diff --git a/Dalamud/Game/ClientState/Actors/Resolvers/BaseResolver.cs b/Dalamud/Game/ClientState/Actors/Resolvers/BaseResolver.cs
deleted file mode 100644
index 035b8b817..000000000
--- a/Dalamud/Game/ClientState/Actors/Resolvers/BaseResolver.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-namespace Dalamud.Game.ClientState.Actors.Resolvers
-{
- ///
- /// Base object resolver.
- ///
- public abstract class BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- ///
- /// The Dalamud instance.
- internal BaseResolver(Dalamud dalamud)
- {
- this.Dalamud = dalamud;
- }
-
- ///
- /// Gets the Dalamud instance.
- ///
- private protected Dalamud Dalamud { get; }
- }
-}
diff --git a/Dalamud/Game/ClientState/Actors/Resolvers/ClassJob.cs b/Dalamud/Game/ClientState/Actors/Resolvers/ClassJob.cs
deleted file mode 100644
index cb4fd771f..000000000
--- a/Dalamud/Game/ClientState/Actors/Resolvers/ClassJob.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-namespace Dalamud.Game.ClientState.Actors.Resolvers
-{
- ///
- /// This object represents a class or job.
- ///
- public class ClassJob : BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- /// Set up the ClassJob resolver with the provided ID.
- ///
- /// The ID of the classJob.
- /// The Dalamud instance.
- internal ClassJob(byte id, Dalamud dalamud)
- : base(dalamud)
- {
- this.Id = id;
- }
-
- ///
- /// Gets the ID of the ClassJob.
- ///
- public uint Id { get; }
-
- ///
- /// Gets GameData linked to this ClassJob.
- ///
- public Lumina.Excel.GeneratedSheets.ClassJob GameData =>
- this.Dalamud.Data.GetExcelSheet().GetRow(this.Id);
- }
-}
diff --git a/Dalamud/Game/ClientState/Actors/Resolvers/World.cs b/Dalamud/Game/ClientState/Actors/Resolvers/World.cs
deleted file mode 100644
index 993b3dde5..000000000
--- a/Dalamud/Game/ClientState/Actors/Resolvers/World.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-namespace Dalamud.Game.ClientState.Actors.Resolvers
-{
- ///
- /// This object represents a world a character can reside on.
- ///
- public class World : BaseResolver
- {
- ///
- /// Initializes a new instance of the class.
- /// Set up the world resolver with the provided ID.
- ///
- /// The ID of the world.
- /// The Dalamud instance.
- internal World(ushort id, Dalamud dalamud)
- : base(dalamud)
- {
- this.Id = id;
- }
-
- ///
- /// Gets the ID of the world.
- ///
- public uint Id { get; }
-
- ///
- /// Gets GameData linked to this world.
- ///
- public Lumina.Excel.GeneratedSheets.World GameData =>
- this.Dalamud.Data.GetExcelSheet().GetRow(this.Id);
- }
-}
diff --git a/Dalamud/Game/ClientState/Resolvers/BaseResolver{T}.cs b/Dalamud/Game/ClientState/Resolvers/BaseResolver{T}.cs
new file mode 100644
index 000000000..2ded995d7
--- /dev/null
+++ b/Dalamud/Game/ClientState/Resolvers/BaseResolver{T}.cs
@@ -0,0 +1,34 @@
+using Lumina.Excel;
+
+namespace Dalamud.Game.ClientState.Resolvers
+{
+ ///
+ /// This object represents a class or job.
+ ///
+ /// The type of Lumina sheet to resolve.
+ public class BaseResolver where T : ExcelRow
+ {
+ private readonly Dalamud dalamud;
+
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The ID of the classJob.
+ /// The Dalamud instance.
+ internal BaseResolver(uint id, Dalamud dalamud)
+ {
+ this.dalamud = dalamud;
+ this.Id = id;
+ }
+
+ ///
+ /// Gets the ID to be resolved.
+ ///
+ public uint Id { get; }
+
+ ///
+ /// Gets GameData linked to this excel row.
+ ///
+ public T GameData => this.dalamud.Data.GetExcelSheet().GetRow(this.Id);
+ }
+}
diff --git a/Dalamud/Game/ClientState/Resolvers/ClassJobResolver.cs b/Dalamud/Game/ClientState/Resolvers/ClassJobResolver.cs
new file mode 100644
index 000000000..b9603838d
--- /dev/null
+++ b/Dalamud/Game/ClientState/Resolvers/ClassJobResolver.cs
@@ -0,0 +1,19 @@
+namespace Dalamud.Game.ClientState.Resolvers
+{
+ ///
+ /// This object represents a class or job.
+ ///
+ public class ClassJobResolver : BaseResolver
+ {
+ ///
+ /// Initializes a new instance of the class.
+ /// Set up the ClassJob resolver with the provided ID.
+ ///
+ /// The ID of the classJob.
+ /// The Dalamud instance.
+ internal ClassJobResolver(ushort id, Dalamud dalamud)
+ : base(id, dalamud)
+ {
+ }
+ }
+}
diff --git a/Dalamud/Game/ClientState/Resolvers/FateResolver.cs b/Dalamud/Game/ClientState/Resolvers/FateResolver.cs
new file mode 100644
index 000000000..15f2fce0d
--- /dev/null
+++ b/Dalamud/Game/ClientState/Resolvers/FateResolver.cs
@@ -0,0 +1,19 @@
+namespace Dalamud.Game.ClientState.Resolvers
+{
+ ///
+ /// This object represents a Fate a character can participate in.
+ ///
+ public class FateResolver : BaseResolver
+ {
+ ///
+ /// Initializes a new instance of the class.
+ /// Set up the Fate resolver with the provided ID.
+ ///
+ /// The ID of the Fate.
+ /// The Dalamud instance.
+ internal FateResolver(ushort id, Dalamud dalamud)
+ : base(id, dalamud)
+ {
+ }
+ }
+}
diff --git a/Dalamud/Game/ClientState/Resolvers/TerritoryTypeResolver.cs b/Dalamud/Game/ClientState/Resolvers/TerritoryTypeResolver.cs
new file mode 100644
index 000000000..248bf94bb
--- /dev/null
+++ b/Dalamud/Game/ClientState/Resolvers/TerritoryTypeResolver.cs
@@ -0,0 +1,19 @@
+namespace Dalamud.Game.ClientState.Resolvers
+{
+ ///
+ /// This object represents a territory a character can be in.
+ ///
+ public class TerritoryTypeResolver : BaseResolver
+ {
+ ///
+ /// Initializes a new instance of the class.
+ /// Set up the territory type resolver with the provided ID.
+ ///
+ /// The ID of the territory type.
+ /// The Dalamud instance.
+ internal TerritoryTypeResolver(ushort id, Dalamud dalamud)
+ : base(id, dalamud)
+ {
+ }
+ }
+}
diff --git a/Dalamud/Game/ClientState/Resolvers/WorldResolver.cs b/Dalamud/Game/ClientState/Resolvers/WorldResolver.cs
new file mode 100644
index 000000000..0d37e3549
--- /dev/null
+++ b/Dalamud/Game/ClientState/Resolvers/WorldResolver.cs
@@ -0,0 +1,19 @@
+namespace Dalamud.Game.ClientState.Resolvers
+{
+ ///
+ /// This object represents a world a character can reside on.
+ ///
+ public class WorldResolver : BaseResolver
+ {
+ ///
+ /// Initializes a new instance of the class.
+ /// Set up the world resolver with the provided ID.
+ ///
+ /// The ID of the world.
+ /// The Dalamud instance.
+ internal WorldResolver(ushort id, Dalamud dalamud)
+ : base(id, dalamud)
+ {
+ }
+ }
+}