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fix: actor table offsets
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parent
2d8510c01a
commit
5b77aa87b0
3 changed files with 21 additions and 20 deletions
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@ -93,11 +93,12 @@ namespace Dalamud.Game.ClientState.Actors {
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ObjectKind.Player => new PlayerCharacter(offset, actorStruct, this.dalamud),
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ObjectKind.BattleNpc => new BattleNpc(offset, actorStruct, this.dalamud),
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ObjectKind.EventObj => new EventObj(offset, actorStruct, this.dalamud),
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_ => new Actor(offset, actorStruct, this.dalamud)
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ObjectKind.Companion => new Npc(offset, actorStruct, this.dalamud),
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_ => new Actor(offset, actorStruct, this.dalamud)
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};
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}
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catch (Exception e) {
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Log.Information($"{e}");
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Log.Error(e, "Could not read actor from memory.");
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return null;
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}
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}
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@ -11,7 +11,7 @@ namespace Dalamud.Game.ClientState.Actors.Types.NonPlayer {
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/// <param name="actorStruct">The memory representation of the base actor.</param>
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/// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
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/// <param name="address">The address of this actor in memory.</param>
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protected Npc(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(address, actorStruct, dalamud) { }
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public Npc(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(address, actorStruct, dalamud) { }
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/// <summary>
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/// The data ID of the NPC linking to their respective game data.
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@ -30,27 +30,27 @@ namespace Dalamud.Game.ClientState.Structs
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// public const int ??? = 464; // 0x01D0 TargetType
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// public const int ??? = 480; // 0x01E0 EntityCount
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// public const int ??? = 488; // 0x01E8 GatheringStatus
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public const int PlayerCharacterTargetActorId = 496; // 0x01F0 TargetID
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public const int PlayerCharacterTargetActorId = 560; // 0x01F0 TargetID
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// public const int ??? = 5297; // 0x14B1 Status
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public const int Customize = 6072; // 0x17B8
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public const int CompanyTag = 6096; // 0x17D0
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public const int BattleNpcTargetActorId = 6136; // 0x17F8 ClaimedByID
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public const int NameId = 6248; // 0x1868 ModelID
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public const int CurrentWorld = 6276; // 0x1884
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public const int HomeWorld = 6278; // 0x1886
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public const int CurrentHp = 6296; // 0x1898 HPCurrent
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public const int MaxHp = 6300; // 0x189C HPMax
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public const int CurrentMp = 6304; // 0x18A0 MPCurrent
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public const int MaxMp = 6308; // 0x18A4 MPMax
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public const int CurrentGp = 6314; // 0x18AA GPCurrent
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public const int MaxGp = 6316; // 0x18AC GPMax
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public const int CurrentCp = 6318; // 0x18AE CPCurrent
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public const int MaxCp = 6320; // 0x18B0 CPMax
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public const int Customize = 6264; // 0x17B8
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public const int CompanyTag = 1892; // 0x17D0
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public const int BattleNpcTargetActorId = 6328; // 0x17F8 ClaimedByID
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public const int NameId = 6432; // 0x1868 ModelID
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public const int CurrentWorld = 6460; // 0x1884
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public const int HomeWorld = 6462; // 0x1886
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public const int CurrentHp = 452; // 0x1898 HPCurrent
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public const int MaxHp = 456; // 0x189C HPMax
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public const int CurrentMp = 460; // 0x18A0 MPCurrent
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public const int MaxMp = 464; // 0x18A4 MPMax
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public const int CurrentGp = 468; // 0x18AA GPCurrent
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public const int MaxGp = 472; // 0x18AC GPMax
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public const int CurrentCp = 476; // 0x18AE CPCurrent
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public const int MaxCp = 480; // 0x18B0 CPMax
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// public const int ??? = 6326; // 0x18B6 Title
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// public const int ??? = 6354; // 0x18D2 Icon
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// public const int ??? = 6356; // 0x18D4 ActionStatus
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public const int ClassJob = 6362; // 0x18DA Job
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public const int Level = 6364; // 0x18DC Level
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public const int ClassJob = 482; // 0x18DA Job
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public const int Level = 483; // 0x18DC Level
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// public const int ??? = 6367; // 0x18DF GrandCompany
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// public const int ??? = 6367; // 0x18DF GrandCompanyRank
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// public const int ??? = 6371; // 0x18E3 DifficultyRank
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