mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-20 15:44:18 +01:00
fix warnings
This commit is contained in:
parent
f0ef73f96b
commit
4d0ab8e254
3 changed files with 2 additions and 3 deletions
|
|
@ -20,7 +20,7 @@ public unsafe class NINGauge : JobGaugeBase<FFXIVClientStructs.FFXIV.Client.Game
|
||||||
public byte Ninki => this.Struct->Ninki;
|
public byte Ninki => this.Struct->Ninki;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the current charges for Kazematoi
|
/// Gets the current charges for Kazematoi.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public byte Kazematoi => this.Struct->Kazematoi;
|
public byte Kazematoi => this.Struct->Kazematoi;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@ namespace Dalamud.Game.Gui.NamePlate;
|
||||||
/// A part builder for constructing and setting quoted nameplate fields (i.e. free company tag and title).
|
/// A part builder for constructing and setting quoted nameplate fields (i.e. free company tag and title).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="field">The field type which should be set.</param>
|
/// <param name="field">The field type which should be set.</param>
|
||||||
|
/// <param name="isFreeCompany">Whether or not this is a Free Company part.</param>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be
|
/// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be
|
||||||
/// performed. Only after all handler processing is complete does it write out any parts which were set to the
|
/// performed. Only after all handler processing is complete does it write out any parts which were set to the
|
||||||
|
|
|
||||||
|
|
@ -311,8 +311,6 @@ internal unsafe class UiDebug
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void PrintComponentNode(AtkResNode* node, string treePrefix)
|
private void PrintComponentNode(AtkResNode* node, string treePrefix)
|
||||||
{
|
{
|
||||||
var compNode = (AtkComponentNode*)node;
|
var compNode = (AtkComponentNode*)node;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue