diff --git a/Dalamud/Game/Internal/Framework.cs b/Dalamud/Game/Internal/Framework.cs index abe3272e0..adef8e3c8 100644 --- a/Dalamud/Game/Internal/Framework.cs +++ b/Dalamud/Game/Internal/Framework.cs @@ -6,8 +6,8 @@ using System.Runtime.InteropServices; using System.Threading; using Dalamud.Game.Internal.Gui; -using Dalamud.Game.Internal.Libc; using Dalamud.Game.Internal.Network; +using Dalamud.Game.Libc; using Dalamud.Hooking; using Serilog; diff --git a/Dalamud/Game/Internal/Gui/ChatGui.cs b/Dalamud/Game/Internal/Gui/ChatGui.cs index 09aa234eb..9b60b8b46 100644 --- a/Dalamud/Game/Internal/Gui/ChatGui.cs +++ b/Dalamud/Game/Internal/Gui/ChatGui.cs @@ -2,9 +2,8 @@ using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; -using System.Text; -using Dalamud.Game.Internal.Libc; +using Dalamud.Game.Libc; using Dalamud.Game.Text; using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling.Payloads; @@ -60,17 +59,6 @@ namespace Dalamud.Game.Internal.Gui /// A value indicating whether the message was handled or should be propagated. public delegate void OnMessageDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled); - /// - /// A delegate type used with the event. - /// - /// The type of chat. - /// The sender ID. - /// The sender name. - /// The message sent. - /// A value indicating whether the message was handled or should be propagated. - [Obsolete("Please use OnMessageDelegate instead. For modifications, it will take precedence.")] - public delegate void OnMessageRawDelegate(XivChatType type, uint senderId, ref StdString sender, ref StdString message, ref bool isHandled); - /// /// A delegate type used with the event. /// @@ -113,12 +101,6 @@ namespace Dalamud.Game.Internal.Gui /// public event OnMessageDelegate OnChatMessage; - /// - /// Event that will be fired when a chat message is sent by the game, containing raw, unparsed data. - /// - [Obsolete("Please use OnChatMessage instead. For modifications, it will take precedence.")] - public event OnMessageRawDelegate OnChatMessageRaw; - /// /// Event that allows you to stop messages from appearing in chat by setting the isHandled parameter to true. /// @@ -388,7 +370,6 @@ namespace Dalamud.Game.Internal.Gui if (!isHandled) { this.OnChatMessage?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled); - this.OnChatMessageRaw?.Invoke(chattype, senderid, ref sender, ref message, ref isHandled); } var newEdited = parsedMessage.Encode(); diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/IconPayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/IconPayload.cs index e526d9c70..04bcd1029 100644 --- a/Dalamud/Game/Text/SeStringHandling/Payloads/IconPayload.cs +++ b/Dalamud/Game/Text/SeStringHandling/Payloads/IconPayload.cs @@ -19,17 +19,6 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads this.Icon = icon; } - /// - /// Initializes a new instance of the class. - /// Create a Icon payload for the specified icon. - /// - /// Index of the icon. - [Obsolete("IconPayload(uint) is deprecated, please use IconPayload(BitmapFontIcon).")] - public IconPayload(uint iconIndex) - : this((BitmapFontIcon)iconIndex) - { - } - /// /// Initializes a new instance of the class. /// Create a Icon payload for the specified icon. @@ -41,12 +30,6 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads /// public override PayloadType Type => PayloadType.Icon; - /// - /// Gets the index of the icon. - /// - [Obsolete("Use IconPayload.Icon")] - public uint IconIndex => (uint)this.Icon; - /// /// Gets or sets the icon the payload represents. /// diff --git a/Dalamud/Interface/Internal/Windows/DataWindow.cs b/Dalamud/Interface/Internal/Windows/DataWindow.cs index 23f869f9d..391520a0b 100644 --- a/Dalamud/Interface/Internal/Windows/DataWindow.cs +++ b/Dalamud/Interface/Internal/Windows/DataWindow.cs @@ -4,11 +4,11 @@ using System.Dynamic; using System.Linq; using System.Numerics; +using Dalamud.Game; using Dalamud.Game.ClientState; using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Actors.Types.NonPlayer; using Dalamud.Game.ClientState.Structs.JobGauge; -using Dalamud.Game.Internal; using Dalamud.Game.Internal.Gui.Addon; using Dalamud.Game.Internal.Gui.Toast; using Dalamud.Game.Text; diff --git a/Dalamud/Interface/Internal/Windows/PluginStatWindow.cs b/Dalamud/Interface/Internal/Windows/PluginStatWindow.cs index dc18ce73c..733baa454 100644 --- a/Dalamud/Interface/Internal/Windows/PluginStatWindow.cs +++ b/Dalamud/Interface/Internal/Windows/PluginStatWindow.cs @@ -3,6 +3,7 @@ using System.Linq; using System.Reflection; using Dalamud.Game; +using Dalamud.Game.Internal; using Dalamud.Hooking.Internal; using Dalamud.Interface.Windowing; using Dalamud.Plugin.Internal;