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Add state fetchers
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parent
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commit
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7 changed files with 72 additions and 20 deletions
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@ -1,6 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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namespace Dalamud.Plugin.Services;
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namespace Dalamud.Interface.Internal;
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/// <summary>
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/// Represents a lookup for a game icon.
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@ -21,9 +21,6 @@ internal sealed class FileSystemSharableTexture : SharableTexture
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this.UnderlyingWrap = this.CreateTextureAsync();
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}
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/// <inheritdoc/>
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protected override Task<IDalamudTextureWrap> UnderlyingWrap { get; set; }
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/// <inheritdoc/>
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public override string ToString() =>
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$"{nameof(FileSystemSharableTexture)}#{this.InstanceIdForDebug}({this.path})";
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@ -32,10 +29,8 @@ internal sealed class FileSystemSharableTexture : SharableTexture
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protected override void FinalRelease()
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{
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this.DisposeSuppressingWrap = null;
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_ = this.UnderlyingWrap.ToContentDisposedTask(true);
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this.UnderlyingWrap =
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Task.FromException<IDalamudTextureWrap>(new ObjectDisposedException(nameof(GamePathSharableTexture)));
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_ = this.UnderlyingWrap.Exception;
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_ = this.UnderlyingWrap?.ToContentDisposedTask(true);
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this.UnderlyingWrap = null;
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}
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/// <inheritdoc/>
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@ -25,9 +25,6 @@ internal sealed class GamePathSharableTexture : SharableTexture
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this.UnderlyingWrap = this.CreateTextureAsync();
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}
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/// <inheritdoc/>
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protected override Task<IDalamudTextureWrap> UnderlyingWrap { get; set; }
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/// <inheritdoc/>
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public override string ToString() => $"{nameof(GamePathSharableTexture)}#{this.InstanceIdForDebug}({this.path})";
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@ -35,10 +32,8 @@ internal sealed class GamePathSharableTexture : SharableTexture
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protected override void FinalRelease()
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{
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this.DisposeSuppressingWrap = null;
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_ = this.UnderlyingWrap.ToContentDisposedTask(true);
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this.UnderlyingWrap =
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Task.FromException<IDalamudTextureWrap>(new ObjectDisposedException(nameof(GamePathSharableTexture)));
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_ = this.UnderlyingWrap.Exception;
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_ = this.UnderlyingWrap?.ToContentDisposedTask(true);
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this.UnderlyingWrap = null;
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}
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/// <inheritdoc/>
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@ -66,7 +66,7 @@ internal abstract class SharableTexture : IRefCountable
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/// <summary>
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/// Gets or sets the underlying texture wrap.
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/// </summary>
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protected abstract Task<IDalamudTextureWrap> UnderlyingWrap { get; set; }
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public Task<IDalamudTextureWrap>? UnderlyingWrap { get; set; }
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/// <summary>
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/// Gets or sets the dispose-suppressing wrap for <see cref="UnderlyingWrap"/>.
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@ -185,8 +185,18 @@ internal abstract class SharableTexture : IRefCountable
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public Task<IDalamudTextureWrap> CreateNewReference()
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{
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this.AddRef();
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if (this.UnderlyingWrap is null)
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throw new InvalidOperationException("AddRef returned but UnderlyingWrap is null?");
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return this.UnderlyingWrap.ContinueWith(
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r => (IDalamudTextureWrap)new RefCountableWrappingTextureWrap(r.Result, this));
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r =>
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{
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if (r.IsCompletedSuccessfully)
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return Task.FromResult((IDalamudTextureWrap)new RefCountableWrappingTextureWrap(r.Result, this));
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this.Release();
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return r;
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}).Unwrap();
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}
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/// <summary>
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@ -207,9 +217,12 @@ internal abstract class SharableTexture : IRefCountable
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if (this.RevivalPossibility?.TryGetTarget(out this.availableOnAccessWrapForApi9) is true)
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return this.availableOnAccessWrapForApi9;
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this.UnderlyingWrap.Wait();
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if (this.UnderlyingWrap.Exception is not null)
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var newRefTask = this.CreateNewReference();
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newRefTask.Wait();
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if (!newRefTask.IsCompletedSuccessfully)
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return null;
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newRefTask.Result.Dispose();
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this.availableOnAccessWrapForApi9 = new AvailableOnAccessTextureWrap(this);
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this.RevivalPossibility = new(this.availableOnAccessWrapForApi9);
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}
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@ -326,7 +339,7 @@ internal abstract class SharableTexture : IRefCountable
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if (this.inner.GetImmediate() is { } t)
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return t;
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this.inner.UnderlyingWrap.Wait();
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this.inner.UnderlyingWrap?.Wait();
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return this.inner.DisposeSuppressingWrap ?? Service<DalamudAssetManager>.Get().Empty4X4;
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}
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}
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@ -145,6 +145,36 @@ internal sealed class TextureManager : IServiceType, IDisposable, ITextureProvid
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this.fileSystemTextures.GetOrAdd(file.FullName, CreateFileSystemSharableTexture).GetAvailableOnAccessWrapForApi9();
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#pragma warning restore CS0618 // Type or member is obsolete
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/// <inheritdoc/>
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public bool ImmediateGetStateFromGameIcon(in GameIconLookup lookup, out Exception? exception) =>
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this.ImmediateGetStateFromGame(this.lookupToPath.GetOrAdd(lookup, this.GetIconPathByValue), out exception);
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/// <inheritdoc/>
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public bool ImmediateGetStateFromGame(string path, out Exception? exception)
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{
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if (!this.gamePathTextures.TryGetValue(path, out var texture))
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{
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exception = null;
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return false;
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}
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exception = texture.UnderlyingWrap?.Exception;
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return texture.UnderlyingWrap?.IsCompletedSuccessfully ?? false;
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}
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/// <inheritdoc/>
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public bool ImmediateGetStateFromFile(string file, out Exception? exception)
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{
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if (!this.fileSystemTextures.TryGetValue(file, out var texture))
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{
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exception = null;
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return false;
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}
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exception = texture.UnderlyingWrap?.Exception;
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return texture.UnderlyingWrap?.IsCompletedSuccessfully ?? false;
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}
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/// <inheritdoc/>
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public IDalamudTextureWrap ImmediateGetFromGameIcon(in GameIconLookup lookup) =>
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this.ImmediateGetFromGame(this.lookupToPath.GetOrAdd(lookup, this.GetIconPathByValue));
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@ -1,5 +1,6 @@
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using System.IO;
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using Dalamud.Interface;
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using Dalamud.Interface.Internal;
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using Dalamud.Utility;
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@ -13,6 +13,24 @@ namespace Dalamud.Plugin.Services;
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/// </summary>
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public partial interface ITextureProvider
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{
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/// <summary>Gets the state of the background load task for <see cref="ImmediateGetFromGameIcon"/>.</summary>
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/// <param name="lookup">The icon specifier.</param>
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/// <param name="exception">The exception, if failed.</param>
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/// <returns><c>true</c> if loaded; <c>false</c> if not fully loaded or failed.</returns>
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public bool ImmediateGetStateFromGameIcon(in GameIconLookup lookup, out Exception? exception);
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/// <summary>Gets the state of the background load task for <see cref="ImmediateGetFromGameIcon"/>.</summary>
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/// <param name="path">The game-internal path to a .tex, .atex, or an image file such as .png.</param>
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/// <param name="exception">The exception, if failed.</param>
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/// <returns><c>true</c> if loaded; <c>false</c> if not fully loaded or failed.</returns>
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public bool ImmediateGetStateFromGame(string path, out Exception? exception);
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/// <summary>Gets the state of the background load task for <see cref="ImmediateGetFromGameIcon"/>.</summary>
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/// <param name="file">The filesystem path to a .tex, .atex, or an image file such as .png.</param>
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/// <param name="exception">The exception, if failed.</param>
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/// <returns><c>true</c> if loaded; <c>false</c> if not fully loaded or failed.</returns>
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public bool ImmediateGetStateFromFile(string file, out Exception? exception);
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/// <summary>Gets the corresponding game icon for use with the current frame.</summary>
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/// <param name="lookup">The icon specifier.</param>
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/// <returns>An instance of <see cref="IDalamudTextureWrap"/> that is guaranteed to be available for the current
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