Add cutscenes and gpose to UI hide conditions

This commit is contained in:
karashiiro 2020-09-02 14:05:10 -07:00
parent bf8d966513
commit 4f7981deaa
3 changed files with 11 additions and 5 deletions

View file

@ -99,8 +99,8 @@ namespace Dalamud.Interface
ImGui.Dummy(new Vector2(10f, 10f));
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden"), ref this.doToggleUiHide);
ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay."));
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden and during cutscenes and gpose"), ref this.doToggleUiHide);
ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay, or upon entering gpose or a cutscene."));
ImGui.EndTabItem();
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dalamud.Game.ClientState;
using Dalamud.Game.Internal.Gui;
using ImGuiNET;
using ImGuiScene;
@ -38,6 +39,11 @@ namespace Dalamud.Interface
/// </summary>
public bool DisableAutomaticUiHide { get; set; } = false;
private bool CutsceneActive => this.clientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
this.clientState.Condition[ConditionFlag.WatchingCutscene] ||
this.clientState.Condition[ConditionFlag.WatchingCutscene78];
private readonly ClientState clientState;
private readonly InterfaceManager interfaceManager;
private readonly GameGui gameGui;
private readonly DalamudConfiguration config;
@ -56,7 +62,7 @@ namespace Dalamud.Interface
/// </summary>
/// <param name="interfaceManager">The interface manager to register on.</param>
/// <param name="namespaceName">The plugin namespace.</param>
internal UiBuilder(InterfaceManager interfaceManager, GameGui gameGui, DalamudConfiguration config, string namespaceName) {
internal UiBuilder(InterfaceManager interfaceManager, GameGui gameGui, DalamudConfiguration config, ClientState clientState, string namespaceName) {
this.namespaceName = namespaceName;
this.interfaceManager = interfaceManager;
@ -130,7 +136,7 @@ namespace Dalamud.Interface
private void OnDraw() {
if (this.gameGui.GameUiHidden && this.config.ToggleUiHide && !DisableAutomaticUiHide)
if ((this.gameGui.GameUiHidden || CutsceneActive) && this.config.ToggleUiHide && !DisableAutomaticUiHide)
return;
ImGui.PushID(this.namespaceName);

View file

@ -75,7 +75,7 @@ namespace Dalamud.Plugin
this.CommandManager = dalamud.CommandManager;
this.Framework = dalamud.Framework;
this.ClientState = dalamud.ClientState;
this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, pluginName);
this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, dalamud.ClientState, pluginName);
this.TargetModuleScanner = dalamud.SigScanner;
this.Data = dalamud.Data;
this.SeStringManager = dalamud.SeStringManager;