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Add state fetchers
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7 changed files with 72 additions and 20 deletions
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@ -1,20 +0,0 @@
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using System.Diagnostics.CodeAnalysis;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// Represents a lookup for a game icon.
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/// </summary>
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/// <param name="IconId">The icon ID.</param>
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/// <param name="ItemHq">Whether the HQ icon is requested, where HQ is in the context of items.</param>
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/// <param name="HiRes">Whether the high-resolution icon is requested.</param>
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/// <param name="Language">The language of the icon to load.</param>
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[SuppressMessage(
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"StyleCop.CSharp.NamingRules",
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"SA1313:Parameter names should begin with lower-case letter",
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Justification = "no")]
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public record struct GameIconLookup(
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uint IconId,
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bool ItemHq = false,
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bool HiRes = true,
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ClientLanguage? Language = null);
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@ -1,5 +1,6 @@
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using System.IO;
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using Dalamud.Interface;
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using Dalamud.Interface.Internal;
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using Dalamud.Utility;
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@ -13,6 +13,24 @@ namespace Dalamud.Plugin.Services;
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/// </summary>
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public partial interface ITextureProvider
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{
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/// <summary>Gets the state of the background load task for <see cref="ImmediateGetFromGameIcon"/>.</summary>
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/// <param name="lookup">The icon specifier.</param>
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/// <param name="exception">The exception, if failed.</param>
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/// <returns><c>true</c> if loaded; <c>false</c> if not fully loaded or failed.</returns>
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public bool ImmediateGetStateFromGameIcon(in GameIconLookup lookup, out Exception? exception);
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/// <summary>Gets the state of the background load task for <see cref="ImmediateGetFromGameIcon"/>.</summary>
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/// <param name="path">The game-internal path to a .tex, .atex, or an image file such as .png.</param>
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/// <param name="exception">The exception, if failed.</param>
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/// <returns><c>true</c> if loaded; <c>false</c> if not fully loaded or failed.</returns>
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public bool ImmediateGetStateFromGame(string path, out Exception? exception);
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/// <summary>Gets the state of the background load task for <see cref="ImmediateGetFromGameIcon"/>.</summary>
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/// <param name="file">The filesystem path to a .tex, .atex, or an image file such as .png.</param>
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/// <param name="exception">The exception, if failed.</param>
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/// <returns><c>true</c> if loaded; <c>false</c> if not fully loaded or failed.</returns>
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public bool ImmediateGetStateFromFile(string file, out Exception? exception);
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/// <summary>Gets the corresponding game icon for use with the current frame.</summary>
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/// <param name="lookup">The icon specifier.</param>
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/// <returns>An instance of <see cref="IDalamudTextureWrap"/> that is guaranteed to be available for the current
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