This commit is contained in:
Mino 2020-04-18 18:00:16 +09:00
parent 207c0bfb62
commit 52daf6ada0
4 changed files with 120 additions and 19 deletions

View file

@ -11,7 +11,15 @@ namespace Dalamud.Bootstrap
{
public sealed class GameProcess : IDisposable
{
private const uint OpenProcessRights = 0;
private const uint OpenProcessRights = (uint) (
PROCESS_ACCESS_RIGHTS.PROCESS_QUERY_INFORMATION |
PROCESS_ACCESS_RIGHTS.PROCESS_QUERY_LIMITED_INFORMATION |
PROCESS_ACCESS_RIGHTS.PROCESS_SUSPEND_RESUME |
PROCESS_ACCESS_RIGHTS.PROCESS_TERMINATE |
PROCESS_ACCESS_RIGHTS.PROCESS_VM_OPERATION |
PROCESS_ACCESS_RIGHTS.PROCESS_VM_READ |
PROCESS_ACCESS_RIGHTS.PROCESS_VM_WRITE
);
private IntPtr m_handle;
@ -41,7 +49,7 @@ namespace Dalamud.Bootstrap
}
}
private static IntPtr OpenProcessHandle(uint pid, uint access)
private static IntPtr OpenProcessHandleRaw(uint pid, uint access)
{
var handle = Kernel32.OpenProcess(access, false, pid);
@ -53,23 +61,38 @@ namespace Dalamud.Bootstrap
return handle;
}
public static GameProcess Open(uint pid)
private static IntPtr OpenProcessHandle(uint pid, uint access)
{
var secHandle = OpenProcessHandle(pid, (uint)(PROCESS_ACCESS_RIGHTS.READ_CONTROL | PROCESS_ACCESS_RIGHTS.WRITE_DAC));
var processDacHandle = OpenProcessHandleRaw(pid, (uint)(PROCESS_ACCESS_RIGHTS.READ_CONTROL | PROCESS_ACCESS_RIGHTS.WRITE_DAC));
try
{
// We can get VM_WRITE this way
return RelaxProcessHandle(secHandle, OpenProcessRights, (_) =>
return RelaxProcessHandle(processDacHandle, access, (_) =>
{
var handle = OpenProcessHandle(pid, OpenProcessRights);
var handle = OpenProcessHandleRaw(pid, access);
return new GameProcess(handle);
return handle;
});
}
finally
{
Kernel32.CloseHandle(secHandle);
Kernel32.CloseHandle(processDacHandle);
}
}
public static GameProcess Open(uint pid)
{
var handle = OpenProcessHandle(pid, OpenProcessRights);
try
{
return new GameProcess(handle);
}
catch
{
// If something bad thing happens in .ctor we need to close the handle to avoid leak.
Kernel32.CloseHandle(handle);
throw;
}
}
@ -158,6 +181,38 @@ namespace Dalamud.Bootstrap
}
}
public static GameProcess Create(GameProcessCreationOptions options)
{
unsafe
{
SECURITY_ATTRIBUTES processAttr, threadAttr;
STARTUPINFOW startupInfo = default;
PROCESS_INFORMATION processInfo = default;
uint creationFlag;
BuildCommandLine(options);
if (!Kernel32.CreateProcessW(
options.ImagePath,
commandLine,
&processAttr,
&threadAttr,
false,
creationFlag,
/* env */,
currentDirectory,
&startupInfo,
&processInfo
))
{
ProcessException.ThrowLastOsError();
}
}
throw new NotImplementedException();
}
/// <summary>
/// Reads process memory.
/// </summary>
@ -242,7 +297,13 @@ namespace Dalamud.Bootstrap
{
PROCESS_BASIC_INFORMATION info = default;
var status = Ntdll.NtQueryInformationProcess(m_handle, PROCESSINFOCLASS.ProcessBasicInformation, &info, sizeof(PROCESS_BASIC_INFORMATION), (IntPtr*)IntPtr.Zero);
var status = Ntdll.NtQueryInformationProcess(
m_handle,
PROCESSINFOCLASS.ProcessBasicInformation,
&info,
Marshal.SizeOf<PROCESS_BASIC_INFORMATION>(),
(IntPtr*)IntPtr.Zero
);
if (!status.Success)
{
@ -277,17 +338,17 @@ namespace Dalamud.Bootstrap
/// </summary>
public DateTime GetCreationTime()
{
FILETIME creationTime, exitTime, kernelTime, userTime;
unsafe
{
FILETIME creationTime, exitTime, kernelTime, userTime;
if (!Kernel32.GetProcessTimes(m_handle, &creationTime, &exitTime, &kernelTime, &userTime))
{
ProcessException.ThrowLastOsError();
}
}
return creationTime.ToDateTime();
return creationTime.ToDateTime();
}
}
private string[] ParseCommandLineToArguments(ReadOnlySpan<byte> commandLine)