndicatorFlagsIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
public int FirstContextMenuItemIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle)
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
|
||||
public int NameIndexOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle && this.StructLayout == SubContextMenuStructLayout.Alternate)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int IsDisabledIndexOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle && this.StructLayout == SubContextMenuStructLayout.Alternate)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
return this.ContextMenuItemCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 0x14000000 | action
|
||||
/// </summary>
|
||||
public int? MaskedActionIndexOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle && this.StructLayout == SubContextMenuStructLayout.Alternate) return 3;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public int SequentialAtkValuesPerContextMenuItem
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle && this.StructLayout == SubContextMenuStructLayout.Alternate) return 4;
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
public int TotalDesiredAtkValuesPerContextMenuItem
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle && this.StructLayout == SubContextMenuStructLayout.Alternate) return 4;
|
||||
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.HasTitle) return new Vector2(this.atkValues[2].Int, this.atkValues[3].Int);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe bool IsInventoryContext
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((IntPtr)this.agentContextInterface == (IntPtr)AgentInventoryContext.Instance())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private SubContextMenuStructLayout? StructLayout
|
||||
{
|
||||
get
|
||||
{
|
||||
if (HasTitle)
|
||||
{
|
||||
if (this.atkValues[7].Int == 8)
|
||||
{
|
||||
return SubContextMenuStructLayout.Alternate;
|
||||
}
|
||||
else if (this.atkValues[7].Int == 1)
|
||||
{
|
||||
return SubContextMenuStructLayout.Main;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public byte NoopAction
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsInventoryContext)
|
||||
{
|
||||
return 0xff;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x67;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public byte OpenSubContextMenuAction
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsInventoryContext)
|
||||
{
|
||||
// This is actually the action to open the Second Tier context menu and we just hack around it
|
||||
return 0x31;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x66;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public byte? FirstUnhandledAction
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.StructLayout is SubContextMenuStructLayout.Alternate) return 0x68;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the context menu from the agent.
|
||||
/// </summary>
|
||||
/// <returns>Read menu items.</returns>
|
||||
public GameContextMenuItem[] Read()
|
||||
{
|
||||
var gameContextMenuItems = new List<GameContextMenuItem>();
|
||||
for (var contextMenuItemIndex = 0; contextMenuItemIndex < this.ContextMenuItemCount; contextMenuItemIndex++)
|
||||
{
|
||||
var contextMenuItemAtkValueBaseIndex = this.FirstContextMenuItemIndex + (contextMenuItemIndex * this.SequentialAtkValuesPerContextMenuItem);
|
||||
|
||||
// Get the name
|
||||
var nameAtkValue = &this.atkValues[contextMenuItemAtkValueBaseIndex + this.NameIndexOffset];
|
||||
if (nameAtkValue->Type == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var name = MemoryHelper.ReadSeStringNullTerminated((IntPtr)nameAtkValue->String);
|
||||
|
||||
// Get the enabled state. Note that SE stores this as IsDisabled, NOT IsEnabled (those heathens)
|
||||
var isEnabled = true;
|
||||
var isDisabledDefined = this.FirstContextMenuItemIndex + this.ContextMenuItemCount < this.AtkValueCount;
|
||||
if (isDisabledDefined)
|
||||
{
|
||||
var isDisabledAtkValue = &this.atkValues[contextMenuItemAtkValueBaseIndex + this.IsDisabledIndexOffset];
|
||||
isEnabled = isDisabledAtkValue->Int == 0;
|
||||
}
|
||||
|
||||
// Get the action
|
||||
byte action;
|
||||
if (this.IsInventoryContext)
|
||||
{
|
||||
var actions = &((AgentInventoryContext*)this.agentContextInterface)->Actions;
|
||||
action = *(actions + contextMenuItemAtkValueBaseIndex);
|
||||
}
|
||||
else if (this.StructLayout is SubContextMenuStructLayout.Alternate)
|
||||
{
|
||||
var redButtonActions = &((AgentContext*)this.agentContextInterface)->Items->RedButtonActions;
|
||||
action = (byte)*(redButtonActions + contextMenuItemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
var actions = &((AgentContext*)this.agentContextInterface)->Items->Actions;
|
||||
action = *(actions + contextMenuItemAtkValueBaseIndex);
|
||||
}
|
||||
|
||||
// Get the has previous indicator flag
|
||||
var hasPreviousIndicatorFlagsAtkValue = &this.atkValues[this.HasPreviousIndicatorFlagsIndex];
|
||||
var hasPreviousIndicator = this.HasFlag(hasPreviousIndicatorFlagsAtkValue->UInt, contextMenuItemIndex);
|
||||
|
||||
// Get the has next indicator flag
|
||||
var hasNextIndicatorFlagsAtkValue = &this.atkValues[this.HasNextIndicatorFlagsIndex];
|
||||
var hasNextIndicator = this.HasFlag(hasNextIndicatorFlagsAtkValue->UInt, contextMenuItemIndex);
|
||||
|
||||
var indicator = ContextMenuItemIndicator.None;
|
||||
if (hasPreviousIndicator)
|
||||
{
|
||||
indicator = ContextMenuItemIndicator.Previous;
|
||||
}
|
||||
else if (hasNextIndicator)
|
||||
{
|
||||
indicator = ContextMenuItemIndicator.Next;
|
||||
}
|
||||
|
||||
var gameContextMenuItem = new GameContextMenuItem(name, action)
|
||||
{
|
||||
IsEnabled = isEnabled,
|
||||
Indicator = indicator,
|
||||
};
|
||||
|
||||
gameContextMenuItems.Add(gameContextMenuItem);
|
||||
}
|
||||
|
||||
return gameContextMenuItems.ToArray();
|
||||
}
|
||||
|
||||
public void Write(IEnumerable<ContextMenuItem> contextMenuItems, bool allowReallocate = true)
|
||||
{
|
||||
if (allowReallocate)
|
||||
{
|
||||
var newAtkValuesCount = this.FirstContextMenuItemIndex + (contextMenuItems.Count() * this.TotalDesiredAtkValuesPerContextMenuItem);
|
||||
|
||||
// Allocate the new array. We have to do a little dance with the first 8 bytes which represents the array count
|
||||
const int arrayCountSize = 8;
|
||||
var newAtkValuesArraySize = arrayCountSize + (Marshal.SizeOf<AtkValue>() * newAtkValuesCount);
|
||||
var newAtkValuesArray = MemoryHelper.GameAllocateUi((ulong)newAtkValuesArraySize);
|
||||
if (newAtkValuesArray == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var newAtkValues = (AtkValue*)(newAtkValuesArray + arrayCountSize);
|
||||
|
||||
// Zero the memory, then copy the atk values up to the first context menu item atk value
|
||||
Marshal.Copy(new byte[newAtkValuesArraySize], 0, newAtkValuesArray, newAtkValuesArraySize);
|
||||
Buffer.MemoryCopy(this.atkValues, newAtkValues, newAtkValuesArraySize - arrayCountSize, (long)sizeof(AtkValue) * FirstContextMenuItemIndex);
|
||||
|
||||
// Free the old array
|
||||
var oldArray = (IntPtr)this.atkValues - arrayCountSize;
|
||||
var oldArrayCount = *(ulong*)oldArray;
|
||||
var oldArraySize = arrayCountSize + ((ulong)sizeof(AtkValue) * oldArrayCount);
|
||||
MemoryHelper.GameFree(ref oldArray, oldArraySize);
|
||||
|
||||
// Set the array count
|
||||
*(ulong*)newAtkValuesArray = (ulong)newAtkValuesCount;
|
||||
|
||||
this.atkValueCount = newAtkValuesCount;
|
||||
this.atkValues = newAtkValues;
|
||||
}
|
||||
|
||||
// Set the context menu item count
|
||||
const int contextMenuItemCountAtkValueIndex = 0;
|
||||
var contextMenuItemCountAtkValue = &this.atkValues[contextMenuItemCountAtkValueIndex];
|
||||
contextMenuItemCountAtkValue->UInt = (uint)contextMenuItems.Count();
|
||||
|
||||
// Clear the previous arrow flags
|
||||
var hasPreviousIndicatorAtkValue = &this.atkValues[this.HasPreviousIndicatorFlagsIndex];
|
||||
hasPreviousIndicatorAtkValue->UInt = 0;
|
||||
|
||||
// Clear the next arrow flags
|
||||
var hasNextIndiactorFlagsAtkValue = &this.atkValues[this.HasNextIndicatorFlagsIndex];
|
||||
hasNextIndiactorFlagsAtkValue->UInt = 0;
|
||||
|
||||
for (var contextMenuItemIndex = 0; contextMenuItemIndex < contextMenuItems.Count(); ++contextMenuItemIndex)
|
||||
{
|
||||
var contextMenuItem = contextMenuItems.ElementAt(contextMenuItemIndex);
|
||||
|
||||
var contextMenuItemAtkValueBaseIndex = this.FirstContextMenuItemIndex + (contextMenuItemIndex * this.SequentialAtkValuesPerContextMenuItem);
|
||||
|
||||
// Set the name
|
||||
var nameAtkValue = &this.atkValues[contextMenuItemAtkValueBaseIndex + this.NameIndexOffset];
|
||||
nameAtkValue->ChangeType(ValueType.String);
|
||||
fixed (byte* nameBytesPtr = contextMenuItem.Name.Encode().NullTerminate())
|
||||
{
|
||||
nameAtkValue->SetString(nameBytesPtr);
|
||||
}
|
||||
|
||||
// Set the enabled state. Note that SE stores this as IsDisabled, NOT IsEnabled (those heathens)
|
||||
var disabledAtkValue = &this.atkValues[contextMenuItemAtkValueBaseIndex + this.IsDisabledIndexOffset];
|
||||
disabledAtkValue->ChangeType(ValueType.Int);
|
||||
disabledAtkValue->Int = contextMenuItem.IsEnabled ? 0 : 1;
|
||||
|
||||
// Set the action
|
||||
byte action = 0;
|
||||
if (contextMenuItem is GameContextMenuItem gameContextMenuItem)
|
||||
{
|
||||
action = gameContextMenuItem.SelectedAction;
|
||||
}
|
||||
else if (contextMenuItem is CustomContextMenuItem customContextMenuItem)
|
||||
{
|
||||
action = this.NoopAction;
|
||||
}
|
||||
else if (contextMenuItem is OpenSubContextMenuItem openSubContextMenuItem)
|
||||
{
|
||||
action = this.OpenSubContextMenuAction;
|
||||
}
|
||||
|
||||
if (this.IsInventoryContext)
|
||||
{
|
||||
var actions = &((AgentInventoryContext*)this.agentContextInterface)->Actions;
|
||||
*(actions + this.FirstContextMenuItemIndex + contextMenuItemIndex) = action;
|
||||
}
|
||||
else if (this.StructLayout is SubContextMenuStructLayout.Alternate && this.FirstUnhandledAction != null)
|
||||
{
|
||||
// Some weird placeholder goes here
|
||||
var actions = &((AgentContext*)this.agentContextInterface)->Items->Actions;
|
||||
*(actions + this.FirstContextMenuItemIndex + contextMenuItemIndex) = (byte)(this.FirstUnhandledAction.Value + contextMenuItemIndex);
|
||||
|
||||
// Make sure there's one of these function pointers for every item.
|
||||
// The function needs to be the same, so we just copy the first one into every index.
|
||||
var unkFunctionPointers = &((AgentContext*)this.agentContextInterface)->Items->UnkFunctionPointers;
|
||||
*(unkFunctionPointers + this.FirstContextMenuItemIndex + contextMenuItemIndex) = *(unkFunctionPointers + this.FirstContextMenuItemIndex);
|
||||
|
||||
// The real action goes here
|
||||
var redButtonActions = &((AgentContext*)this.agentContextInterface)->Items->RedButtonActions;
|
||||
*(redButtonActions + contextMenuItemIndex) = action;
|
||||
}
|
||||
else
|
||||
{
|
||||
var actions = &((AgentContext*)this.agentContextInterface)->Items->Actions;
|
||||
*(actions + this.FirstContextMenuItemIndex + contextMenuItemIndex) = action;
|
||||
}
|
||||
|
||||
if (contextMenuItem.Indicator == ContextMenuItemIndicator.Previous)
|
||||
{
|
||||
this.SetFlag(ref hasPreviousIndicatorAtkValue->UInt, contextMenuItemIndex, true);
|
||||
}
|
||||
else if (contextMenuItem.Indicator == ContextMenuItemIndicator.Next)
|
||||
{
|
||||
this.SetFlag(ref hasNextIndiactorFlagsAtkValue->UInt, contextMenuItemIndex, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasFlag(uint mask, int itemIndex)
|
||||
{
|
||||
return (mask & (1 << itemIndex)) > 0;
|
||||
}
|
||||
|
||||
private void SetFlag(ref uint mask, int itemIndex, bool value)
|
||||
{
|
||||
mask &= ~(1U << itemIndex);
|
||||
|
||||
if (value)
|
||||
{
|
||||
mask |= (uint)(1 << itemIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public void Log()
|
||||
{
|
||||
Log(this.atkValueCount, this.atkValues);
|
||||
}
|
||||
|
||||
public static void Log(int atkValueCount, AtkValue* atkValues)
|
||||
{
|
||||
PluginLog.Debug($"ContextMenuReader.Log");
|
||||
|
||||
for (int atkValueIndex = 0; atkValueIndex < atkValueCount; ++atkValueIndex)
|
||||
{
|
||||
var atkValue = &atkValues[atkValueIndex];
|
||||
|
||||
object? value;
|
||||
switch (atkValue->Type)
|
||||
{
|
||||
case ValueType.Int:
|
||||
value = atkValue->Int;
|
||||
break;
|
||||
case ValueType.Bool:
|
||||
value = atkValue->Byte;
|
||||
break;
|
||||
case ValueType.UInt:
|
||||
value = atkValue->UInt;
|
||||
break;
|
||||
case ValueType.Float:
|
||||
value = atkValue->Float;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (atkValue->Type == ValueType.String
|
||||
|| (int)atkValue->Type == 38
|
||||
|| (int)atkValue->Type == 8)
|
||||
{
|
||||
value = MemoryHelper.ReadSeStringNullTerminated((IntPtr)atkValue->String);
|
||||
}
|
||||
else
|
||||
{
|
||||
value = $"{(IntPtr)atkValue->String:X}";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
PluginLog.Debug($"atkValues[{atkValueIndex}]={(IntPtr)atkValue:X} {atkValue->Type}={value}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Dalamud/Game/Gui/ContextMenus/CustomContextMenuItem.cs
Normal file
38
Dalamud/Game/Gui/ContextMenus/CustomContextMenuItem.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// An item in a context menu with a user defined action.
|
||||
/// </summary>
|
||||
public class CustomContextMenuItem : ContextMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// The action that will be called when the item is selected.
|
||||
/// </summary>
|
||||
public CustomContextMenuItemSelectedDelegate ItemSelected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CustomContextMenuItem"/> class.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the item.</param>
|
||||
/// <param name="itemSelected">The action that will be called when the item is selected.</param>
|
||||
internal CustomContextMenuItem(SeString name, CustomContextMenuItemSelectedDelegate itemSelected)
|
||||
: base(new SeString().Append(new UIForegroundPayload(539)).Append($"{SeIconChar.BoxedLetterD.ToIconString()} ").Append(new UIForegroundPayload(0)).Append(name))
|
||||
{
|
||||
ItemSelected = itemSelected;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
int hash = base.GetHashCode();
|
||||
hash = hash * 23 + ItemSelected.GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides data for <see cref="CustomContextMenuItemSelectedDelegate"/> methods.
|
||||
/// </summary>
|
||||
public class CustomContextMenuItemSelectedArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently opened context menu.
|
||||
/// </summary>
|
||||
public ContextMenuOpenedArgs ContextMenuOpenedArgs { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The selected item within the currently opened context menu.
|
||||
/// </summary>
|
||||
public CustomContextMenuItem SelectedItem { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CustomContextMenuItemSelectedArgs"/> class.
|
||||
/// </summary>
|
||||
/// <param name="contextMenuOpenedArgs">The currently opened context menu.</param>
|
||||
/// <param name="selectedItem">The selected item within the currently opened context menu.</param>
|
||||
public CustomContextMenuItemSelectedArgs(ContextMenuOpenedArgs contextMenuOpenedArgs, CustomContextMenuItem selectedItem)
|
||||
{
|
||||
ContextMenuOpenedArgs = contextMenuOpenedArgs;
|
||||
SelectedItem = selectedItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the method that handles when a <see cref="CustomContextMenuItem"/> is selected.
|
||||
/// </summary>
|
||||
/// <param name="args">The data associated with the selected <see cref="CustomContextMenuItem"/>.</param>
|
||||
public delegate void CustomContextMenuItemSelectedDelegate(CustomContextMenuItemSelectedArgs args);
|
||||
}
|
||||
36
Dalamud/Game/Gui/ContextMenus/GameContextMenuItem.cs
Normal file
36
Dalamud/Game/Gui/ContextMenus/GameContextMenuItem.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// An item in a context menu that with a specific game action.
|
||||
/// </summary>
|
||||
public class GameContextMenuItem : ContextMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// The game action that will be handled when the item is selected.
|
||||
/// </summary>
|
||||
public byte SelectedAction { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="GameContextMenuItem"/> class.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the item.</param>
|
||||
/// <param name="selectedAction">The game action that will be handled when the item is selected.</param>
|
||||
public GameContextMenuItem(SeString name, byte selectedAction)
|
||||
: base(name)
|
||||
{
|
||||
SelectedAction = selectedAction;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
int hash = base.GetHashCode();
|
||||
hash = hash * 23 + SelectedAction;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Dalamud/Game/Gui/ContextMenus/GameObjectContext.cs
Normal file
45
Dalamud/Game/Gui/ContextMenus/GameObjectContext.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides game object context to a context menu.
|
||||
/// </summary>
|
||||
public class GameObjectContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="GameObjectContext"/> class.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the game object.</param>
|
||||
/// <param name="contentId">The lower content id of the game object.</param>
|
||||
/// <param name="name">The name of the game object.</param>
|
||||
/// <param name="worldId">The world id of the game object.</param>
|
||||
public GameObjectContext(uint? id, ulong? contentId, string? name, ushort? worldId)
|
||||
{
|
||||
this.Id = id;
|
||||
this.ContentId = contentId;
|
||||
this.Name = name;
|
||||
this.WorldId = worldId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the id of the game object.
|
||||
/// </summary>
|
||||
public uint? Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the content id of the game object.
|
||||
/// </summary>
|
||||
public ulong? ContentId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the game object.
|
||||
/// </summary>
|
||||
public string? Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the world id of the game object.
|
||||
/// </summary>
|
||||
public ushort? WorldId { get; }
|
||||
}
|
||||
}
|
||||
36
Dalamud/Game/Gui/ContextMenus/InventoryItemContext.cs
Normal file
36
Dalamud/Game/Gui/ContextMenus/InventoryItemContext.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides inventory item context to a context menu.
|
||||
/// </summary>
|
||||
public class InventoryItemContext
|
||||
{
|
||||
/// <summary>
|
||||
/// The id of the item.
|
||||
/// </summary>
|
||||
public uint Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The count of the item in the stack.
|
||||
/// </summary>
|
||||
public uint Count { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the item is high quality.
|
||||
/// </summary>
|
||||
public bool IsHighQuality { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="InventoryItemContext"/> class.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the item.</param>
|
||||
/// <param name="count">The count of the item in the stack.</param>
|
||||
/// <param name="isHighQuality">Whether the item is high quality.</param>
|
||||
public InventoryItemContext(uint id, uint count, bool isHighQuality)
|
||||
{
|
||||
Id = id;
|
||||
Count = count;
|
||||
IsHighQuality = isHighQuality;
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Dalamud/Game/Gui/ContextMenus/OpenSubContextMenuItem.cs
Normal file
37
Dalamud/Game/Gui/ContextMenus/OpenSubContextMenuItem.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// An item in a context menu that can open a sub context menu.
|
||||
/// </summary>
|
||||
public class OpenSubContextMenuItem : ContextMenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// The action that will be called when the item is selected.
|
||||
/// </summary>
|
||||
public ContextMenuOpenedDelegate Opened { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="OpenSubContextMenuItem"/> class.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the item.</param>
|
||||
/// <param name="opened">The action that will be called when the item is selected.</param>
|
||||
internal OpenSubContextMenuItem(SeString name, ContextMenuOpenedDelegate opened)
|
||||
: base(name)
|
||||
{
|
||||
Opened = opened;
|
||||
Indicator = ContextMenuItemIndicator.Next;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
int hash = base.GetHashCode();
|
||||
hash = hash * 23 + Opened.GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Game.Gui.ContextMenus;
|
||||
using Dalamud.Game.Gui.FlyText;
|
||||
using Dalamud.Game.Gui.PartyFinder;
|
||||
using Dalamud.Game.Gui.Toast;
|
||||
|
|
@ -63,6 +63,7 @@ namespace Dalamud.Game.Gui
|
|||
Service<PartyFinderGui>.Set();
|
||||
Service<ToastGui>.Set();
|
||||
Service<FlyTextGui>.Set();
|
||||
Service<ContextMenu>.Set();
|
||||
|
||||
this.setGlobalBgmHook = new Hook<SetGlobalBgmDelegate>(this.address.SetGlobalBgm, this.HandleSetGlobalBgmDetour);
|
||||
|
||||
|
|
@ -439,6 +440,7 @@ namespace Dalamud.Game.Gui
|
|||
Service<ToastGui>.Get().Enable();
|
||||
Service<FlyTextGui>.Get().Enable();
|
||||
Service<PartyFinderGui>.Get().Enable();
|
||||
Service<ContextMenu>.Get().Enable();
|
||||
this.setGlobalBgmHook.Enable();
|
||||
this.handleItemHoverHook.Enable();
|
||||
this.handleItemOutHook.Enable();
|
||||
|
|
@ -458,6 +460,7 @@ namespace Dalamud.Game.Gui
|
|||
Service<ToastGui>.Get().ExplicitDispose();
|
||||
Service<FlyTextGui>.Get().ExplicitDispose();
|
||||
Service<PartyFinderGui>.Get().ExplicitDispose();
|
||||
Service<ContextMenu>.Get().ExplicitDispose();
|
||||
this.setGlobalBgmHook.Dispose();
|
||||
this.handleItemHoverHook.Dispose();
|
||||
this.handleItemOutHook.Dispose();
|
||||
|
|
|
|||
28
Dalamud/Game/Text/SeIconCharExtensions.cs
Normal file
28
Dalamud/Game/Text/SeIconCharExtensions.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
namespace Dalamud.Game.Text
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="SeIconChar"/>
|
||||
/// </summary>
|
||||
public static class SeIconCharExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert the SeIconChar to a <see cref="char"/> type.
|
||||
/// </summary>
|
||||
/// <param name="icon">The icon to convert.</param>
|
||||
/// <returns>The converted icon.</returns>
|
||||
public static char ToIconChar(this SeIconChar icon)
|
||||
{
|
||||
return (char)icon;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Conver the SeIconChar to a <see cref="string"/> type.
|
||||
/// </summary>
|
||||
/// <param name="icon">The icon to convert.</param>
|
||||
/// <returns>The converted icon.</returns>
|
||||
public static string ToIconString(this SeIconChar icon)
|
||||
{
|
||||
return string.Empty + (char)icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,155 @@
|
|||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.Gui.ContextMenus;
|
||||
using Dalamud.Utility;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Lumina.Text;
|
||||
using Serilog;
|
||||
using SeString = Dalamud.Game.Text.SeStringHandling.SeString;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for context menu.
|
||||
/// </summary>
|
||||
internal class ContextMenuAgingStep : IAgingStep
|
||||
{
|
||||
private SubStep currentSubStep;
|
||||
|
||||
private uint clickedItemId;
|
||||
private bool clickedItemHq;
|
||||
private uint clickedItemCount;
|
||||
|
||||
private string clickedPlayerName;
|
||||
private ushort? clickedPlayerWorld;
|
||||
private ulong? clickedPlayerCid;
|
||||
private uint? clickedPlayerId;
|
||||
|
||||
private enum SubStep
|
||||
{
|
||||
Start,
|
||||
TestItem,
|
||||
TestGameObject,
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public string Name => "Test Context Menu";
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SelfTestStepResult RunStep()
|
||||
{
|
||||
var contextMenu = Service<ContextMenu>.Get();
|
||||
var dataMgr = Service<DataManager>.Get();
|
||||
|
||||
switch (this.currentSubStep)
|
||||
{
|
||||
case SubStep.Start:
|
||||
contextMenu.ContextMenuOpened += this.ContextMenuOnContextMenuOpened;
|
||||
this.currentSubStep++;
|
||||
break;
|
||||
case SubStep.TestItem:
|
||||
if (this.clickedItemId != 0)
|
||||
{
|
||||
var item = dataMgr.GetExcelSheet<Item>()!.GetRow(this.clickedItemId);
|
||||
ImGui.Text($"Did you click \"{item!.Name.RawString}\", hq:{this.clickedItemHq}, count:{this.clickedItemCount}?");
|
||||
|
||||
if (ImGui.Button("Yes"))
|
||||
this.currentSubStep++;
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("No"))
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Text("Right-click an item.");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SubStep.TestGameObject:
|
||||
if (!this.clickedPlayerName.IsNullOrEmpty())
|
||||
{
|
||||
ImGui.Text($"Did you click \"{this.clickedPlayerName}\", world:{this.clickedPlayerWorld}, cid:{this.clickedPlayerCid}, id:{this.clickedPlayerId}?");
|
||||
|
||||
if (ImGui.Button("Yes"))
|
||||
return SelfTestStepResult.Pass;
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("No"))
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Text("Right-click an item.");
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
return SelfTestStepResult.Waiting;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void CleanUp()
|
||||
{
|
||||
var contextMenu = Service<ContextMenu>.Get();
|
||||
contextMenu.ContextMenuOpened -= this.ContextMenuOnContextMenuOpened;
|
||||
|
||||
this.currentSubStep = SubStep.Start;
|
||||
this.clickedItemId = 0;
|
||||
}
|
||||
|
||||
private void ContextMenuOnContextMenuOpened(ContextMenuOpenedArgs args)
|
||||
{
|
||||
Log.Information("Got context menu with parent addon: {ParentAddonName}", args.ParentAddonName);
|
||||
switch (args.ParentAddonName)
|
||||
{
|
||||
case "Inventory":
|
||||
if (this.currentSubStep != SubStep.TestItem)
|
||||
return;
|
||||
|
||||
args.Items.Add(new CustomContextMenuItem("Aging Item Test", selectedArgs =>
|
||||
{
|
||||
this.clickedItemId = args.InventoryItemContext!.Id;
|
||||
this.clickedItemHq = args.InventoryItemContext!.IsHighQuality;
|
||||
this.clickedItemCount = args.InventoryItemContext!.Count;
|
||||
Log.Warning("Clicked item: {Id} hq:{Hq} count:{Count}", this.clickedItemId, this.clickedItemHq, this.clickedItemCount);
|
||||
}));
|
||||
break;
|
||||
|
||||
case null:
|
||||
case "_PartyList":
|
||||
case "ChatLog":
|
||||
case "ContactList":
|
||||
case "ContentMemberList":
|
||||
case "CrossWorldLinkshell":
|
||||
case "FreeCompany":
|
||||
case "FriendList":
|
||||
case "LookingForGroup":
|
||||
case "LinkShell":
|
||||
case "PartyMemberList":
|
||||
case "SocialList":
|
||||
if (this.currentSubStep != SubStep.TestGameObject || args.GameObjectContext == null || args.GameObjectContext.Name.IsNullOrEmpty())
|
||||
return;
|
||||
|
||||
args.Items.Add(new CustomContextMenuItem("Aging Character Test", selectedArgs =>
|
||||
{
|
||||
this.clickedPlayerName = args.GameObjectContext.Name!;
|
||||
this.clickedPlayerWorld = args.GameObjectContext.WorldId;
|
||||
this.clickedPlayerCid = args.GameObjectContext.ContentId;
|
||||
this.clickedPlayerId = args.GameObjectContext.Id;
|
||||
|
||||
Log.Warning("Clicked player: {Name} world:{World} cid:{Cid} id:{Id}", this.clickedPlayerName, this.clickedPlayerWorld, this.clickedPlayerCid, this.clickedPlayerId);
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public string Name => "Item Payloads";
|
||||
public string Name => "Test Item Payloads";
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SelfTestStepResult RunStep()
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest
|
|||
new WaitFramesAgingStep(1000),
|
||||
new EnterTerritoryAgingStep(148, "Central Shroud"),
|
||||
new ItemPayloadAgingStep(),
|
||||
new ContextMenuAgingStep(),
|
||||
new ActorTableAgingStep(),
|
||||
new FateTableAgingStep(),
|
||||
new AetheryteListAgingStep(),
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 4f2a2b6e331e1860a07b27b2973493373a2456ad
|
||||
Subproject commit 12ae8ab775b919884775fd59096d605d4bd22066
|
||||
Loading…
Add table
Add a link
Reference in a new issue