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https://github.com/goatcorp/Dalamud.git
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Add some icon swaps, standardize others.
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parent
f31ee90b66
commit
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2 changed files with 53 additions and 26 deletions
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@ -7,13 +7,16 @@ using System.Threading.Tasks;
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namespace XIVLauncher.Dalamud
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{
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//CURRENT HIGHEST FLAG IS 44
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//CURRENT HIGHEST FLAG IS 45
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[Flags]
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public enum CustomComboPreset : long
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{
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None = 0,
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// DRAGOON
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[CustomComboInfo("Jump + Mirage Dive", "Replace Jump with Mirage Dive when Dive Ready", 22)]
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DragoonJumpFeature = 1L << 44,
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[CustomComboInfo("Coerthan Torment Combo", "Replace Coerthan Torment with its combo chain", 22)]
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DragoonCoerthanTormentCombo = 1L << 0,
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@ -77,19 +80,22 @@ namespace XIVLauncher.Dalamud
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[CustomComboInfo("Hakke Mujinsatsu Combo", "Replace Hakke Mujinsatsu with its combo chain", 30)]
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NinjaHakkeMujinsatsuCombo = 1L << 19,
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[CustomComboInfo("Dream to Assassinate", "Replace Dream Within a Dream with Assassinate when Assassinate Ready", 30)]
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NinjaAssassinateFeature = 1L << 45,
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// GUNBREAKER
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[CustomComboInfo("Solid Barrel Combo", "Replace Solid Barrel with its combo chain", 37)]
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GunbreakerSolidBarrelCombo = 1L << 20,
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[CustomComboInfo("Gnashing Fang Combo", "Replace Gnashing Fang with its combo chain", 37)]
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[CustomComboInfo("Gnashing Fang Combo", "Replace Wicked Talon with its combo chain", 37)]
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GunbreakerGnashingFangCombo = 1L << 21,
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[CustomComboInfo("Demon Slaughter Combo", "Replace Demon Slaughter with its combo chain", 37)]
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GunbreakerDemonSlaughterCombo = 1L << 22,
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// MACHINIST
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[CustomComboInfo("Heated Clan Shot Combo/Heat", "Replace Heated Clan Shot with its combo chain or with Heat Blast when overheated.", 31)]
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MachinistHeatedClanShotFeature = 1L << 23,
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[CustomComboInfo("(Heated) Shot Combo", "Replace UNHEATED Split shot with its combo chain or with Heat Blast when overheated.", 31)]
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MachinistMainCombo = 1L << 23,
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[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Auto Crossbow when overheated.", 31)]
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MachinistSpreadShotFeature = 1L << 24,
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@ -112,10 +118,10 @@ namespace XIVLauncher.Dalamud
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[CustomComboInfo("Brand of Purgatory Combo", "Replaces Fountain of Fire with Brand of Purgatory when under the affect of Hellish Conduit.", 27)]
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SummonerBoPCombo = 1L << 38,
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[CustomComboInfo("ED Fester", "Change Energy Drain into Fester while you have Aetherflow stacks.", 27)]
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[CustomComboInfo("ED Fester", "Change Fester into Energy Drain when out of Aetherflow stacks.", 27)]
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SummonerEDFesterCombo = 1L << 39,
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[CustomComboInfo("ES Painflare", "Change Energy Siphon into Painflare while you have Aetherflow stacks.", 27)]
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[CustomComboInfo("ES Painflare", "Change Painflare into Energy Syphon when out of Aetherflow stacks.", 27)]
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SummonerESPainflareCombo = 1L << 40,
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[CustomComboInfo("DWT", "DWT.", 27)]
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@ -107,7 +107,17 @@ namespace Dalamud.Game.Internal.Gui {
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var level = Marshal.ReadByte(this.playerLevel);
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// DRAGOON
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// TODO: Jump/High Jump into Mirage Dive
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// Change Jump/High Jump into Mirage Dive when Dive Ready
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonJumpFeature)) {
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if(actionID == 92) {
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if (SearchBuffArray(1243)) {
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return 7399;
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}
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if (level >= 74) return 16478;
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return 92;
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}
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}
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// Replace Coerthan Torment with Coerthan Torment combo chain
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonCoerthanTormentCombo)) {
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@ -345,6 +355,14 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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//Replace Dream Within a Dream with Assassinate when Assassinate Ready
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.NinjaAssassinateFeature)) {
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if(actionID == 3566) {
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if (SearchBuffArray(1955)) return 2246;
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return 3566;
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}
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}
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// GUNBREAKER
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// Replace Solid Barrel with Solid Barrel combo
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@ -358,10 +376,10 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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// Replace Gnashing Fang with Gnashing Fang combo
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// Replace Wicked Talon with Gnashing Fang combo
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// TODO: Potentially add Contuation moves as well?
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.GunbreakerGnashingFangCombo)) {
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if (actionID == 16146) {
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if (actionID == 16150) {
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byte ammoComboState = this.dalamud.ClientState.JobGauges.Get<GNBGauge>().AmmoComboStepNumber;
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if (ammoComboState == 1) return 16147;
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if (ammoComboState == 2) return 16150;
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@ -384,8 +402,8 @@ namespace Dalamud.Game.Internal.Gui {
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// Replace Heated Clean Shot with Heated Clean Shot combo
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// Or with Heat Blast when overheated.
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// For some reason the shots use their unheated IDs as combo moves
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistHeatedClanShotFeature)) {
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if (actionID == 7413) {
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistMainCombo)) {
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if (actionID == 2866) {
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MCHGauge gauge = this.dalamud.ClientState.JobGauges.Get<MCHGauge>();
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// End overheat slightly early to prevent eager button mashing clipping your gcd with a fake 6th HB.
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if (gauge.IsOverheated() && level >= 35 && gauge.OverheatTimeRemaining > 30) return 7410;
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@ -399,7 +417,8 @@ namespace Dalamud.Game.Internal.Gui {
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if (level >= 26) return 2873;
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}
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}
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return 7411;
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if (level >= 54) return 7411;
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return 2866;
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}
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}
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@ -524,20 +543,21 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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// Change Energy Drain into Fester
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// Change Fester into Energy Drain
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerEDFesterCombo)) {
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if (actionID == 16508) {
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if (this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
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return 181;
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return 16508;
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if (actionID == 181) {
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if (!this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
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return 16508;
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return 181;
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}
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}
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//Change Energy Siphon into Painflare
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//Change Painflare into Energy Syphon
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerESPainflareCombo)) {
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if (actionID == 16510) {
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if (this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
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if (level >= 52) return 3578;
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if (actionID == 3578) {
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if (!this.dalamud.ClientState.JobGauges.Get<SMNGauge>().HasAetherflowStacks())
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return 16510;
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if (level >= 52) return 3578;
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return 16510;
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}
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}
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@ -879,7 +899,7 @@ namespace Dalamud.Game.Internal.Gui {
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CustomIDs.Add(2255);
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CustomIDs.Add(16488);
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CustomIDs.Add(16145);
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CustomIDs.Add(16146);
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CustomIDs.Add(16150);
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CustomIDs.Add(16149);
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CustomIDs.Add(7413);
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CustomIDs.Add(2870);
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@ -889,8 +909,8 @@ namespace Dalamud.Game.Internal.Gui {
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CustomIDs.Add(3582);
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CustomIDs.Add(3581);
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CustomIDs.Add(163);
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CustomIDs.Add(16508);
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CustomIDs.Add(16510);
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CustomIDs.Add(181);
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CustomIDs.Add(3578);
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CustomIDs.Add(16543);
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CustomIDs.Add(167);
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CustomIDs.Add(15994);
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@ -904,6 +924,9 @@ namespace Dalamud.Game.Internal.Gui {
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CustomIDs.Add(16525);
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CustomIDs.Add(16524);
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CustomIDs.Add(7516);
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CustomIDs.Add(3566);
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CustomIDs.Add(92);
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CustomIDs.Add(2866);
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VanillaIDs.Add(0x3e75);
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VanillaIDs.Add(0x3e76);
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VanillaIDs.Add(0x3e77);
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@ -1061,7 +1084,6 @@ namespace Dalamud.Game.Internal.Gui {
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VanillaIDs.Add(0x8d4);
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VanillaIDs.Add(0x8d5);
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VanillaIDs.Add(0x8d7);
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VanillaIDs.Add(0xb32);
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VanillaIDs.Add(0xb34);
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VanillaIDs.Add(0xb38);
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VanillaIDs.Add(0xb39);
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@ -1072,7 +1094,6 @@ namespace Dalamud.Game.Internal.Gui {
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VanillaIDs.Add(0x31);
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VanillaIDs.Add(0x33);
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VanillaIDs.Add(0x4b);
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VanillaIDs.Add(0x5c);
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VanillaIDs.Add(0x62);
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VanillaIDs.Add(0x64);
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VanillaIDs.Add(0x71);
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