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chore: don't save negative results from SigScanner...
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177f9f9f90
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1 changed files with 4 additions and 2 deletions
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@ -326,7 +326,9 @@ namespace Dalamud.Game
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if (insnByte == 0xE8 || insnByte == 0xE9)
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scanRet = ReadJmpCallSig(scanRet);
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if (this.textCache != null)
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// If this is below the module, there's bound to be a problem with the sig/resolution... Let's not save it
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// TODO: THIS IS A HACK! FIX THE ROOT CAUSE!
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if (this.textCache != null && scanRet.ToInt64() >= this.Module.BaseAddress.ToInt64())
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{
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this.textCache[signature] = scanRet.ToInt64() - this.Module.BaseAddress.ToInt64();
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}
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@ -377,7 +379,7 @@ namespace Dalamud.Game
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}
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catch (Exception e)
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{
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Log.Warning(e, "Failed to save cache to {0}", this.cacheFile);
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Log.Warning(e, "Failed to save cache to {CachePath}", this.cacheFile);
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}
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}
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