mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
chore: make all services with interfaces internal
This commit is contained in:
parent
ab9b7e1602
commit
5809cf5d7c
40 changed files with 67 additions and 86 deletions
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@ -26,7 +26,7 @@ namespace Dalamud.Data;
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#pragma warning disable SA1015
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[ResolveVia<IDataManager>]
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#pragma warning restore SA1015
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public sealed class DataManager : IDisposable, IServiceType, IDataManager
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internal sealed class DataManager : IDisposable, IServiceType, IDataManager
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{
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private readonly Thread luminaResourceThread;
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private readonly CancellationTokenSource luminaCancellationTokenSource;
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@ -10,7 +10,7 @@ namespace Dalamud.Game;
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/// <summary>
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/// Base memory address resolver.
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/// </summary>
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public abstract class BaseAddressResolver
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internal abstract class BaseAddressResolver
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{
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/// <summary>
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/// Gets a list of memory addresses that were found, to list in /xldata.
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@ -18,7 +18,7 @@ namespace Dalamud.Game.ClientState.Aetherytes;
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#pragma warning disable SA1015
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[ResolveVia<IAetheryteList>]
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#pragma warning restore SA1015
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public sealed unsafe partial class AetheryteList : IServiceType, IAetheryteList
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internal sealed unsafe partial class AetheryteList : IServiceType, IAetheryteList
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{
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientState = Service<ClientState>.Get();
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@ -78,7 +78,7 @@ public sealed unsafe partial class AetheryteList : IServiceType, IAetheryteList
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/// <summary>
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/// This collection represents the list of available Aetherytes in the Teleport window.
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/// </summary>
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public sealed partial class AetheryteList
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internal sealed partial class AetheryteList
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{
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/// <inheritdoc/>
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public int Count => this.Length;
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@ -20,7 +20,7 @@ namespace Dalamud.Game.ClientState.Buddy;
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#pragma warning disable SA1015
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[ResolveVia<IBuddyList>]
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#pragma warning restore SA1015
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public sealed partial class BuddyList : IServiceType, IBuddyList
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internal sealed partial class BuddyList : IServiceType, IBuddyList
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{
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private const uint InvalidObjectID = 0xE0000000;
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@ -147,7 +147,7 @@ public sealed partial class BuddyList : IServiceType, IBuddyList
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/// <summary>
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/// This collection represents the buddies present in your squadron or trust party.
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/// </summary>
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public sealed partial class BuddyList
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internal sealed partial class BuddyList
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<BuddyMember>.Count => this.Length;
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@ -1,4 +1,3 @@
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using System;
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using System.Runtime.InteropServices;
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using Dalamud.Data;
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@ -25,7 +24,7 @@ namespace Dalamud.Game.ClientState;
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#pragma warning disable SA1015
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[ResolveVia<IClientState>]
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#pragma warning restore SA1015
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public sealed class ClientState : IDisposable, IServiceType, IClientState
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internal sealed class ClientState : IDisposable, IServiceType, IClientState
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{
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private readonly GameLifecycle lifecycle;
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private readonly ClientStateAddressResolver address;
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@ -141,7 +140,7 @@ public sealed class ClientState : IDisposable, IServiceType, IClientState
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this.CfPop?.InvokeSafely(this, e);
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}
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private void FrameworkOnOnUpdateEvent(Framework framework1)
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private void FrameworkOnOnUpdateEvent(IFramework framework1)
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{
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var condition = Service<Conditions.Condition>.GetNullable();
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var gameGui = Service<GameGui>.GetNullable();
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@ -5,7 +5,7 @@ namespace Dalamud.Game.ClientState;
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/// <summary>
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/// Client state memory address resolver.
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/// </summary>
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public sealed class ClientStateAddressResolver : BaseAddressResolver
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internal sealed class ClientStateAddressResolver : BaseAddressResolver
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{
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// Static offsets
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@ -1,5 +1,3 @@
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using System;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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@ -92,7 +90,7 @@ internal sealed partial class Condition : IServiceType, ICondition
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framework.Update += this.FrameworkUpdate;
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}
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private void FrameworkUpdate(Framework framework)
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private void FrameworkUpdate(IFramework framework)
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{
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for (var i = 0; i < MaxConditionEntries; i++)
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{
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@ -18,7 +18,7 @@ namespace Dalamud.Game.ClientState.Fates;
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#pragma warning disable SA1015
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[ResolveVia<IFateTable>]
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#pragma warning restore SA1015
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public sealed partial class FateTable : IServiceType, IFateTable
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internal sealed partial class FateTable : IServiceType, IFateTable
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{
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private readonly ClientStateAddressResolver address;
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@ -110,7 +110,7 @@ public sealed partial class FateTable : IServiceType, IFateTable
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/// <summary>
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/// This collection represents the currently available Fate events.
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/// </summary>
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public sealed partial class FateTable
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internal sealed partial class FateTable
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<Fate>.Count => this.Length;
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@ -21,7 +21,7 @@ namespace Dalamud.Game.ClientState.GamePad;
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#pragma warning disable SA1015
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[ResolveVia<IGamepadState>]
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#pragma warning restore SA1015
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public unsafe class GamepadState : IDisposable, IServiceType, IGamepadState
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internal unsafe class GamepadState : IDisposable, IServiceType, IGamepadState
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{
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private readonly Hook<ControllerPoll>? gamepadPoll;
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@ -19,7 +19,7 @@ namespace Dalamud.Game.ClientState.JobGauge;
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#pragma warning disable SA1015
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[ResolveVia<IJobGauges>]
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#pragma warning restore SA1015
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public class JobGauges : IServiceType, IJobGauges
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internal class JobGauges : IServiceType, IJobGauges
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{
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private Dictionary<Type, JobGaugeBase> cache = new();
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@ -28,7 +28,7 @@ namespace Dalamud.Game.ClientState.Keys;
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#pragma warning disable SA1015
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[ResolveVia<IKeyState>]
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#pragma warning restore SA1015
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public class KeyState : IServiceType, IKeyState
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internal class KeyState : IServiceType, IKeyState
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{
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// The array is accessed in a way that this limit doesn't appear to exist
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// but there is other state data past this point, and keys beyond here aren't
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@ -21,7 +21,7 @@ namespace Dalamud.Game.ClientState.Objects;
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#pragma warning disable SA1015
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[ResolveVia<IObjectTable>]
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#pragma warning restore SA1015
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public sealed partial class ObjectTable : IServiceType, IObjectTable
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internal sealed partial class ObjectTable : IServiceType, IObjectTable
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{
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private const int ObjectTableLength = 596;
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@ -109,7 +109,7 @@ public sealed partial class ObjectTable : IServiceType, IObjectTable
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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public sealed partial class ObjectTable
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internal sealed partial class ObjectTable
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<GameObject>.Count => this.Length;
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@ -16,7 +16,7 @@ namespace Dalamud.Game.ClientState.Objects;
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#pragma warning disable SA1015
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[ResolveVia<ITargetManager>]
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#pragma warning restore SA1015
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public sealed unsafe class TargetManager : IServiceType, ITargetManager
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internal sealed unsafe class TargetManager : IServiceType, ITargetManager
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{
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientState = Service<ClientState>.Get();
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@ -19,7 +19,7 @@ namespace Dalamud.Game.ClientState.Party;
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#pragma warning disable SA1015
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[ResolveVia<IPartyList>]
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#pragma warning restore SA1015
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public sealed unsafe partial class PartyList : IServiceType, IPartyList
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internal sealed unsafe partial class PartyList : IServiceType, IPartyList
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{
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private const int GroupLength = 8;
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private const int AllianceLength = 20;
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@ -130,7 +130,7 @@ public sealed unsafe partial class PartyList : IServiceType, IPartyList
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/// <summary>
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/// This collection represents the party members present in your party or alliance.
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/// </summary>
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public sealed partial class PartyList
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internal sealed partial class PartyList
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<PartyMember>.Count => this.Length;
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@ -23,7 +23,7 @@ namespace Dalamud.Game.Command;
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#pragma warning disable SA1015
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[ResolveVia<ICommandManager>]
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#pragma warning restore SA1015
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public sealed class CommandManager : IServiceType, IDisposable, ICommandManager
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internal sealed class CommandManager : IServiceType, IDisposable, ICommandManager
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{
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private readonly ConcurrentDictionary<string, CommandInfo> commandMap = new();
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private readonly Regex commandRegexEn = new(@"^The command (?<command>.+) does not exist\.$", RegexOptions.Compiled);
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@ -17,7 +17,7 @@ namespace Dalamud.Game.Config;
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#pragma warning disable SA1015
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[ResolveVia<IGameConfig>]
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#pragma warning restore SA1015
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public sealed class GameConfig : IServiceType, IGameConfig, IDisposable
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internal sealed class GameConfig : IServiceType, IGameConfig, IDisposable
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{
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private readonly GameConfigAddressResolver address = new();
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private Hook<ConfigChangeDelegate>? configChangeHook;
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@ -3,7 +3,7 @@
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/// <summary>
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/// Game config system address resolver.
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/// </summary>
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public sealed class GameConfigAddressResolver : BaseAddressResolver
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internal sealed class GameConfigAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the method called when any config option is changed.
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@ -135,7 +135,7 @@ internal unsafe class DutyState : IDisposable, IServiceType, IDutyState
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/// Joining a duty in progress, or disconnecting and reconnecting will cause the player to miss the event.
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/// </summary>
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/// <param name="framework1">Framework reference.</param>
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private void FrameworkOnUpdateEvent(Framework framework1)
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private void FrameworkOnUpdateEvent(IFramework framework1)
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{
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// If the duty hasn't been started, and has not been completed yet this territory
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if (!this.IsDutyStarted && !this.CompletedThisTerritory)
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@ -3,7 +3,7 @@ namespace Dalamud.Game.DutyState;
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/// <summary>
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/// Duty state memory address resolver.
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/// </summary>
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public class DutyStateAddressResolver : BaseAddressResolver
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internal class DutyStateAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the method which is called when the client receives a content director update.
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@ -27,7 +27,7 @@ namespace Dalamud.Game;
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#pragma warning disable SA1015
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[ResolveVia<IFramework>]
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#pragma warning restore SA1015
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public sealed class Framework : IDisposable, IServiceType, IFramework
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internal sealed class Framework : IDisposable, IServiceType, IFramework
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{
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private static readonly Stopwatch StatsStopwatch = new();
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@ -39,6 +39,8 @@ public sealed class Framework : IDisposable, IServiceType, IFramework
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private readonly Hook<OnUpdateDetour> updateHook;
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private readonly Hook<OnRealDestroyDelegate> destroyHook;
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private readonly FrameworkAddressResolver addressResolver;
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[ServiceManager.ServiceDependency]
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private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
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@ -54,11 +56,11 @@ public sealed class Framework : IDisposable, IServiceType, IFramework
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this.lifecycle = lifecycle;
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this.hitchDetector = new HitchDetector("FrameworkUpdate", this.configuration.FrameworkUpdateHitch);
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this.Address = new FrameworkAddressResolver();
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this.Address.Setup(sigScanner);
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this.addressResolver = new FrameworkAddressResolver();
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this.addressResolver.Setup(sigScanner);
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this.updateHook = Hook<OnUpdateDetour>.FromAddress(this.Address.TickAddress, this.HandleFrameworkUpdate);
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this.destroyHook = Hook<OnRealDestroyDelegate>.FromAddress(this.Address.DestroyAddress, this.HandleFrameworkDestroy);
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this.updateHook = Hook<OnUpdateDetour>.FromAddress(this.addressResolver.TickAddress, this.HandleFrameworkUpdate);
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this.destroyHook = Hook<OnRealDestroyDelegate>.FromAddress(this.addressResolver.DestroyAddress, this.HandleFrameworkDestroy);
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}
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/// <summary>
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@ -92,9 +94,6 @@ public sealed class Framework : IDisposable, IServiceType, IFramework
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/// </summary>
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public static Dictionary<string, List<double>> StatsHistory { get; } = new();
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/// <inheritdoc/>
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public FrameworkAddressResolver Address { get; }
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/// <inheritdoc/>
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public DateTime LastUpdate { get; private set; } = DateTime.MinValue;
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@ -5,7 +5,7 @@ namespace Dalamud.Game;
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/// <summary>
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/// The address resolver for the <see cref="Framework"/> class.
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/// </summary>
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public sealed class FrameworkAddressResolver : BaseAddressResolver
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internal sealed class FrameworkAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address for the function that is called once the Framework is destroyed.
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@ -15,7 +15,7 @@ namespace Dalamud.Game;
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#pragma warning disable SA1015
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[ResolveVia<IGameLifecycle>]
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#pragma warning restore SA1015
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public class GameLifecycle : IServiceType, IGameLifecycle
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internal class GameLifecycle : IServiceType, IGameLifecycle
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{
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private readonly CancellationTokenSource dalamudUnloadCts = new();
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private readonly CancellationTokenSource gameShutdownCts = new();
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@ -1,11 +1,9 @@
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using System;
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namespace Dalamud.Game.Gui;
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/// <summary>
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/// The address resolver for the <see cref="ChatGui"/> class.
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/// </summary>
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public sealed class ChatGuiAddressResolver : BaseAddressResolver
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internal sealed class ChatGuiAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the native PrintMessage method.
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Configuration.Internal;
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@ -22,7 +21,7 @@ namespace Dalamud.Game.Gui.Dtr;
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#pragma warning disable SA1015
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[ResolveVia<IDtrBar>]
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#pragma warning restore SA1015
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public sealed unsafe class DtrBar : IDisposable, IServiceType, IDtrBar
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internal sealed unsafe class DtrBar : IDisposable, IServiceType, IDtrBar
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{
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private const uint BaseNodeId = 1000;
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@ -133,7 +132,7 @@ public sealed unsafe class DtrBar : IDisposable, IServiceType, IDtrBar
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private AtkUnitBase* GetDtr() => (AtkUnitBase*)this.gameGui.GetAddonByName("_DTR").ToPointer();
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private void Update(Framework unused)
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private void Update(IFramework unused)
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{
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this.HandleRemovedNodes();
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@ -1,11 +1,9 @@
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using System;
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namespace Dalamud.Game.Gui.FlyText;
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/// <summary>
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/// An address resolver for the <see cref="FlyTextGui"/> class.
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/// </summary>
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public class FlyTextGuiAddressResolver : BaseAddressResolver
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internal class FlyTextGuiAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the native AddFlyText method, which occurs
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@ -1,11 +1,9 @@
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using System;
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namespace Dalamud.Game.Gui.PartyFinder;
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/// <summary>
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/// The address resolver for the <see cref="PartyFinderGui"/> class.
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/// </summary>
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public class PartyFinderAddressResolver : BaseAddressResolver
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internal class PartyFinderAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the native ReceiveListing method.
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@ -1,4 +1,4 @@
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using Dalamud.Data;
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using Dalamud.Plugin.Services;
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using Lumina.Excel.GeneratedSheets;
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namespace Dalamud.Game.Gui.PartyFinder.Types;
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@ -14,7 +14,7 @@ public static class JobFlagsExtensions
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/// <param name="job">A JobFlags enum member.</param>
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/// <param name="data">A DataManager to get the ClassJob from.</param>
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/// <returns>A ClassJob if found or null if not.</returns>
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public static ClassJob ClassJob(this JobFlags job, DataManager data)
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public static ClassJob? ClassJob(this JobFlags job, IDataManager data)
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{
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var jobs = data.GetExcelSheet<ClassJob>();
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@ -52,6 +52,6 @@ public static class JobFlagsExtensions
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_ => null,
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};
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return row == null ? null : jobs.GetRow((uint)row);
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return row == null ? null : jobs?.GetRow((uint)row);
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}
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}
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@ -1,11 +1,9 @@
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using System;
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namespace Dalamud.Game.Gui.Toast;
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/// <summary>
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/// An address resolver for the <see cref="ToastGui"/> class.
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/// </summary>
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public class ToastGuiAddressResolver : BaseAddressResolver
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internal class ToastGuiAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the native ShowNormalToast method.
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@ -1,4 +1,3 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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@ -10,7 +9,7 @@ namespace Dalamud.Game.Internal.DXGI;
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/// The address resolver for native D3D11 methods to facilitate displaying the Dalamud UI.
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/// </summary>
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[Obsolete("This has been deprecated in favor of the VTable resolver.")]
|
||||
public sealed class SwapChainSigResolver : BaseAddressResolver, ISwapChainAddressResolver
|
||||
internal sealed class SwapChainSigResolver : BaseAddressResolver, ISwapChainAddressResolver
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public IntPtr Present { get; set; }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
|
@ -15,7 +14,7 @@ namespace Dalamud.Game.Internal.DXGI;
|
|||
/// <remarks>
|
||||
/// If the normal signature based method of resolution fails, this is the backup.
|
||||
/// </remarks>
|
||||
public class SwapChainVtableResolver : BaseAddressResolver, ISwapChainAddressResolver
|
||||
internal class SwapChainVtableResolver : BaseAddressResolver, ISwapChainAddressResolver
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public IntPtr Present { get; set; }
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Dalamud.Game.Libc;
|
|||
#pragma warning disable SA1015
|
||||
[ResolveVia<ILibcFunction>]
|
||||
#pragma warning restore SA1015
|
||||
public sealed class LibcFunction : IServiceType, ILibcFunction
|
||||
internal sealed class LibcFunction : IServiceType, ILibcFunction
|
||||
{
|
||||
private readonly LibcFunctionAddressResolver address;
|
||||
private readonly StdStringFromCStringDelegate stdStringCtorCString;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Dalamud.Game.Libc;
|
|||
/// <summary>
|
||||
/// The address resolver for the <see cref="LibcFunction"/> class.
|
||||
/// </summary>
|
||||
public sealed class LibcFunctionAddressResolver : BaseAddressResolver
|
||||
internal sealed class LibcFunctionAddressResolver : BaseAddressResolver
|
||||
{
|
||||
private delegate IntPtr StringFromCString();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
using System;
|
||||
|
||||
namespace Dalamud.Game.Network;
|
||||
|
||||
/// <summary>
|
||||
/// The address resolver for the <see cref="GameNetwork"/> class.
|
||||
/// </summary>
|
||||
public sealed class GameNetworkAddressResolver : BaseAddressResolver
|
||||
internal sealed class GameNetworkAddressResolver : BaseAddressResolver
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the address of the ProcessZonePacketDown method.
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Dalamud.Game;
|
|||
#pragma warning disable SA1015
|
||||
[ResolveVia<ISigScanner>]
|
||||
#pragma warning restore SA1015
|
||||
public class SigScanner : IDisposable, IServiceType, ISigScanner
|
||||
internal class SigScanner : IDisposable, IServiceType, ISigScanner
|
||||
{
|
||||
private readonly FileInfo? cacheFile;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using System.IO;
|
|||
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Newtonsoft.Json;
|
||||
using Serilog;
|
||||
|
||||
|
|
@ -27,12 +28,6 @@ public abstract partial class Payload
|
|||
// To force-invalidate it, Dirty can be set to true
|
||||
private byte[] encodedData;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Lumina instance to use for any necessary data lookups.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public DataManager DataResolver => Service<DataManager>.Get();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type of this payload.
|
||||
/// </summary>
|
||||
|
|
@ -43,6 +38,13 @@ public abstract partial class Payload
|
|||
/// </summary>
|
||||
public bool Dirty { get; protected set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Lumina instance to use for any necessary data lookups.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
// TODO: We should refactor this. It should not be possible to get IDataManager through here.
|
||||
protected IDataManager DataResolver => Service<DataManager>.Get();
|
||||
|
||||
/// <summary>
|
||||
/// Decodes a binary representation of a payload into its corresponding nice object payload.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -442,7 +442,7 @@ internal class TextureManager : IDisposable, IServiceType, ITextureSubstitutionP
|
|||
}
|
||||
}
|
||||
|
||||
private void FrameworkOnUpdate(Framework fw)
|
||||
private void FrameworkOnUpdate(IFramework fw)
|
||||
{
|
||||
lock (this.activeTextures)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ using Dalamud.Interface.Animation.EasingFunctions;
|
|||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin.Services;
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
|
||||
|
|
@ -358,7 +359,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
|
|||
return isHover;
|
||||
}
|
||||
|
||||
private void FrameworkOnUpdate(Framework framework)
|
||||
private void FrameworkOnUpdate(IFramework framework)
|
||||
{
|
||||
var clientState = Service<ClientState>.Get();
|
||||
this.IsOpen = !clientState.IsLoggedIn;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
|
@ -6,6 +5,7 @@ using System.Reflection;
|
|||
using System.Threading.Tasks;
|
||||
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Plugin.Services;
|
||||
|
||||
namespace Dalamud.Logging.Internal;
|
||||
|
||||
|
|
@ -141,7 +141,7 @@ internal class TaskTracker : IDisposable, IServiceType
|
|||
return true;
|
||||
}
|
||||
|
||||
private void FrameworkOnUpdate(Framework framework)
|
||||
private void FrameworkOnUpdate(IFramework framework)
|
||||
{
|
||||
UpdateData();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
|
@ -7,6 +6,7 @@ using CheapLoc;
|
|||
using Dalamud.Game;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Dalamud.Utility;
|
||||
using Serilog;
|
||||
|
||||
|
|
@ -78,7 +78,7 @@ internal class ProfileCommandHandler : IServiceType, IDisposable
|
|||
this.framework.Update += this.FrameworkOnUpdate;
|
||||
}
|
||||
|
||||
private void FrameworkOnUpdate(Framework framework1)
|
||||
private void FrameworkOnUpdate(IFramework framework1)
|
||||
{
|
||||
if (this.profileManager.IsBusy)
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -15,18 +15,13 @@ public interface IFramework
|
|||
/// A delegate type used with the <see cref="Update"/> event.
|
||||
/// </summary>
|
||||
/// <param name="framework">The Framework instance.</param>
|
||||
public delegate void OnUpdateDelegate(Framework framework);
|
||||
public delegate void OnUpdateDelegate(IFramework framework);
|
||||
|
||||
/// <summary>
|
||||
/// Event that gets fired every time the game framework updates.
|
||||
/// </summary>
|
||||
public event OnUpdateDelegate Update;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a raw pointer to the instance of Client::Framework.
|
||||
/// </summary>
|
||||
public FrameworkAddressResolver Address { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the last time that the Framework Update event was triggered.
|
||||
/// </summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue