diff --git a/Dalamud/Dalamud.cs b/Dalamud/Dalamud.cs
index bae06a2f9..330770064 100644
--- a/Dalamud/Dalamud.cs
+++ b/Dalamud/Dalamud.cs
@@ -178,11 +178,6 @@ namespace Dalamud
///
internal DirectoryInfo AssetDirectory => new DirectoryInfo(this.StartInfo.AssetDirectory);
- ///
- /// Gets April Fools system.
- ///
- internal Fools2021 Fools { get; private set; }
-
///
/// Start and initialize Dalamud subsystems.
///
@@ -260,13 +255,6 @@ namespace Dalamud
}
}
- var time = DateTime.Now;
- if (time.Day == 1 && time.Month == 4 && time.Year == 2021)
- {
- this.Fools = new Fools2021(this);
- this.InterfaceManager.OnDraw += this.Fools.Draw;
- }
-
this.Data = new DataManager(this.StartInfo.Language);
try
{
@@ -369,8 +357,6 @@ namespace Dalamud
{
try
{
- this.Fools?.Dispose();
-
// this must be done before unloading plugins, or it can cause a race condition
// due to rendering happening on another thread, where a plugin might receive
// a render call after it has been disposed, which can crash if it attempts to
diff --git a/Dalamud/DalamudCommands.cs b/Dalamud/DalamudCommands.cs
index e8d36dffa..f5004deb7 100644
--- a/Dalamud/DalamudCommands.cs
+++ b/Dalamud/DalamudCommands.cs
@@ -115,13 +115,6 @@ namespace Dalamud
HelpMessage = "ImGui DEBUG",
ShowInHelp = false,
});
-
- // Only april fools 2021
- this.dalamud.CommandManager.AddHandler("/dontfoolme", new CommandInfo(this.OnDisableAprilFools2021Command)
- {
- HelpMessage = "Disable April Fools 2021",
- ShowInHelp = true,
- });
}
private void OnUnloadCommand(string command, string arguments)
@@ -294,11 +287,5 @@ namespace Dalamud
{
this.dalamud.DalamudUi.OpenSettings();
}
-
- private void OnDisableAprilFools2021Command(string command, string arguments)
- {
- if (this.dalamud.Fools != null)
- this.dalamud.Fools.IsEnabled = false;
- }
}
}
diff --git a/Dalamud/Fools2021.cs b/Dalamud/Fools2021.cs
deleted file mode 100644
index 08d86cfca..000000000
--- a/Dalamud/Fools2021.cs
+++ /dev/null
@@ -1,644 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Data.SqlTypes;
-using System.Diagnostics;
-using System.IO;
-using System.Linq;
-using System.Media;
-using System.Numerics;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms.VisualStyles;
-using Dalamud.Interface;
-using ImGuiNET;
-using ImGuiScene;
-using Serilog;
-
-namespace Dalamud
-{
- internal class Fools2021 : IDisposable
- {
- private readonly Dalamud dalamud;
-
- private TextureWrap welcomeTex;
- private const float WelcomeTexScale = 1f;
- private const float TippyScale = 1;
-
- private TextureWrap bubbleTex;
- private const float BubbleScale = 1;
-
- private long frames = 0;
-
- private readonly Stopwatch tippyFrameTimer = new Stopwatch();
- private readonly Stopwatch tippyLogicTimer = new Stopwatch();
-
- public bool IsEnabled = false;
-
- public Fools2021(Dalamud dalamud)
- {
- this.dalamud = dalamud;
-
- this.dalamud.ClientState.OnLogin += (sender, args) => {
- this.isTippyDrawing = true;
- this.IsEnabled = true;
- this.tippyLogicTimer.Restart();
- };
- this.dalamud.ClientState.OnLogout += (sender, args) => {
- this.isTippyDrawing = false;
- this.frames = 0;
- this.IsEnabled = false;
-
- this.tippyText = string.Empty;
- this.tippyState = TippyState.BeforeIntro;
- this.showTippyButton = false;
- };
-
- this.welcomeTex = this.dalamud.InterfaceManager.LoadImage(
- Path.Combine(dalamud.StartInfo.AssetDirectory, "UIRes", "welcome.png"));
- this.tippySpriteSheet = this.dalamud.InterfaceManager.LoadImage(
- Path.Combine(dalamud.StartInfo.AssetDirectory, "UIRes", "map.png"));
- this.bubbleTex = this.dalamud.InterfaceManager.LoadImage(
- Path.Combine(dalamud.StartInfo.AssetDirectory, "UIRes", "bubble.png"));
-
- this.tippyFrameTimer.Start();
- }
-
- public void Draw()
- {
- if (!IsEnabled)
- return;
-
- try {
- /*
- if (this.frames < 1900) {
-
- var windowSize = new Vector2(this.welcomeTex.Width, this.welcomeTex.Height) *
- ImGui.GetIO().FontGlobalScale *
- WelcomeTexScale;
- ImGui.SetNextWindowSize(windowSize, ImGuiCond.Always);
-
- var screenSize = ImGui.GetIO().DisplaySize;
- ImGui.SetNextWindowPos(new Vector2((screenSize.X / 2) - windowSize.X / 2, (screenSize.Y / 2) - windowSize.Y / 2), ImGuiCond.Always);
-
- ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0f, 0f));
- ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0f);
-
- ImGui.Begin("Please wait...",
- ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar |
- ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoCollapse |
- ImGuiWindowFlags.NoTitleBar);
-
- ImGui.Image(this.welcomeTex.ImGuiHandle,
- new Vector2(this.welcomeTex.Width, this.welcomeTex.Height) *
- ImGui.GetIO().FontGlobalScale * WelcomeTexScale);
-
- ImGui.End();
-
- ImGui.PopStyleVar(2);
- }
- */
-
- this.frames++;
-
- if (this.isTippyDrawing)
- DrawTippy();
- } catch (Exception ex) {
- Log.Error(ex, "Fools exception OnDraw caught");
- }
-
-#if DEBUG
- ImGui.Begin("Tippy AI debug");
-
- ImGui.Text("State: " + this.tippyState);
-
- foreach (var tippyAnimData in this.tippyAnimDatas)
- {
- if (ImGui.Button(tippyAnimData.Key.ToString()))
- SetTippyAnim(tippyAnimData.Key, true);
- }
-
- ImGui.InputTextMultiline("Text Override", ref this.tippyText, 200, new Vector2(300, 120));
- ImGui.Checkbox("Show button", ref this.showTippyButton);
- ImGui.Checkbox("IsTippyDrawing", ref this.isTippyDrawing);
-
- if (ImGui.Button("Play intro")) {
- this.isTippyDrawing = true;
-
- this.tippyText = string.Empty;
- this.tippyState = TippyState.BeforeIntro;
- this.showTippyButton = false;
-
- this.tippyLogicTimer.Restart();
- }
-
- if (ImGui.Button("SetNewTip"))
- SetNewTip();
-
- foreach (var lastGeneralTip in this.lastGeneralTips) {
- ImGui.Text(lastGeneralTip);
- }
-
- ImGui.End();
-#endif
-
-
- }
-
- private bool isTippyDrawing = false;
-
- private enum TippyState
- {
- BeforeIntro,
- Intro,
- Tips,
- Timeout,
- Parse
- }
-
- private TippyState tippyState = TippyState.BeforeIntro;
-
- private enum TippyAnimState
- {
- Idle,
- GetAttention,
- Banger,
- Sending,
- Reading,
- GetAttention2,
- PointLeft,
- WritingDown,
- CheckingYouOut
- }
-
- private static readonly string[] GeneralTips = new[] {
- "Vuln stacks really don't affect damage \nyou receive by that much, so ignore\nany healer that complains about you\nnot doing mechanics correctly.",
- "Wiping the party is an excellent\nmethod to clear away bad status\neffects, including death.",
- "Players in your party do not pay \nyour sub.\n\nPlay the game however you like and\nreport harassment.",
- "In a big pull, always use the ability with\nthe highest potency number on your bar.",
- "Make sure to avoid the stack marker\nso that your healers have less people\nto heal during raids!",
- "Put macro'd dialogue on all of your\nattacks as a tank to also gain enmity\nfrom your party members.",
- "Make sure to save your LB until the\nboss is at 1 pct.\n\nThis will lead to the greatest effect.",
- "If you want to leave your party quickly\nand blame disconnect, just change\nyour PC time!",
- "Also try the OwO plugin!",
- "I will never leave you!",
- "You cannot hide any longer.",
- "Powered by XIVLauncher!",
- "When playing Hunter, specialize your\npet into taunting to help out your tank!",
- "It doesn't matter if you play BRD or MCH, \nit comes down to personal choice!",
- "Much like doing a \"brake check\" on the\nroad, you can do a \"heal check\"\nin-game! \n\nJust pop Superbolide at a random time,\npreferably about five seconds before \nraidwide damage.",
- "This text is powered by duck energy!"
- };
-
- private static readonly string Intro =
- "Hi, I'm Tippy!\n\nI'm your new friend and assistant.\n\nI will help you get better at FFXIV!";
- private static readonly string GoodSong = "Man, this song is great!";
-
- private static readonly string[] PldTips = new[] {
- "Just don't.",
- "Always save your cooldowns for boss\nfights.",
- "Piety matters as much as tenacity.",
- "Meld piety to maximize your DPS."
- };
-
- private static readonly string[] AstTips = new[] {
- "Always use Benediction on cooldown\nto maximize healing power!",
- "Remember, Rescue works over gaps\nin the floor.\n\nUse it to save fellow players."
- };
-
- private static readonly string[] MnkTips = new[] {
- "Always use Six-Sided Star on CD.\n\nIt's your highest potency ability.",
- "Use Fists of Fire Earth to mitigate big\ndamage during fights.\n\nYour healers will thank you.",
-
- };
-
- private static readonly string[] DrgTips = new[] {
- "Always make sure to use Mirage Dive\ndirectly after Jump so you don't forget\nto use it."
- };
-
- private static readonly string[] NinTips = new[] {
- "A ninja always appears raiton time!",
- "Tiger Palm is your most important GCD\nfor Brew and Chi generation.\n\nMake sure to cast it in favor of other\nenergy-spending abilities!"
- };
-
- private static readonly string[] SamTips = new[] {
- "Increase Midare damage by shouting\n\"BANKAI\" in chat.\n\nThis can be accomplished through the\nuse of macros.\n"
- };
-
- private static readonly string[] DncTips = new[] {
- "Only give Dance Partner to people\nafter they used a dance emote."
- };
-
- private static readonly string[] BlmTips = new[] {
- "Tired of casting fire so much?\n\nTry out using only ice spells for a\nchange of pace!"
- };
-
- private static readonly string[] SmnTips = new[] {
- "Titan-Egi can maximize your DPS by\nshielding you from interrupting\ndamage!"
- };
-
- private static readonly string[] BluTips = new[] {
- "Did you know that Blue Mage is\nthrowaway content?"
- };
-
- private static readonly string[] WhmTips = new[] {
- "Always use Benediction on cooldown\nto maximize healing power!",
- "Fluid Aura is a DPS gain!",
- "Always use Cure immediately so you\ncan get Freecure procs!",
- "Cure 1 is more mana-efficient than\nCure 2, so use that instead of Glare!",
- "Remember, Rescue works over gaps\nin the floor.\n\nUse it to save fellow players."
- };
-
- private static readonly string[] SchTips = new[] {
- "Attach Eos to the BRD so they receive\nhealing when at max range.",
- "Swiftcast Succor before raidwide for\nheals and shield mitigation, allowing\nyou to weave in an oGCD!",
- "Remember, Rescue works over gaps\nin the floor.\n\nUse it to save fellow players."
- };
-
- private static readonly string[] BrdTips = new[] {
- "Use TBN on your co-DRK so they don't\nhave to!",
- "Always save your cooldowns for boss\nfights.",
- "Piety matters as much as tenacity."
- };
-
- private static readonly string[] WarTips = new[] {
- "Infuriate before Inner Release to\nguarantee a Direct Hit Critical Inner\nChaos.",
- "Apply Nascent Flash to yourself to gain\nNascent Glint for 10% damage \nmitigation.",
- "Always save your cooldowns for boss\nfights.",
- "Piety matters as much as tenacity."
- };
-
- private static readonly string[] GunTips = new[] {
- "Much like doing a \"brake check\" on the\nroad, you can do a \"heal check\"\nin-game! \n\nJust pop Superbolide at a random time,\npreferably about five seconds before \nraidwide damage.",
- };
-
- private static Dictionary jobTipDict = new Dictionary() {
- { 1, PldTips },
- { 2, MnkTips },
- { 3, WarTips },
- { 4, DrgTips },
- { 5, BrdTips },
- { 6, WhmTips },
- { 7, BlmTips },
-
- { 19, PldTips },
- { 20, MnkTips },
- { 21, WarTips },
- { 22, DrgTips },
- { 23, BrdTips },
- { 24, WhmTips },
- { 25, BlmTips },
- { 26, SchTips.Concat(SmnTips).ToArray() },
- { 27, SmnTips },
- { 28, SchTips },
- { 29, NinTips },
- { 30, NinTips },
- { 31, BrdTips },
-
- { 33, AstTips },
- { 34, SamTips },
-
- { 36, BluTips },
- { 37, GunTips },
- { 38, DncTips }
- };
-
- private string tippyText = string.Empty;
- private bool showTippyButton = false;
-
- private SoundPlayer sounds = new SoundPlayer();
-
- private Random rand = new Random();
-
- private void PlayTada() {
- this.sounds.SoundLocation = Path.Combine(dalamud.StartInfo.AssetDirectory, "UIRes", "tada.wav");
- this.sounds.Play();
- }
-
- private void PlayChord()
- {
- this.sounds.SoundLocation = Path.Combine(dalamud.StartInfo.AssetDirectory, "UIRes", "chord.wav");
- this.sounds.Play();
- }
-
- private void DrawTippy()
- {
- if (this.tippyState == TippyState.BeforeIntro && this.tippyLogicTimer.ElapsedMilliseconds > 8000) {
- PlayTada();
- SetTippyAnim(TippyAnimState.GetAttention, true);
- this.tippyText = Intro;
- this.showTippyButton = true;
- this.tippyState = TippyState.Intro;
- } else if (this.tippyState == TippyState.BeforeIntro) {
- return;
- }
-
- switch (tippyState) {
- case TippyState.Tips:
- if (this.tippyLogicTimer.ElapsedMilliseconds > 600000 && string.IsNullOrEmpty(this.tippyText)) // New tip every 10 minutes
- SetNewTip();
- break;
- case TippyState.Timeout:
- if (this.tippyLogicTimer.ElapsedMilliseconds > 60000) {
- SetTippyAnim(TippyAnimState.Idle, true);
- this.tippyText = string.Empty;
- this.showTippyButton = false;
-
- this.tippyLogicTimer.Restart();
- this.tippyState = TippyState.Tips;
- }
- break;
- }
-
- var displaySize = ImGui.GetIO().DisplaySize;
-
- var tippyPos = new Vector2(displaySize.X - 400, displaySize.Y - 350);
-
- ImGui.SetNextWindowPos(tippyPos, ImGuiCond.Always);
- ImGui.SetNextWindowSize(new Vector2(500, 500), ImGuiCond.Always);
-
- ImGui.PushStyleColor(ImGuiCol.WindowBg, new Vector4(0, 0, 0, 0));
-
- ImGui.Begin("###TippyWindow", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoMouseInputs | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoBringToFrontOnFocus);
-
- ImGui.PushFont(InterfaceManager.FoolsFont);
-
- if (!string.IsNullOrEmpty(this.tippyText))
- {
- DrawTextBox(this.tippyText);
- }
-
- ImGui.SameLine();
-
- ImGui.SetCursorPosX(230);
- ImGui.SetCursorPosY(18 + 55);
-
- DrawTippyAnim();
-
- ImGui.End();
-
-
-
- ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(0.6f, 0.6f, 0.6f, 1f));
-
- ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0, 0, 0, 1));
-
- if (this.showTippyButton) {
- ImGui.SetNextWindowPos(tippyPos + new Vector2(117, 117), ImGuiCond.Always);
- ImGui.SetNextWindowSize(new Vector2(95, 40), ImGuiCond.Always);
- //ImGui.SetNextWindowFocus();
- ImGui.Begin("###TippyButton", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
-
- if (ImGui.Button("OK!", new Vector2(80, 20)))
- {
- switch (tippyState) {
- case TippyState.Intro:
- this.showTippyButton = false;
- this.tippyText = string.Empty;
- SetTippyAnim(TippyAnimState.Idle, true);
-
- this.tippyState = TippyState.Tips;
- this.tippyLogicTimer.Restart();
- break;
- case TippyState.Tips:
- SetTippyAnim(TippyAnimState.Idle, true);
- this.tippyText = string.Empty;
- this.showTippyButton = false;
-
- this.tippyLogicTimer.Restart();
- break;
-
- case TippyState.Parse:
- Process.Start("https://na.finalfantasyxiv.com/jobguide/pvp/");
-
- this.showTippyButton = false;
- this.tippyText = string.Empty;
- SetTippyAnim(TippyAnimState.Idle, true);
-
- this.tippyState = TippyState.Tips;
- this.tippyLogicTimer.Restart();
- break;
- }
- }
-
- ImGui.End();
- }
-
- ImGui.PopStyleColor();
-
- ImGui.PopFont();
-
- ImGui.PopStyleColor();
-
- ImGui.PopStyleColor();
- }
-
- private void DrawTextBox(string text) {
-
- var beforeBubbleCursor = ImGui.GetCursorPos();
- ImGui.Image(this.bubbleTex.ImGuiHandle, new Vector2(this.bubbleTex.Width, this.bubbleTex.Height) * ImGui.GetIO().FontGlobalScale * BubbleScale);
- var afterBubbleCursor = ImGui.GetCursorPos();
-
- ImGui.SetCursorPos(beforeBubbleCursor + new Vector2(10, 10));
- ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0, 0, 0, 1));
- ImGui.TextUnformatted(text);
- ImGui.PopStyleColor();
-
- ImGui.SetCursorPos(afterBubbleCursor);
- }
-
- private TippyAnimState tippyAnim = TippyAnimState.Idle;
-
- private int startTippyFrame = 0;
- private int endTippyFrame = 0;
- private int FramesInTippyAnimation => this.endTippyFrame - this.startTippyFrame;
-
- private int currentTippyFrame = 0;
- private bool tippyAnimUp = true;
- private bool tippyAnimDone = false;
- private bool tippyLoopAnim = false;
-
- private long currentFrameTime = 0;
- private long minFrameTime = 150;
-
- private readonly int tippySpritesheetW = 27; // amount in row + 1
- private readonly int tippySpritesheetH = 27;
- private readonly Vector2 tippySingleSize = new Vector2(124, 93);
-
- private class TippyAnimData {
- public TippyAnimData(int start, int stop) {
- Start = start;
- Stop = stop;
- }
-
- public int Start { get; set; }
- public int Stop { get; set; }
- }
-
- private readonly Dictionary tippyAnimDatas =
- new Dictionary {
- {TippyAnimState.GetAttention, new TippyAnimData(199, 223)},
- {TippyAnimState.Idle, new TippyAnimData(233, 267)},
- {TippyAnimState.Banger, new TippyAnimData(343, 360)},
- {TippyAnimState.Sending, new TippyAnimData(361, 412)},
- {TippyAnimState.Reading, new TippyAnimData(443, 493)},
- {TippyAnimState.GetAttention2, new TippyAnimData(522, 535)},
- {TippyAnimState.PointLeft, new TippyAnimData(545, 554)},
- {TippyAnimState.WritingDown, new TippyAnimData(555, 624)},
- {TippyAnimState.CheckingYouOut, new TippyAnimData(718, 791)},
- };
-
- private readonly TextureWrap tippySpriteSheet;
-
- private Vector2 GetTippyTexCoords(int spriteIndex) {
- var w = spriteIndex % this.tippySpritesheetW;
- var h = spriteIndex / this.tippySpritesheetH;
-
- return new Vector2(this.tippySingleSize.X * w, this.tippySingleSize.Y * h);
- }
-
- private void SetTippyAnim(TippyAnimState anim, bool loop) {
- var animData = this.tippyAnimDatas[anim];
-
- this.startTippyFrame = animData.Start;
- this.endTippyFrame = animData.Stop;
-
- this.currentTippyFrame = 0;
- this.tippyAnim = anim;
- this.tippyAnimUp = true;
- this.tippyLoopAnim = loop;
- }
-
- private Vector2 ToSpriteSheetScale(Vector2 input) => new Vector2(input.X / this.tippySpriteSheet.Width, input.Y / this.tippySpriteSheet.Height);
-
- private void DrawTippyAnim() {
- var frameCoords = GetTippyTexCoords(this.startTippyFrame + this.currentTippyFrame);
- var botRight = ToSpriteSheetScale(frameCoords + this.tippySingleSize);
-
- if (this.currentTippyFrame > FramesInTippyAnimation - 2) {
- this.tippyAnimDone = true;
- if (!this.tippyLoopAnim)
- return;
- else
- this.tippyAnimUp = false;
- }
-
- if (this.currentTippyFrame == 0) {
- this.tippyAnimUp = true;
- }
-
- ImGui.Image(this.tippySpriteSheet.ImGuiHandle, this.tippySingleSize * ImGui.GetIO().FontGlobalScale * TippyScale, ToSpriteSheetScale(frameCoords), botRight);
-
- this.currentFrameTime += this.tippyFrameTimer.ElapsedMilliseconds;
- this.tippyFrameTimer.Restart();
-
- if (this.currentFrameTime >= this.minFrameTime) {
- if (this.tippyAnimUp)
- this.currentTippyFrame++;
- else
- this.currentTippyFrame--;
-
- this.currentFrameTime -= this.minFrameTime;
-
- if (this.currentFrameTime >= this.minFrameTime)
- this.currentFrameTime = 0;
- }
- }
-
- private Queue lastTips = new Queue();
-
- private string GetGeneralTip()
- {
- var lp = this.dalamud.ClientState.LocalPlayer;
-
- var classJob = 0u;
- if (lp != null)
- classJob = lp.ClassJob.Id;
-
- var tAry = GeneralTips;
-
- if (jobTipDict.TryGetValue(classJob, out var ccTips))
- tAry = tAry.Concat(ccTips).Concat(ccTips).ToArray(); // Concat job tips twice so they have a greater chance of being seen
-
- var index = this.rand.Next(0, tAry.Length);
- var tip = tAry[index];
-
- while (this.lastTips.Any(x => x == tip)) {
- index = this.rand.Next(0, tAry.Length);
- tip = tAry[index];
- }
-
- this.lastTips.Enqueue(tip);
-
- if (this.lastTips.Count > 5)
- this.lastTips.Dequeue();
-
- return tip;
- }
-
- private void SetNewTip()
- {
- var anim = this.rand.Next(0, 3);
- switch (anim) {
- case 0: SetTippyAnim(TippyAnimState.PointLeft, true);
- break;
- case 1: SetTippyAnim(TippyAnimState.GetAttention2, true);
- break;
- case 2: SetTippyAnim(TippyAnimState.GetAttention, true);
- break;
- }
-
- var generalTip = GetGeneralTip();
-
- var choice = this.rand.Next(0, 28);
-
-
- Log.Information($"Choice: {choice}");
-
- if (choice == 1 || choice == 2) {
- this.tippyState = TippyState.Timeout;
- this.tippyText = "Analyzing ERP logs...";
- SetTippyAnim(TippyAnimState.Reading, true);
- this.showTippyButton = false;
-
- this.tippyLogicTimer.Restart();
-
- PlayChord();
- }
- else if (choice == 3 || choice == 5) {
- this.tippyState = TippyState.Timeout;
- this.tippyText = "I'm always watching.";
- SetTippyAnim(TippyAnimState.CheckingYouOut, true);
- this.showTippyButton = false;
-
- this.tippyLogicTimer.Restart();
-
- PlayChord();
- }
- else if (choice == 4 || choice == 6)
- {
- this.tippyState = TippyState.Parse;
- this.tippyText = "It seems like you are parsing grey.\n\nDo you want me to help you play your\njob better?";
- SetTippyAnim(TippyAnimState.Reading, true);
- this.showTippyButton = true;
-
- this.tippyLogicTimer.Restart();
-
- PlayChord();
- }
- else
- {
- this.tippyText = generalTip;
-
- PlayTada();
- this.showTippyButton = true;
- }
- }
-
- public void Dispose()
- {
- this.welcomeTex.Dispose();
- this.tippySpriteSheet.Dispose();
- this.bubbleTex.Dispose();
- }
- }
-}