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Pinning window disables close on escape key down (#2178)
* Pinning window disables close on escape key down * Update tooltip for window pinning
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1 changed files with 6 additions and 3 deletions
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@ -6,6 +6,7 @@ using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using CheapLoc;
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using CheapLoc;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Components;
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@ -15,7 +16,9 @@ using Dalamud.Interface.Windowing.Persistence;
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using Dalamud.Logging.Internal;
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using Dalamud.Logging.Internal;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using ImGuiNET;
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using ImGuiNET;
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using PInvoke;
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using PInvoke;
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namespace Dalamud.Interface.Windowing;
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namespace Dalamud.Interface.Windowing;
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@ -429,7 +432,7 @@ public abstract class Window
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}
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}
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ImGuiComponents.HelpMarker(
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ImGuiComponents.HelpMarker(
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Loc.Localize("WindowSystemContextActionPinHint", "Pinned windows will not move or resize when you click and drag them."));
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Loc.Localize("WindowSystemContextActionPinHint", "Pinned windows will not move or resize when you click and drag them, nor will they close when escape is pressed."));
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}
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}
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if (this.internalIsClickthrough)
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if (this.internalIsClickthrough)
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@ -521,7 +524,7 @@ public abstract class Window
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this.IsFocused = ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows);
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this.IsFocused = ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows);
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if (internalDrawFlags.HasFlag(WindowDrawFlags.UseFocusManagement))
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if (internalDrawFlags.HasFlag(WindowDrawFlags.UseFocusManagement) && !this.internalIsPinned)
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{
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{
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var escapeDown = Service<KeyState>.Get()[VirtualKey.ESCAPE];
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var escapeDown = Service<KeyState>.Get()[VirtualKey.ESCAPE];
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if (escapeDown && this.IsFocused && !wasEscPressedLastFrame && this.RespectCloseHotkey)
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if (escapeDown && this.IsFocused && !wasEscPressedLastFrame && this.RespectCloseHotkey)
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