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fix: don't actually call OnChatMessage when isHandled from OnCheckMessageHandled
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1 changed files with 4 additions and 2 deletions
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@ -129,8 +129,10 @@ namespace Dalamud.Game.Internal.Gui {
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var isHandled = false;
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var isHandled = false;
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OnCheckMessageHandled?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled);
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OnCheckMessageHandled?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled);
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OnChatMessage?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled);
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if (!isHandled) {
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OnChatMessageRaw?.Invoke(chattype, senderid, ref sender, ref message, ref isHandled);
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OnChatMessage?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled);
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OnChatMessageRaw?.Invoke(chattype, senderid, ref sender, ref message, ref isHandled);
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}
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var newEdited = parsedMessage.Encode();
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var newEdited = parsedMessage.Encode();
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