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fix: actor table offsets
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3 changed files with 21 additions and 20 deletions
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@ -30,27 +30,27 @@ namespace Dalamud.Game.ClientState.Structs
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// public const int ??? = 464; // 0x01D0 TargetType
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// public const int ??? = 480; // 0x01E0 EntityCount
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// public const int ??? = 488; // 0x01E8 GatheringStatus
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public const int PlayerCharacterTargetActorId = 496; // 0x01F0 TargetID
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public const int PlayerCharacterTargetActorId = 560; // 0x01F0 TargetID
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// public const int ??? = 5297; // 0x14B1 Status
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public const int Customize = 6072; // 0x17B8
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public const int CompanyTag = 6096; // 0x17D0
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public const int BattleNpcTargetActorId = 6136; // 0x17F8 ClaimedByID
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public const int NameId = 6248; // 0x1868 ModelID
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public const int CurrentWorld = 6276; // 0x1884
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public const int HomeWorld = 6278; // 0x1886
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public const int CurrentHp = 6296; // 0x1898 HPCurrent
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public const int MaxHp = 6300; // 0x189C HPMax
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public const int CurrentMp = 6304; // 0x18A0 MPCurrent
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public const int MaxMp = 6308; // 0x18A4 MPMax
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public const int CurrentGp = 6314; // 0x18AA GPCurrent
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public const int MaxGp = 6316; // 0x18AC GPMax
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public const int CurrentCp = 6318; // 0x18AE CPCurrent
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public const int MaxCp = 6320; // 0x18B0 CPMax
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public const int Customize = 6264; // 0x17B8
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public const int CompanyTag = 1892; // 0x17D0
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public const int BattleNpcTargetActorId = 6328; // 0x17F8 ClaimedByID
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public const int NameId = 6432; // 0x1868 ModelID
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public const int CurrentWorld = 6460; // 0x1884
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public const int HomeWorld = 6462; // 0x1886
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public const int CurrentHp = 452; // 0x1898 HPCurrent
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public const int MaxHp = 456; // 0x189C HPMax
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public const int CurrentMp = 460; // 0x18A0 MPCurrent
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public const int MaxMp = 464; // 0x18A4 MPMax
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public const int CurrentGp = 468; // 0x18AA GPCurrent
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public const int MaxGp = 472; // 0x18AC GPMax
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public const int CurrentCp = 476; // 0x18AE CPCurrent
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public const int MaxCp = 480; // 0x18B0 CPMax
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// public const int ??? = 6326; // 0x18B6 Title
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// public const int ??? = 6354; // 0x18D2 Icon
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// public const int ??? = 6356; // 0x18D4 ActionStatus
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public const int ClassJob = 6362; // 0x18DA Job
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public const int Level = 6364; // 0x18DC Level
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public const int ClassJob = 482; // 0x18DA Job
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public const int Level = 483; // 0x18DC Level
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// public const int ??? = 6367; // 0x18DF GrandCompany
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// public const int ??? = 6367; // 0x18DF GrandCompanyRank
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// public const int ??? = 6371; // 0x18E3 DifficultyRank
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