diff --git a/Dalamud/Game/ClientState/Actors/ActorTable.cs b/Dalamud/Game/ClientState/Actors/ActorTable.cs index 3fea9625f..d1dd88a92 100644 --- a/Dalamud/Game/ClientState/Actors/ActorTable.cs +++ b/Dalamud/Game/ClientState/Actors/ActorTable.cs @@ -37,8 +37,8 @@ namespace Dalamud.Game.ClientState.Actors { var actorStruct = Marshal.PtrToStructure(offset); - Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"), - actorStruct.ObjectKind.ToString()); + //Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"), + // actorStruct.ObjectKind.ToString()); switch (actorStruct.ObjectKind) { case ObjectKind.Player: return new PlayerCharacter(actorStruct); diff --git a/Dalamud/Game/Internal/Gui/IconReplacer.cs b/Dalamud/Game/Internal/Gui/IconReplacer.cs index 38ef4df91..8c5f23a67 100644 --- a/Dalamud/Game/Internal/Gui/IconReplacer.cs +++ b/Dalamud/Game/Internal/Gui/IconReplacer.cs @@ -100,6 +100,7 @@ namespace Dalamud.Game.Internal.Gui { // Don't clutter the spaghetti any worse than it already is. int lastMove = Marshal.ReadInt32(lastComboMove); float comboTime = (float)Marshal.ReadInt32(comboTimer); + localCharacter = dalamud.ClientState.LocalPlayer; byte level = localCharacter.Level; // DRAGOON