Add new themes and update themed path logic

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wolfcomp 2025-12-19 11:41:33 +01:00 committed by GitHub
parent 3b8917bcc8
commit 4ddaaf3809
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@ -26,8 +26,8 @@ namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
internal class UldWidget : IDataWindowWidget
{
// ULD styles can be hardcoded for now as they don't add new ones regularly. Can later try and find where to load these from in the game EXE.
private static readonly string[] ThemeDisplayNames = ["Dark", "Light", "Classic FF", "Clear Blue"];
private static readonly string[] ThemeBasePaths = ["ui/uld/", "ui/uld/img01/", "ui/uld/img02/", "ui/uld/img03/"];
private static readonly string[] ThemeDisplayNames = ["Dark", "Light", "Classic FF", "Clear Blue", "Clear White", "Clear Green"];
private const string UldBaseBath = "ui/uld/";
// 48 8D 15 ?? ?? ?? ?? is the part of the signatures that contain the string location offset
// 48 = 64 bit register prefix
@ -263,7 +263,7 @@ internal class UldWidget : IDataWindowWidget
}
private string ToThemedPath(string path) =>
ThemeBasePaths[this.selectedTheme] + path[ThemeBasePaths[0].Length..];
this.UldBaseBath + (this.selectedTheme > 0 ? $"img{this.selectedTheme:D2}" : "") + path[this.UldBaseBath.Length..];
private void DrawTextureEntry(UldRoot.TextureEntry textureEntry, TextureManager textureManager)
{