Add some icon swaps, standardize others.

This commit is contained in:
attickdoor 2019-12-20 01:12:11 -05:00
parent f31ee90b66
commit 59ca9330fd
2 changed files with 53 additions and 26 deletions

View file

@ -7,13 +7,16 @@ using System.Threading.Tasks;
namespace XIVLauncher.Dalamud
{
//CURRENT HIGHEST FLAG IS 44
//CURRENT HIGHEST FLAG IS 45
[Flags]
public enum CustomComboPreset : long
{
None = 0,
// DRAGOON
[CustomComboInfo("Jump + Mirage Dive", "Replace Jump with Mirage Dive when Dive Ready", 22)]
DragoonJumpFeature = 1L << 44,
[CustomComboInfo("Coerthan Torment Combo", "Replace Coerthan Torment with its combo chain", 22)]
DragoonCoerthanTormentCombo = 1L << 0,
@ -77,19 +80,22 @@ namespace XIVLauncher.Dalamud
[CustomComboInfo("Hakke Mujinsatsu Combo", "Replace Hakke Mujinsatsu with its combo chain", 30)]
NinjaHakkeMujinsatsuCombo = 1L << 19,
[CustomComboInfo("Dream to Assassinate", "Replace Dream Within a Dream with Assassinate when Assassinate Ready", 30)]
NinjaAssassinateFeature = 1L << 45,
// GUNBREAKER
[CustomComboInfo("Solid Barrel Combo", "Replace Solid Barrel with its combo chain", 37)]
GunbreakerSolidBarrelCombo = 1L << 20,
[CustomComboInfo("Gnashing Fang Combo", "Replace Gnashing Fang with its combo chain", 37)]
[CustomComboInfo("Gnashing Fang Combo", "Replace Wicked Talon with its combo chain", 37)]
GunbreakerGnashingFangCombo = 1L << 21,
[CustomComboInfo("Demon Slaughter Combo", "Replace Demon Slaughter with its combo chain", 37)]
GunbreakerDemonSlaughterCombo = 1L << 22,
// MACHINIST
[CustomComboInfo("Heated Clan Shot Combo/Heat", "Replace Heated Clan Shot with its combo chain or with Heat Blast when overheated.", 31)]
MachinistHeatedClanShotFeature = 1L << 23,
[CustomComboInfo("(Heated) Shot Combo", "Replace UNHEATED Split shot with its combo chain or with Heat Blast when overheated.", 31)]
MachinistMainCombo = 1L << 23,
[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Auto Crossbow when overheated.", 31)]
MachinistSpreadShotFeature = 1L << 24,
@ -112,10 +118,10 @@ namespace XIVLauncher.Dalamud
[CustomComboInfo("Brand of Purgatory Combo", "Replaces Fountain of Fire with Brand of Purgatory when under the affect of Hellish Conduit.", 27)]
SummonerBoPCombo = 1L << 38,
[CustomComboInfo("ED Fester", "Change Energy Drain into Fester while you have Aetherflow stacks.", 27)]
[CustomComboInfo("ED Fester", "Change Fester into Energy Drain when out of Aetherflow stacks.", 27)]
SummonerEDFesterCombo = 1L << 39,
[CustomComboInfo("ES Painflare", "Change Energy Siphon into Painflare while you have Aetherflow stacks.", 27)]
[CustomComboInfo("ES Painflare", "Change Painflare into Energy Syphon when out of Aetherflow stacks.", 27)]
SummonerESPainflareCombo = 1L << 40,
[CustomComboInfo("DWT", "DWT.", 27)]

View file

@ -107,7 +107,17 @@ namespace Dalamud.Game.Internal.Gui {
var level = Marshal.ReadByte(this.playerLevel);
// DRAGOON
// TODO: Jump/High Jump into Mirage Dive
// Change Jump/High Jump into Mirage Dive when Dive Ready
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonJumpFeature)) {
if(actionID == 92) {
if (SearchBuffArray(1243)) {
return 7399;
}
if (level >= 74) return 16478;
return 92;
}
}
// Replace Coerthan Torment with Coerthan Torment combo chain
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonCoerthanTormentCombo)) {
@ -345,6 +355,14 @@ namespace Dalamud.Game.Internal.Gui {
}
}
//Replace Dream Within a Dream with Assassinate when Assassinate Ready
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.NinjaAssassinateFeature)) {
if(actionID == 3566) {
if (SearchBuffArray(1955)) return 2246;
return 3566;
}
}
// GUNBREAKER
// Replace Solid Barrel with Solid Barrel combo
@ -358,10 +376,10 @@ namespace Dalamud.Game.Internal.Gui {
}
}
// Replace Gnashing Fang with Gnashing Fang combo
// Replace Wicked Talon with Gnashing Fang combo
// TODO: Potentially add Contuation moves as well?
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.GunbreakerGnashingFangCombo)) {
if (actionID == 16146) {
if (actionID == 16150) {
byte ammoComboState = this.dalamud.ClientState.JobGauges.Get<GNBGauge>().AmmoComboStepNumber;
if (ammoComboState == 1) return 16147;
if (ammoComboState == 2) return 16150;
@ -384,8 +402,8 @@ namespace Dalamud.Game.Internal.Gui {
// Replace Heated Clean Shot with Heated Clean Shot combo
// Or with Heat Blast when overheated.
// For some reason the shots use their unheated IDs as combo moves
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistHeatedClanShotFeature)) {
if (actionID == 7413) {
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistMainCombo)) {
if (actionID == 2866) {
MCHGauge gauge = this.dalamud.ClientState.JobGauges.Get<MCHGauge>();
// End overheat slightly early to prevent eager button mashing clipping your gcd with a fake 6th HB.
if (gauge.IsOverheated() && level >= 35 && gauge.OverheatTimeRemaining > 30) return 7410;
@ -399,7 +417,8 @@ namespace Dalamud.Game.Internal.Gui {
if (level >= 26) return 2873;
}
}
return 7411;
if (level >= 54) return 7411;
return 2866;
}
}
@ -524,20 +543,21 @@ namespace Dalamud.Game.Internal.Gui {
}
}
// Change Energy Drain into Fester
// Change Fester into Energy Drain
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerEDFesterCombo)) {
if (actionID == 16508) {
if (this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
return 181;
return 16508;
if (actionID == 181) {
if (!this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
return 16508;
return 181;
}
}
//Change Energy Siphon into Painflare
//Change Painflare into Energy Syphon
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerESPainflareCombo)) {
if (actionID == 16510) {
if (this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
if (level >= 52) return 3578;
if (actionID == 3578) {
if (!this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
return 16510;
if (level >= 52) return 3578;
return 16510;
}
}
@ -879,7 +899,7 @@ namespace Dalamud.Game.Internal.Gui {
CustomIDs.Add(2255);
CustomIDs.Add(16488);
CustomIDs.Add(16145);
CustomIDs.Add(16146);
CustomIDs.Add(16150);
CustomIDs.Add(16149);
CustomIDs.Add(7413);
CustomIDs.Add(2870);
@ -889,8 +909,8 @@ namespace Dalamud.Game.Internal.Gui {
CustomIDs.Add(3582);
CustomIDs.Add(3581);
CustomIDs.Add(163);
CustomIDs.Add(16508);
CustomIDs.Add(16510);
CustomIDs.Add(181);
CustomIDs.Add(3578);
CustomIDs.Add(16543);
CustomIDs.Add(167);
CustomIDs.Add(15994);
@ -904,6 +924,9 @@ namespace Dalamud.Game.Internal.Gui {
CustomIDs.Add(16525);
CustomIDs.Add(16524);
CustomIDs.Add(7516);
CustomIDs.Add(3566);
CustomIDs.Add(92);
CustomIDs.Add(2866);
VanillaIDs.Add(0x3e75);
VanillaIDs.Add(0x3e76);
VanillaIDs.Add(0x3e77);
@ -1061,7 +1084,6 @@ namespace Dalamud.Game.Internal.Gui {
VanillaIDs.Add(0x8d4);
VanillaIDs.Add(0x8d5);
VanillaIDs.Add(0x8d7);
VanillaIDs.Add(0xb32);
VanillaIDs.Add(0xb34);
VanillaIDs.Add(0xb38);
VanillaIDs.Add(0xb39);
@ -1072,7 +1094,6 @@ namespace Dalamud.Game.Internal.Gui {
VanillaIDs.Add(0x31);
VanillaIDs.Add(0x33);
VanillaIDs.Add(0x4b);
VanillaIDs.Add(0x5c);
VanillaIDs.Add(0x62);
VanillaIDs.Add(0x64);
VanillaIDs.Add(0x71);