mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-01 05:13:40 +01:00
Use WIC to implement ITP.SaveAsImageFormatToStreamAsync
This commit is contained in:
parent
54ebe8c02a
commit
5367d288d6
7 changed files with 1105 additions and 129 deletions
|
|
@ -1,4 +1,5 @@
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
|
|
@ -112,9 +113,7 @@ public partial interface ITextureProvider
|
|||
/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
|
||||
IDalamudTextureWrap CreateFromTexFile(TexFile file);
|
||||
|
||||
/// <summary>
|
||||
/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
|
||||
/// </summary>
|
||||
/// <summary>Get a texture handle for the specified Lumina <see cref="TexFile"/>.</summary>
|
||||
/// <param name="file">The texture to obtain a handle to.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
|
||||
|
|
@ -143,9 +142,7 @@ public partial interface ITextureProvider
|
|||
/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
|
||||
ISharedImmediateTexture GetFromManifestResource(Assembly assembly, string name);
|
||||
|
||||
/// <summary>
|
||||
/// Get a path for a specific icon's .tex file.
|
||||
/// </summary>
|
||||
/// <summary>Get a path for a specific icon's .tex file.</summary>
|
||||
/// <param name="lookup">The icon lookup.</param>
|
||||
/// <returns>The path to the icon.</returns>
|
||||
/// <exception cref="FileNotFoundException">If a corresponding file could not be found.</exception>
|
||||
|
|
@ -159,6 +156,62 @@ public partial interface ITextureProvider
|
|||
/// <returns><c>true</c> if the corresponding file exists and <paramref name="path"/> has been set.</returns>
|
||||
bool TryGetIconPath(in GameIconLookup lookup, [NotNullWhen(true)] out string? path);
|
||||
|
||||
/// <summary>Gets the raw data of a texture wrap.</summary>
|
||||
/// <param name="wrap">The source texture wrap. The passed value may be disposed once this function returns,
|
||||
/// without having to wait for the completion of the returned <see cref="Task{TResult}"/>.</param>
|
||||
/// <param name="uv0">The left top coordinates relative to the size of the source texture.</param>
|
||||
/// <param name="uv1">The right bottom coordinates relative to the size of the source texture.</param>
|
||||
/// <param name="dxgiFormat">The desired target format.
|
||||
/// If 0 (unknown) is passed, then the format will not be converted.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>The raw data and its specifications.</returns>
|
||||
/// <remarks>
|
||||
/// <para>The length of the returned <c>RawData</c> may not match
|
||||
/// <see cref="RawImageSpecification.Height"/> * <see cref="RawImageSpecification.Pitch"/>.</para>
|
||||
/// <para>If <paramref name="uv0"/> is <see cref="Vector2.Zero"/>,
|
||||
/// <paramref name="uv1"/> is <see cref="Vector2.One"/>, and <paramref name="dxgiFormat"/> is <c>0</c>,
|
||||
/// then the source data will be returned.</para>
|
||||
/// <para>This function can fail.</para>
|
||||
/// </remarks>
|
||||
Task<(RawImageSpecification Specification, byte[] RawData)> GetRawDataAsync(
|
||||
IDalamudTextureWrap wrap,
|
||||
Vector2 uv0,
|
||||
Vector2 uv1,
|
||||
int dxgiFormat = 0,
|
||||
CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>Gets the supported image file extensions.</summary>
|
||||
/// <returns>The supported extensions. Each <c>string[]</c> entry indicates that there can be multiple extensions
|
||||
/// that correspond to one container format.</returns>
|
||||
IEnumerable<string[]> GetSupportedImageExtensions();
|
||||
|
||||
/// <summary>Saves a texture wrap to a stream in an image file format.</summary>
|
||||
/// <param name="wrap">The texture wrap to save.</param>
|
||||
/// <param name="extension">The extension of the file to deduce the file format with the leading dot.</param>
|
||||
/// <param name="stream">The stream to save to.</param>
|
||||
/// <param name="leaveOpen">Whether to leave <paramref name="stream"/> open.</param>
|
||||
/// <param name="props">Properties to pass to the encoder. See
|
||||
/// <a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">Microsoft
|
||||
/// Learn</a> for available parameters.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>A task representing the save process.</returns>
|
||||
/// <remarks>
|
||||
/// <para><paramref name="wrap"/> may be disposed as soon as this function returns.</para>
|
||||
/// <para>If no image container format corresponding to <paramref name="extension"/> is found, then the image will
|
||||
/// be saved in png format.</para>
|
||||
/// </remarks>
|
||||
[SuppressMessage(
|
||||
"StyleCop.CSharp.LayoutRules",
|
||||
"SA1519:Braces should not be omitted from multi-line child statement",
|
||||
Justification = "Multiple fixed blocks")]
|
||||
Task SaveAsImageFormatToStreamAsync(
|
||||
IDalamudTextureWrap wrap,
|
||||
string extension,
|
||||
Stream stream,
|
||||
bool leaveOpen = false,
|
||||
IReadOnlyDictionary<string, object>? props = null,
|
||||
CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the system supports the given DXGI format.
|
||||
/// For use with <see cref="RawImageSpecification.DxgiFormat"/>.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue