diff --git a/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs
index 0e5516b7a..f1fcbd160 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs
@@ -1,4 +1,5 @@
using System;
+using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
@@ -47,21 +48,32 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
public byte AstralFireStacks => (byte)(this.InAstralFire ? this.Struct->ElementStance : 0);
///
- /// Gets a value indicating whether if the player is in Umbral Ice.
+ /// Gets a value indicating whether or not the player is in Umbral Ice.
///
/// true or false.
public bool InUmbralIce => this.Struct->ElementStance < 0;
///
- /// Gets a value indicating whether if the player is in Astral fire.
+ /// Gets a value indicating whether or not the player is in Astral fire.
///
/// true or false.
public bool InAstralFire => this.Struct->ElementStance > 0;
///
- /// Gets a value indicating whether if Enochian is active.
+ /// Gets a value indicating whether or not Enochian is active.
///
/// true or false.
- public bool IsEnochianActive => this.Struct->Enochian != 0;
+ public bool IsEnochianActive => this.Struct->EnochianActive;
+
+ ///
+ /// Gets a value indicating whether or not Paradox is active.
+ ///
+ /// true or false.
+ public bool IsParadoxActive => this.Struct->ParadoxActive;
+
+ ///
+ /// Gets a value indicating which kind of Enochian is active.
+ ///
+ public EnochianFlags EnochianFlags => this.Struct->EnochianFlags;
}
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
index 8de421541..dd8167597 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
@@ -1,4 +1,5 @@
using System;
+using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
@@ -17,8 +18,13 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
}
///
- /// Gets the number of Chakra available.
+ /// Gets the number of Chakra available, per Chakra type.
///
- public byte Chakra => this.Struct->Chakra;
+ public ChakraType[] Chakra => this.Struct->CurrentChakra;
+
+ ///
+ /// Gets the kind of Nadi available.
+ ///
+ public NadiFlags Nadi => this.Struct->Nadi;
}
}