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Add IContextMenu service (#1682)
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parent
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14 changed files with 1387 additions and 146 deletions
560
Dalamud/Game/Gui/ContextMenu/ContextMenu.cs
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560
Dalamud/Game/Gui/ContextMenu/ContextMenu.cs
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Memory;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.System.Memory;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using FFXIVClientStructs.Interop;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace Dalamud.Game.Gui.ContextMenu;
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/// <summary>
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/// This class handles interacting with the game's (right-click) context menu.
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/// </summary>
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[InterfaceVersion("1.0")]
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[ServiceManager.EarlyLoadedService]
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internal sealed unsafe class ContextMenu : IDisposable, IServiceType, IContextMenu
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{
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private static readonly ModuleLog Log = new("ContextMenu");
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private readonly Hook<RaptureAtkModuleOpenAddonByAgentDelegate> raptureAtkModuleOpenAddonByAgentHook;
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private readonly Hook<AddonContextMenuOnMenuSelectedDelegate> addonContextMenuOnMenuSelectedHook;
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private readonly RaptureAtkModuleOpenAddonDelegate raptureAtkModuleOpenAddon;
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[ServiceManager.ServiceConstructor]
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private ContextMenu()
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{
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this.raptureAtkModuleOpenAddonByAgentHook = Hook<RaptureAtkModuleOpenAddonByAgentDelegate>.FromAddress((nint)RaptureAtkModule.Addresses.OpenAddonByAgent.Value, this.RaptureAtkModuleOpenAddonByAgentDetour);
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this.addonContextMenuOnMenuSelectedHook = Hook<AddonContextMenuOnMenuSelectedDelegate>.FromAddress((nint)AddonContextMenu.StaticVTable.OnMenuSelected, this.AddonContextMenuOnMenuSelectedDetour);
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this.raptureAtkModuleOpenAddon = Marshal.GetDelegateForFunctionPointer<RaptureAtkModuleOpenAddonDelegate>((nint)RaptureAtkModule.Addresses.OpenAddon.Value);
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this.raptureAtkModuleOpenAddonByAgentHook.Enable();
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this.addonContextMenuOnMenuSelectedHook.Enable();
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}
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private unsafe delegate ushort RaptureAtkModuleOpenAddonByAgentDelegate(RaptureAtkModule* module, byte* addonName, AtkUnitBase* addon, int valueCount, AtkValue* values, AgentInterface* agent, nint a7, ushort parentAddonId);
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private unsafe delegate bool AddonContextMenuOnMenuSelectedDelegate(AddonContextMenu* addon, int selectedIdx, byte a3);
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private unsafe delegate ushort RaptureAtkModuleOpenAddonDelegate(RaptureAtkModule* a1, uint addonNameId, uint valueCount, AtkValue* values, AgentInterface* parentAgent, ulong unk, ushort parentAddonId, int unk2);
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/// <inheritdoc/>
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public event IContextMenu.OnMenuOpenedDelegate OnMenuOpened;
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private Dictionary<ContextMenuType, List<MenuItem>> MenuItems { get; } = new();
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private object MenuItemsLock { get; } = new();
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private AgentInterface* SelectedAgent { get; set; }
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private ContextMenuType? SelectedMenuType { get; set; }
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private List<MenuItem>? SelectedItems { get; set; }
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private HashSet<nint> SelectedEventInterfaces { get; } = new();
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private AtkUnitBase* SelectedParentAddon { get; set; }
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// -1 -> -inf: native items
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// 0 -> inf: selected items
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private List<int> MenuCallbackIds { get; } = new();
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private IReadOnlyList<MenuItem>? SubmenuItems { get; set; }
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/// <inheritdoc/>
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public void Dispose()
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{
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var manager = RaptureAtkUnitManager.Instance();
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var menu = manager->GetAddonByName("ContextMenu");
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var submenu = manager->GetAddonByName("AddonContextSub");
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if (menu->IsVisible)
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menu->FireCallbackInt(-1);
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if (submenu->IsVisible)
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submenu->FireCallbackInt(-1);
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this.raptureAtkModuleOpenAddonByAgentHook.Dispose();
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this.addonContextMenuOnMenuSelectedHook.Dispose();
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}
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/// <inheritdoc/>
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public void AddMenuItem(ContextMenuType menuType, MenuItem item)
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{
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lock (this.MenuItemsLock)
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{
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if (!this.MenuItems.TryGetValue(menuType, out var items))
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this.MenuItems[menuType] = items = new();
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items.Add(item);
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}
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}
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/// <inheritdoc/>
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public bool RemoveMenuItem(ContextMenuType menuType, MenuItem item)
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{
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lock (this.MenuItemsLock)
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{
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if (!this.MenuItems.TryGetValue(menuType, out var items))
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return false;
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return items.Remove(item);
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}
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}
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private AtkValue* ExpandContextMenuArray(Span<AtkValue> oldValues, int newSize)
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{
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// if the array has enough room, don't reallocate
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if (oldValues.Length >= newSize)
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return (AtkValue*)Unsafe.AsPointer(ref oldValues[0]);
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var size = (sizeof(AtkValue) * newSize) + 8;
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var newArray = (nint)IMemorySpace.GetUISpace()->Malloc((ulong)size, 0);
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if (newArray == nint.Zero)
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throw new OutOfMemoryException();
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NativeMemory.Fill((void*)newArray, (nuint)size, 0);
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*(ulong*)newArray = (ulong)newSize;
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// copy old memory if existing
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if (!oldValues.IsEmpty)
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oldValues.CopyTo(new((void*)(newArray + 8), oldValues.Length));
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return (AtkValue*)(newArray + 8);
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}
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private void FreeExpandedContextMenuArray(AtkValue* newValues, int newSize) =>
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IMemorySpace.Free((void*)((nint)newValues - 8), (ulong)((newSize * sizeof(AtkValue)) + 8));
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private AtkValue* CreateEmptySubmenuContextMenuArray(SeString name, int x, int y, out int valueCount)
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{
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// 0: UInt = ContextItemCount
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// 1: String = Name
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// 2: Int = PositionX
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// 3: Int = PositionY
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// 4: Bool = false
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// 5: UInt = ContextItemSubmenuMask
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// 6: UInt = ReturnArrowMask (_gap_0x6BC ? 1 << (ContextItemCount - 1) : 0)
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// 7: UInt = 1
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valueCount = 8;
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var values = this.ExpandContextMenuArray(Span<AtkValue>.Empty, valueCount);
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values[0].ChangeType(ValueType.UInt);
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values[0].UInt = 0;
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values[1].ChangeType(ValueType.String);
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values[1].SetString(name.Encode().NullTerminate());
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values[2].ChangeType(ValueType.Int);
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values[2].Int = x;
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values[3].ChangeType(ValueType.Int);
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values[3].Int = y;
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values[4].ChangeType(ValueType.Bool);
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values[4].Byte = 0;
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values[5].ChangeType(ValueType.UInt);
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values[5].UInt = 0;
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values[6].ChangeType(ValueType.UInt);
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values[6].UInt = 0;
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values[7].ChangeType(ValueType.UInt);
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values[7].UInt = 1;
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return values;
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}
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private void SetupGenericMenu(int headerCount, int sizeHeaderIdx, int returnHeaderIdx, int submenuHeaderIdx, IReadOnlyList<MenuItem> items, ref int valueCount, ref AtkValue* values)
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{
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var itemsWithIdx = items.Select((item, idx) => (item, idx)).OrderBy(i => i.item.Priority);
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var prefixItems = itemsWithIdx.Where(i => i.item.Priority < 0).ToArray();
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var suffixItems = itemsWithIdx.Where(i => i.item.Priority >= 0).ToArray();
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var nativeMenuSize = (int)values[sizeHeaderIdx].UInt;
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var prefixMenuSize = prefixItems.Length;
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var suffixMenuSize = suffixItems.Length;
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var hasGameDisabled = valueCount - headerCount - nativeMenuSize > 0;
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var hasCustomDisabled = items.Any(item => !item.IsEnabled);
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var hasAnyDisabled = hasGameDisabled || hasCustomDisabled;
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values = this.ExpandContextMenuArray(
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new(values, valueCount),
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valueCount = (nativeMenuSize + items.Count) * (hasAnyDisabled ? 2 : 1) + headerCount);
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var offsetData = new Span<AtkValue>(values, headerCount);
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var nameData = new Span<AtkValue>(values + headerCount, nativeMenuSize + items.Count);
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var disabledData = hasAnyDisabled ? new Span<AtkValue>(values + headerCount + nativeMenuSize + items.Count, nativeMenuSize + items.Count) : Span<AtkValue>.Empty;
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var returnMask = offsetData[returnHeaderIdx].UInt;
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var submenuMask = offsetData[submenuHeaderIdx].UInt;
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nameData[..nativeMenuSize].CopyTo(nameData.Slice(prefixMenuSize, nativeMenuSize));
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if (hasAnyDisabled)
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{
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if (hasGameDisabled)
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{
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// copy old disabled data
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var oldDisabledData = new Span<AtkValue>(values + headerCount + nativeMenuSize, nativeMenuSize);
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oldDisabledData.CopyTo(disabledData.Slice(prefixMenuSize, nativeMenuSize));
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}
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else
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{
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// enable all
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for (var i = prefixMenuSize; i < prefixMenuSize + nativeMenuSize; ++i)
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{
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disabledData[i].ChangeType(ValueType.Int);
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disabledData[i].Int = 0;
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}
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}
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}
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returnMask <<= prefixMenuSize;
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submenuMask <<= prefixMenuSize;
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void FillData(Span<AtkValue> disabledData, Span<AtkValue> nameData, int i, MenuItem item, int idx)
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{
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this.MenuCallbackIds.Add(idx);
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if (hasAnyDisabled)
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{
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disabledData[i].ChangeType(ValueType.Int);
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disabledData[i].Int = item.IsEnabled ? 0 : 1;
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}
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if (item.IsReturn)
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returnMask |= 1u << i;
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if (item.IsSubmenu)
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submenuMask |= 1u << i;
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nameData[i].ChangeType(ValueType.String);
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nameData[i].SetString(item.PrefixedName.Encode().NullTerminate());
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}
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for (var i = 0; i < prefixMenuSize; ++i)
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{
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var (item, idx) = prefixItems[i];
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FillData(disabledData, nameData, i, item, idx);
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}
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this.MenuCallbackIds.AddRange(Enumerable.Range(0, nativeMenuSize).Select(i => -i - 1));
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for (var i = prefixMenuSize + nativeMenuSize; i < prefixMenuSize + nativeMenuSize + suffixMenuSize; ++i)
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{
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var (item, idx) = suffixItems[i - prefixMenuSize - nativeMenuSize];
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FillData(disabledData, nameData, i, item, idx);
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}
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offsetData[returnHeaderIdx].UInt = returnMask;
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offsetData[submenuHeaderIdx].UInt = submenuMask;
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offsetData[sizeHeaderIdx].UInt += (uint)items.Count;
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}
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private void SetupContextMenu(IReadOnlyList<MenuItem> items, ref int valueCount, ref AtkValue* values)
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{
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// 0: UInt = Item Count
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// 1: UInt = 0 (probably window name, just unused)
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// 2: UInt = Return Mask (?)
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// 3: UInt = Submenu Mask
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// 4: UInt = OpenAtCursorPosition ? 2 : 1
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// 5: UInt = 0
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// 6: UInt = 0
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foreach (var item in items)
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{
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if (!item.Prefix.HasValue)
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{
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item.PrefixChar = 'D';
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item.PrefixColor = 539;
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Log.Warning($"Menu item \"{item.Name}\" has no prefix, defaulting to Dalamud's. Menu items outside of a submenu must have a prefix.");
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}
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}
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this.SetupGenericMenu(7, 0, 2, 3, items, ref valueCount, ref values);
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}
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private void SetupContextSubMenu(IReadOnlyList<MenuItem> items, ref int valueCount, ref AtkValue* values)
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{
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// 0: UInt = ContextItemCount
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// 1: skipped?
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// 2: Int = PositionX
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// 3: Int = PositionY
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// 4: Bool = false
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// 5: UInt = ContextItemSubmenuMask
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// 6: UInt = _gap_0x6BC ? 1 << (ContextItemCount - 1) : 0
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// 7: UInt = 1
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this.SetupGenericMenu(8, 0, 6, 5, items, ref valueCount, ref values);
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}
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private ushort RaptureAtkModuleOpenAddonByAgentDetour(RaptureAtkModule* module, byte* addonName, AtkUnitBase* addon, int valueCount, AtkValue* values, AgentInterface* agent, nint a7, ushort parentAddonId)
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{
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var oldValues = values;
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if (MemoryHelper.EqualsZeroTerminatedString("ContextMenu", (nint)addonName))
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{
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this.MenuCallbackIds.Clear();
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this.SelectedAgent = agent;
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this.SelectedParentAddon = module->RaptureAtkUnitManager.GetAddonById(parentAddonId);
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this.SelectedEventInterfaces.Clear();
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if (this.SelectedAgent == AgentInventoryContext.Instance())
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{
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this.SelectedMenuType = ContextMenuType.Inventory;
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}
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else if (this.SelectedAgent == AgentContext.Instance())
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{
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this.SelectedMenuType = ContextMenuType.Default;
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var menu = AgentContext.Instance()->CurrentContextMenu;
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var handlers = new Span<Pointer<AtkEventInterface>>(menu->EventHandlerArray, 32);
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var ids = new Span<byte>(menu->EventIdArray, 32);
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var count = (int)values[0].UInt;
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handlers = handlers.Slice(7, count);
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ids = ids.Slice(7, count);
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for (var i = 0; i < count; ++i)
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{
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if (ids[i] <= 106)
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continue;
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this.SelectedEventInterfaces.Add((nint)handlers[i].Value);
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}
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}
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else
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{
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this.SelectedMenuType = null;
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}
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this.SubmenuItems = null;
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if (this.SelectedMenuType is { } menuType)
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{
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lock (this.MenuItemsLock)
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{
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if (this.MenuItems.TryGetValue(menuType, out var items))
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this.SelectedItems = new(items);
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else
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this.SelectedItems = new();
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}
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var args = new MenuOpenedArgs(this.SelectedItems.Add, this.SelectedParentAddon, this.SelectedAgent, this.SelectedMenuType.Value, this.SelectedEventInterfaces);
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this.OnMenuOpened?.InvokeSafely(args);
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this.SelectedItems = this.FixupMenuList(this.SelectedItems, (int)values[0].UInt);
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this.SetupContextMenu(this.SelectedItems, ref valueCount, ref values);
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Log.Verbose($"Opening {this.SelectedMenuType} context menu with {this.SelectedItems.Count} custom items.");
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}
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else
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{
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this.SelectedItems = null;
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}
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}
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else if (MemoryHelper.EqualsZeroTerminatedString("AddonContextSub", (nint)addonName))
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{
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this.MenuCallbackIds.Clear();
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if (this.SubmenuItems != null)
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{
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this.SubmenuItems = this.FixupMenuList(this.SubmenuItems.ToList(), (int)values[0].UInt);
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this.SetupContextSubMenu(this.SubmenuItems, ref valueCount, ref values);
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Log.Verbose($"Opening {this.SelectedMenuType} submenu with {this.SubmenuItems.Count} custom items.");
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}
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}
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var ret = this.raptureAtkModuleOpenAddonByAgentHook.Original(module, addonName, addon, valueCount, values, agent, a7, parentAddonId);
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if (values != oldValues)
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this.FreeExpandedContextMenuArray(values, valueCount);
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return ret;
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}
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private List<MenuItem> FixupMenuList(List<MenuItem> items, int nativeMenuSize)
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{
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// The in game menu actually supports 32 items, but the last item can't have a visible submenu arrow.
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// As such, we'll only work with 31 items.
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const int MaxMenuItems = 31;
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if (items.Count + nativeMenuSize > MaxMenuItems)
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{
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Log.Warning($"Menu size exceeds {MaxMenuItems} items, truncating.");
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var orderedItems = items.OrderBy(i => i.Priority).ToArray();
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var newItems = orderedItems[..(MaxMenuItems - nativeMenuSize - 1)];
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var submenuItems = orderedItems[(MaxMenuItems - nativeMenuSize - 1)..];
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return newItems.Append(new MenuItem
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{
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Prefix = SeIconChar.BoxedLetterD,
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PrefixColor = 539,
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IsSubmenu = true,
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Priority = int.MaxValue,
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Name = $"See More ({submenuItems.Length})",
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OnClicked = a => a.OpenSubmenu(submenuItems),
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}).ToList();
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}
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return items;
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}
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private void OpenSubmenu(SeString name, IReadOnlyList<MenuItem> submenuItems, int posX, int posY)
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{
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if (submenuItems.Count == 0)
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throw new ArgumentException("Submenu must not be empty", nameof(submenuItems));
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this.SubmenuItems = submenuItems;
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var module = RaptureAtkModule.Instance();
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var values = this.CreateEmptySubmenuContextMenuArray(name, posX, posY, out var valueCount);
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switch (this.SelectedMenuType)
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{
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case ContextMenuType.Default:
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{
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var ownerAddonId = ((AgentContext*)this.SelectedAgent)->OwnerAddon;
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this.raptureAtkModuleOpenAddon(module, 445, (uint)valueCount, values, this.SelectedAgent, 71, checked((ushort)ownerAddonId), 4);
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break;
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}
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case ContextMenuType.Inventory:
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{
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var ownerAddonId = ((AgentInventoryContext*)this.SelectedAgent)->OwnerAddonId;
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this.raptureAtkModuleOpenAddon(module, 445, (uint)valueCount, values, this.SelectedAgent, 0, checked((ushort)ownerAddonId), 4);
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break;
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}
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default:
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Log.Warning($"Unknown context menu type (agent: {(nint)this.SelectedAgent}, cannot open submenu");
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break;
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}
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this.FreeExpandedContextMenuArray(values, valueCount);
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}
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private bool AddonContextMenuOnMenuSelectedDetour(AddonContextMenu* addon, int selectedIdx, byte a3)
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{
|
||||
var items = this.SubmenuItems ?? this.SelectedItems;
|
||||
if (items == null)
|
||||
goto original;
|
||||
if (this.MenuCallbackIds.Count == 0)
|
||||
goto original;
|
||||
if (selectedIdx < 0)
|
||||
goto original;
|
||||
if (selectedIdx >= this.MenuCallbackIds.Count)
|
||||
goto original;
|
||||
|
||||
var callbackId = this.MenuCallbackIds[selectedIdx];
|
||||
|
||||
if (callbackId < 0)
|
||||
{
|
||||
selectedIdx = -callbackId - 1;
|
||||
goto original;
|
||||
}
|
||||
else
|
||||
{
|
||||
var item = items[callbackId];
|
||||
var openedSubmenu = false;
|
||||
|
||||
try
|
||||
{
|
||||
if (item.OnClicked == null)
|
||||
throw new InvalidOperationException("Item has no OnClicked handler");
|
||||
item.OnClicked.InvokeSafely(new(
|
||||
(name, items) =>
|
||||
{
|
||||
short x, y;
|
||||
addon->AtkUnitBase.GetPosition(&x, &y);
|
||||
this.OpenSubmenu(name ?? item.Name, items, x, y);
|
||||
openedSubmenu = true;
|
||||
},
|
||||
this.SelectedParentAddon,
|
||||
this.SelectedAgent,
|
||||
this.SelectedMenuType.Value,
|
||||
this.SelectedEventInterfaces));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e, "Error while handling context menu click");
|
||||
}
|
||||
|
||||
// Close with clicky sound
|
||||
if (!openedSubmenu)
|
||||
addon->AtkUnitBase.FireCallbackInt(-2);
|
||||
return false;
|
||||
}
|
||||
|
||||
original:
|
||||
// Eventually handled by inventorycontext here: 14022BBD0 (6.51)
|
||||
return this.addonContextMenuOnMenuSelectedHook.Original(addon, selectedIdx, a3);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin-scoped version of a <see cref="ContextMenu"/> service.
|
||||
/// </summary>
|
||||
[PluginInterface]
|
||||
[InterfaceVersion("1.0")]
|
||||
[ServiceManager.ScopedService]
|
||||
#pragma warning disable SA1015
|
||||
[ResolveVia<IContextMenu>]
|
||||
#pragma warning restore SA1015
|
||||
internal class ContextMenuPluginScoped : IDisposable, IServiceType, IContextMenu
|
||||
{
|
||||
[ServiceManager.ServiceDependency]
|
||||
private readonly ContextMenu parentService = Service<ContextMenu>.Get();
|
||||
|
||||
private ContextMenuPluginScoped()
|
||||
{
|
||||
this.parentService.OnMenuOpened += this.OnMenuOpenedForward;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public event IContextMenu.OnMenuOpenedDelegate OnMenuOpened;
|
||||
|
||||
private Dictionary<ContextMenuType, List<MenuItem>> MenuItems { get; } = new();
|
||||
|
||||
private object MenuItemsLock { get; } = new();
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
this.parentService.OnMenuOpened -= this.OnMenuOpenedForward;
|
||||
|
||||
this.OnMenuOpened = null;
|
||||
|
||||
lock (this.MenuItemsLock)
|
||||
{
|
||||
foreach (var (menuType, items) in this.MenuItems)
|
||||
{
|
||||
foreach (var item in items)
|
||||
this.parentService.RemoveMenuItem(menuType, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void AddMenuItem(ContextMenuType menuType, MenuItem item)
|
||||
{
|
||||
lock (this.MenuItemsLock)
|
||||
{
|
||||
if (!this.MenuItems.TryGetValue(menuType, out var items))
|
||||
this.MenuItems[menuType] = items = new();
|
||||
items.Add(item);
|
||||
}
|
||||
|
||||
this.parentService.AddMenuItem(menuType, item);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool RemoveMenuItem(ContextMenuType menuType, MenuItem item)
|
||||
{
|
||||
lock (this.MenuItemsLock)
|
||||
{
|
||||
if (this.MenuItems.TryGetValue(menuType, out var items))
|
||||
items.Remove(item);
|
||||
}
|
||||
|
||||
return this.parentService.RemoveMenuItem(menuType, item);
|
||||
}
|
||||
|
||||
private void OnMenuOpenedForward(MenuOpenedArgs args) =>
|
||||
this.OnMenuOpened?.Invoke(args);
|
||||
}
|
||||
18
Dalamud/Game/Gui/ContextMenu/ContextMenuType.cs
Normal file
18
Dalamud/Game/Gui/ContextMenu/ContextMenuType.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// The type of context menu.
|
||||
/// Each one has a different associated <see cref="MenuTarget"/>.
|
||||
/// </summary>
|
||||
public enum ContextMenuType
|
||||
{
|
||||
/// <summary>
|
||||
/// The default context menu.
|
||||
/// </summary>
|
||||
Default,
|
||||
|
||||
/// <summary>
|
||||
/// The inventory context menu. Used when right-clicked on an item.
|
||||
/// </summary>
|
||||
Inventory,
|
||||
}
|
||||
77
Dalamud/Game/Gui/ContextMenu/MenuArgs.cs
Normal file
77
Dalamud/Game/Gui/ContextMenu/MenuArgs.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
using Dalamud.Memory;
|
||||
using Dalamud.Plugin.Services;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for <see cref="IContextMenu"/> menu args.
|
||||
/// </summary>
|
||||
public abstract unsafe class MenuArgs
|
||||
{
|
||||
private IReadOnlySet<nint>? eventInterfaces;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MenuArgs"/> class.
|
||||
/// </summary>
|
||||
/// <param name="addon">Addon associated with the context menu.</param>
|
||||
/// <param name="agent">Agent associated with the context menu.</param>
|
||||
/// <param name="type">The type of context menu.</param>
|
||||
/// <param name="eventInterfaces">List of AtkEventInterfaces associated with the context menu.</param>
|
||||
protected internal MenuArgs(AtkUnitBase* addon, AgentInterface* agent, ContextMenuType type, IReadOnlySet<nint>? eventInterfaces)
|
||||
{
|
||||
this.AddonName = addon != null ? MemoryHelper.ReadString((nint)addon->Name, 32) : null;
|
||||
this.AddonPtr = (nint)addon;
|
||||
this.AgentPtr = (nint)agent;
|
||||
this.MenuType = type;
|
||||
this.eventInterfaces = eventInterfaces;
|
||||
this.Target = type switch
|
||||
{
|
||||
ContextMenuType.Default => new MenuTargetDefault((AgentContext*)agent),
|
||||
ContextMenuType.Inventory => new MenuTargetInventory((AgentInventoryContext*)agent),
|
||||
_ => throw new ArgumentException("Invalid context menu type", nameof(type)),
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the addon that opened the context menu.
|
||||
/// </summary>
|
||||
public string? AddonName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory pointer of the addon that opened the context menu.
|
||||
/// </summary>
|
||||
public nint AddonPtr { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory pointer of the agent that opened the context menu.
|
||||
/// </summary>
|
||||
public nint AgentPtr { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type of the context menu.
|
||||
/// </summary>
|
||||
public ContextMenuType MenuType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the target info of the context menu. The actual type depends on <see cref="MenuType"/>.
|
||||
/// <see cref="ContextMenuType.Default"/> signifies a <see cref="MenuTargetDefault"/>.
|
||||
/// <see cref="ContextMenuType.Inventory"/> signifies a <see cref="MenuTargetInventory"/>.
|
||||
/// </summary>
|
||||
public MenuTarget Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of AtkEventInterface pointers associated with the context menu.
|
||||
/// Only available with <see cref="ContextMenuType.Default"/>.
|
||||
/// Almost always an agent pointer. You can use this to find out what type of context menu it is.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">Thrown when the context menu is not a <see cref="ContextMenuType.Default"/>.</exception>
|
||||
public IReadOnlySet<nint> EventInterfaces =>
|
||||
this.MenuType != ContextMenuType.Default ?
|
||||
this.eventInterfaces :
|
||||
throw new InvalidOperationException("Not a default context menu");
|
||||
}
|
||||
91
Dalamud/Game/Gui/ContextMenu/MenuItem.cs
Normal file
91
Dalamud/Game/Gui/ContextMenu/MenuItem.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// A menu item that can be added to a context menu.
|
||||
/// </summary>
|
||||
public sealed record MenuItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the display name of the menu item.
|
||||
/// </summary>
|
||||
public SeString Name { get; set; } = SeString.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the prefix attached to the beginning of <see cref="Name"/>.
|
||||
/// </summary>
|
||||
public SeIconChar? Prefix { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the character to prefix the <see cref="Name"/> with. Will be converted into a fancy boxed letter icon. Must be an uppercase letter.
|
||||
/// </summary>
|
||||
/// <exception cref="ArgumentException"><paramref name="value"/> must be an uppercase letter.</exception>
|
||||
public char? PrefixChar
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value is { } prefix)
|
||||
{
|
||||
if (!char.IsAsciiLetterUpper(prefix))
|
||||
throw new ArgumentException("Prefix must be an uppercase letter", nameof(value));
|
||||
|
||||
this.Prefix = SeIconChar.BoxedLetterA + prefix - 'A';
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Prefix = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the <see cref="Prefix"/>. Specifies a <see cref="UIColor"/> row id.
|
||||
/// </summary>
|
||||
public ushort PrefixColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the callback to be invoked when the menu item is clicked.
|
||||
/// </summary>
|
||||
public Action<MenuItemClickedArgs>? OnClicked { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the priority (or order) with which the menu item should be displayed in descending order.
|
||||
/// Priorities below 0 will be displayed above the native menu items.
|
||||
/// Other priorities will be displayed below the native menu items.
|
||||
/// </summary>
|
||||
public int Priority { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the menu item is enabled.
|
||||
/// Disabled items will be faded and cannot be clicked on.
|
||||
/// </summary>
|
||||
public bool IsEnabled { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the menu item is a submenu.
|
||||
/// This value is purely visual. Submenu items will have an arrow to its right.
|
||||
/// </summary>
|
||||
public bool IsSubmenu { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the menu item is a return item.
|
||||
/// This value is purely visual. Return items will have a back arrow to its left.
|
||||
/// If both <see cref="IsSubmenu"/> and <see cref="IsReturn"/> are true, the return arrow will take precedence.
|
||||
/// </summary>
|
||||
public bool IsReturn { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name with the given prefix.
|
||||
/// </summary>
|
||||
internal SeString PrefixedName =>
|
||||
this.Prefix is { } prefix
|
||||
? new SeStringBuilder()
|
||||
.AddUiForeground($"{prefix.ToIconString()} ", this.PrefixColor)
|
||||
.Append(this.Name)
|
||||
.Build()
|
||||
: this.Name;
|
||||
}
|
||||
44
Dalamud/Game/Gui/ContextMenu/MenuItemClickedArgs.cs
Normal file
44
Dalamud/Game/Gui/ContextMenu/MenuItemClickedArgs.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Callback args used when a menu item is clicked.
|
||||
/// </summary>
|
||||
public sealed unsafe class MenuItemClickedArgs : MenuArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MenuItemClickedArgs"/> class.
|
||||
/// </summary>
|
||||
/// <param name="openSubmenu">Callback for opening a submenu.</param>
|
||||
/// <param name="addon">Addon associated with the context menu.</param>
|
||||
/// <param name="agent">Agent associated with the context menu.</param>
|
||||
/// <param name="type">The type of context menu.</param>
|
||||
/// <param name="eventInterfaces">List of AtkEventInterfaces associated with the context menu.</param>
|
||||
internal MenuItemClickedArgs(Action<SeString?, IReadOnlyList<MenuItem>> openSubmenu, AtkUnitBase* addon, AgentInterface* agent, ContextMenuType type, IReadOnlySet<nint> eventInterfaces)
|
||||
: base(addon, agent, type, eventInterfaces)
|
||||
{
|
||||
this.OnOpenSubmenu = openSubmenu;
|
||||
}
|
||||
|
||||
private Action<SeString?, IReadOnlyList<MenuItem>> OnOpenSubmenu { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Opens a submenu with the given name and items.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the submenu, displayed at the top.</param>
|
||||
/// <param name="items">The items to display in the submenu.</param>
|
||||
public void OpenSubmenu(SeString name, IReadOnlyList<MenuItem> items) =>
|
||||
this.OnOpenSubmenu(name, items);
|
||||
|
||||
/// <summary>
|
||||
/// Opens a submenu with the given items.
|
||||
/// </summary>
|
||||
/// <param name="items">The items to display in the submenu.</param>
|
||||
public void OpenSubmenu(IReadOnlyList<MenuItem> items) =>
|
||||
this.OnOpenSubmenu(null, items);
|
||||
}
|
||||
34
Dalamud/Game/Gui/ContextMenu/MenuOpenedArgs.cs
Normal file
34
Dalamud/Game/Gui/ContextMenu/MenuOpenedArgs.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Callback args used when a menu item is opened.
|
||||
/// </summary>
|
||||
public sealed unsafe class MenuOpenedArgs : MenuArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MenuOpenedArgs"/> class.
|
||||
/// </summary>
|
||||
/// <param name="addMenuItem">Callback for adding a custom menu item.</param>
|
||||
/// <param name="addon">Addon associated with the context menu.</param>
|
||||
/// <param name="agent">Agent associated with the context menu.</param>
|
||||
/// <param name="type">The type of context menu.</param>
|
||||
/// <param name="eventInterfaces">List of AtkEventInterfaces associated with the context menu.</param>
|
||||
internal MenuOpenedArgs(Action<MenuItem> addMenuItem, AtkUnitBase* addon, AgentInterface* agent, ContextMenuType type, IReadOnlySet<nint> eventInterfaces)
|
||||
: base(addon, agent, type, eventInterfaces)
|
||||
{
|
||||
this.OnAddMenuItem = addMenuItem;
|
||||
}
|
||||
|
||||
private Action<MenuItem> OnAddMenuItem { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Adds a custom menu item to the context menu.
|
||||
/// </summary>
|
||||
/// <param name="item">The menu item to add.</param>
|
||||
public void AddMenuItem(MenuItem item) =>
|
||||
this.OnAddMenuItem(item);
|
||||
}
|
||||
9
Dalamud/Game/Gui/ContextMenu/MenuTarget.cs
Normal file
9
Dalamud/Game/Gui/ContextMenu/MenuTarget.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for <see cref="MenuArgs"/> contexts.
|
||||
/// Discriminated based on <see cref="ContextMenuType"/>.
|
||||
/// </summary>
|
||||
public abstract class MenuTarget
|
||||
{
|
||||
}
|
||||
67
Dalamud/Game/Gui/ContextMenu/MenuTargetDefault.cs
Normal file
67
Dalamud/Game/Gui/ContextMenu/MenuTargetDefault.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using Dalamud.Game.ClientState.Objects;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Game.ClientState.Resolvers;
|
||||
using Dalamud.Game.Network.Structures.InfoProxy;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Target information on a default context menu.
|
||||
/// </summary>
|
||||
public sealed unsafe class MenuTargetDefault : MenuTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MenuTargetDefault"/> class.
|
||||
/// </summary>
|
||||
/// <param name="context">The agent associated with the context menu.</param>
|
||||
internal MenuTargetDefault(AgentContext* context)
|
||||
{
|
||||
this.Context = context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the target.
|
||||
/// </summary>
|
||||
public string TargetName => this.Context->TargetName.ToString();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the object id of the target.
|
||||
/// </summary>
|
||||
public ulong TargetObjectId => this.Context->TargetObjectId;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the target object.
|
||||
/// </summary>
|
||||
public GameObject? TargetObject => Service<ObjectTable>.Get().SearchById(this.TargetObjectId);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the content id of the target.
|
||||
/// </summary>
|
||||
public ulong TargetContentId => this.Context->TargetContentId;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the home world id of the target.
|
||||
/// </summary>
|
||||
public ExcelResolver<World> TargetHomeWorld => new((uint)this.Context->TargetHomeWorldId);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently targeted character. Only shows up for specific targets, like friends, party finder listings, or party members.
|
||||
/// Just because this is <see langword="null"/> doesn't mean the target isn't a character.
|
||||
/// </summary>
|
||||
public CharacterData? TargetCharacter
|
||||
{
|
||||
get
|
||||
{
|
||||
var target = this.Context->CurrentContextMenuTarget;
|
||||
if (target != null)
|
||||
return new(target);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private AgentContext* Context { get; }
|
||||
}
|
||||
36
Dalamud/Game/Gui/ContextMenu/MenuTargetInventory.cs
Normal file
36
Dalamud/Game/Gui/ContextMenu/MenuTargetInventory.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using Dalamud.Game.Inventory;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Target information on an inventory context menu.
|
||||
/// </summary>
|
||||
public sealed unsafe class MenuTargetInventory : MenuTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MenuTargetInventory"/> class.
|
||||
/// </summary>
|
||||
/// <param name="context">The agent associated with the context menu.</param>
|
||||
internal MenuTargetInventory(AgentInventoryContext* context)
|
||||
{
|
||||
this.Context = context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the target item.
|
||||
/// </summary>
|
||||
public GameInventoryItem? TargetItem
|
||||
{
|
||||
get
|
||||
{
|
||||
var target = this.Context->TargetInventorySlot;
|
||||
if (target != null)
|
||||
return new(*target);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private AgentInventoryContext* Context { get; }
|
||||
}
|
||||
|
|
@ -1,7 +1,10 @@
|
|||
using System.Diagnostics;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Utility;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
|
||||
namespace Dalamud.Game.Inventory;
|
||||
|
|
@ -103,8 +106,10 @@ public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
|
|||
/// <summary>
|
||||
/// Gets the array of materia grades.
|
||||
/// </summary>
|
||||
// TODO: Replace with MateriaGradeBytes
|
||||
[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
|
||||
public ReadOnlySpan<ushort> MateriaGrade =>
|
||||
new(Unsafe.AsPointer(ref Unsafe.AsRef(in this.InternalItem.MateriaGrade[0])), 5);
|
||||
this.MateriaGradeBytes.ToArray().Select(g => (ushort)g).ToArray().AsSpan();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the address of native inventory item in the game.<br />
|
||||
|
|
@ -146,6 +151,9 @@ public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
|
|||
/// </summary>
|
||||
internal ulong CrafterContentId => this.InternalItem.CrafterContentID;
|
||||
|
||||
private ReadOnlySpan<byte> MateriaGradeBytes =>
|
||||
new(Unsafe.AsPointer(ref Unsafe.AsRef(in this.InternalItem.MateriaGrade[0])), 5);
|
||||
|
||||
public static bool operator ==(in GameInventoryItem l, in GameInventoryItem r) => l.Equals(r);
|
||||
|
||||
public static bool operator !=(in GameInventoryItem l, in GameInventoryItem r) => !l.Equals(r);
|
||||
|
|
|
|||
197
Dalamud/Game/Network/Structures/InfoProxy/CharacterData.cs
Normal file
197
Dalamud/Game/Network/Structures/InfoProxy/CharacterData.cs
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
using Dalamud.Game.ClientState.Resolvers;
|
||||
using Dalamud.Memory;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
||||
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Dalamud.Game.Network.Structures.InfoProxy;
|
||||
|
||||
/// <summary>
|
||||
/// Dalamud wrapper around a client structs <see cref="InfoProxyCommonList.CharacterData"/>.
|
||||
/// </summary>
|
||||
public unsafe class CharacterData
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CharacterData"/> class.
|
||||
/// </summary>
|
||||
/// <param name="data">Character data to wrap.</param>
|
||||
internal CharacterData(InfoProxyCommonList.CharacterData* data)
|
||||
{
|
||||
this.Address = (nint)data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the address of the <see cref="InfoProxyCommonList.CharacterData"/> in memory.
|
||||
/// </summary>
|
||||
public nint Address { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the content id of the character.
|
||||
/// </summary>
|
||||
public ulong ContentId => this.Struct->ContentId;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the status mask of the character.
|
||||
/// </summary>
|
||||
public ulong StatusMask => (ulong)this.Struct->State;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the applicable statues of the character.
|
||||
/// </summary>
|
||||
public IReadOnlyList<ExcelResolver<OnlineStatus>> Statuses
|
||||
{
|
||||
get
|
||||
{
|
||||
var statuses = new List<ExcelResolver<OnlineStatus>>();
|
||||
for (var i = 0; i < 64; i++)
|
||||
{
|
||||
if ((this.StatusMask & (1UL << i)) != 0)
|
||||
statuses.Add(new((uint)i));
|
||||
}
|
||||
|
||||
return statuses;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display group of the character.
|
||||
/// </summary>
|
||||
public DisplayGroup DisplayGroup => (DisplayGroup)this.Struct->Group;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the character's home world is different from the current world.
|
||||
/// </summary>
|
||||
public bool IsFromOtherServer => this.Struct->IsOtherServer;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the sort order of the character.
|
||||
/// </summary>
|
||||
public byte Sort => this.Struct->Sort;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current world of the character.
|
||||
/// </summary>
|
||||
public ExcelResolver<World> CurrentWorld => new(this.Struct->CurrentWorld);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the home world of the character.
|
||||
/// </summary>
|
||||
public ExcelResolver<World> HomeWorld => new(this.Struct->HomeWorld);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the location of the character.
|
||||
/// </summary>
|
||||
public ExcelResolver<TerritoryType> Location => new(this.Struct->Location);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the grand company of the character.
|
||||
/// </summary>
|
||||
public ExcelResolver<GrandCompany> GrandCompany => new((uint)this.Struct->GrandCompany);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the primary client language of the character.
|
||||
/// </summary>
|
||||
public ClientLanguage ClientLanguage => (ClientLanguage)this.Struct->ClientLanguage;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the supported language mask of the character.
|
||||
/// </summary>
|
||||
public byte LanguageMask => (byte)this.Struct->Languages;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the supported languages the character supports.
|
||||
/// </summary>
|
||||
public IReadOnlyList<ClientLanguage> Languages
|
||||
{
|
||||
get
|
||||
{
|
||||
var languages = new List<ClientLanguage>();
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
if ((this.LanguageMask & (1 << i)) != 0)
|
||||
languages.Add((ClientLanguage)i);
|
||||
}
|
||||
|
||||
return languages;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the gender of the character.
|
||||
/// </summary>
|
||||
public byte Gender => this.Struct->Sex;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the job of the character.
|
||||
/// </summary>
|
||||
public ExcelResolver<ClassJob> ClassJob => new(this.Struct->Job);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the character.
|
||||
/// </summary>
|
||||
public string Name => MemoryHelper.ReadString((nint)this.Struct->Name, 32);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the free company tag of the character.
|
||||
/// </summary>
|
||||
public string FCTag => MemoryHelper.ReadString((nint)this.Struct->Name, 6);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the underlying <see cref="InfoProxyCommonList.CharacterData"/> struct.
|
||||
/// </summary>
|
||||
internal InfoProxyCommonList.CharacterData* Struct => (InfoProxyCommonList.CharacterData*)this.Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display group of a character. Used for friends.
|
||||
/// </summary>
|
||||
public enum DisplayGroup : sbyte
|
||||
{
|
||||
/// <summary>
|
||||
/// All display groups.
|
||||
/// </summary>
|
||||
All = -1,
|
||||
|
||||
/// <summary>
|
||||
/// No display group.
|
||||
/// </summary>
|
||||
None,
|
||||
|
||||
/// <summary>
|
||||
/// Star display group.
|
||||
/// </summary>
|
||||
Star,
|
||||
|
||||
/// <summary>
|
||||
/// Circle display group.
|
||||
/// </summary>
|
||||
Circle,
|
||||
|
||||
/// <summary>
|
||||
/// Triangle display group.
|
||||
/// </summary>
|
||||
Triangle,
|
||||
|
||||
/// <summary>
|
||||
/// Diamond display group.
|
||||
/// </summary>
|
||||
Diamond,
|
||||
|
||||
/// <summary>
|
||||
/// Heart display group.
|
||||
/// </summary>
|
||||
Heart,
|
||||
|
||||
/// <summary>
|
||||
/// Spade display group.
|
||||
/// </summary>
|
||||
Spade,
|
||||
|
||||
/// <summary>
|
||||
/// Club display group.
|
||||
/// </summary>
|
||||
Club,
|
||||
}
|
||||
|
|
@ -1,10 +1,17 @@
|
|||
/*using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
using Dalamud.Game.Gui.ContextMenu;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Utility;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Serilog;*/
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
|
||||
|
|
@ -13,31 +20,22 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
|||
/// </summary>
|
||||
internal class ContextMenuAgingStep : IAgingStep
|
||||
{
|
||||
/*
|
||||
private SubStep currentSubStep;
|
||||
|
||||
private uint clickedItemId;
|
||||
private bool clickedItemHq;
|
||||
private uint clickedItemCount;
|
||||
private bool? targetInventorySubmenuOpened;
|
||||
private PlayerCharacter? targetCharacter;
|
||||
|
||||
private string? clickedPlayerName;
|
||||
private ushort? clickedPlayerWorld;
|
||||
private ulong? clickedPlayerCid;
|
||||
private uint? clickedPlayerId;
|
||||
|
||||
private bool multipleTriggerOne;
|
||||
private bool multipleTriggerTwo;
|
||||
private ExcelSheet<Item> itemSheet;
|
||||
private ExcelSheet<Materia> materiaSheet;
|
||||
private ExcelSheet<Stain> stainSheet;
|
||||
|
||||
private enum SubStep
|
||||
{
|
||||
Start,
|
||||
TestItem,
|
||||
TestGameObject,
|
||||
TestSubMenu,
|
||||
TestMultiple,
|
||||
TestInventoryAndSubmenu,
|
||||
TestDefault,
|
||||
Finish,
|
||||
}
|
||||
*/
|
||||
|
||||
/// <inheritdoc/>
|
||||
public string Name => "Test Context Menu";
|
||||
|
|
@ -45,23 +43,24 @@ internal class ContextMenuAgingStep : IAgingStep
|
|||
/// <inheritdoc/>
|
||||
public SelfTestStepResult RunStep()
|
||||
{
|
||||
/*
|
||||
var contextMenu = Service<ContextMenu>.Get();
|
||||
var dataMgr = Service<DataManager>.Get();
|
||||
this.itemSheet = dataMgr.GetExcelSheet<Item>()!;
|
||||
this.materiaSheet = dataMgr.GetExcelSheet<Materia>()!;
|
||||
this.stainSheet = dataMgr.GetExcelSheet<Stain>()!;
|
||||
|
||||
ImGui.Text(this.currentSubStep.ToString());
|
||||
|
||||
switch (this.currentSubStep)
|
||||
{
|
||||
case SubStep.Start:
|
||||
contextMenu.ContextMenuOpened += this.ContextMenuOnContextMenuOpened;
|
||||
contextMenu.OnMenuOpened += this.OnMenuOpened;
|
||||
this.currentSubStep++;
|
||||
break;
|
||||
case SubStep.TestItem:
|
||||
if (this.clickedItemId != 0)
|
||||
case SubStep.TestInventoryAndSubmenu:
|
||||
if (this.targetInventorySubmenuOpened == true)
|
||||
{
|
||||
var item = dataMgr.GetExcelSheet<Item>()!.GetRow(this.clickedItemId);
|
||||
ImGui.Text($"Did you click \"{item!.Name.RawString}\", hq:{this.clickedItemHq}, count:{this.clickedItemCount}?");
|
||||
ImGui.Text($"Is the data in the submenu correct?");
|
||||
|
||||
if (ImGui.Button("Yes"))
|
||||
this.currentSubStep++;
|
||||
|
|
@ -73,7 +72,7 @@ internal class ContextMenuAgingStep : IAgingStep
|
|||
}
|
||||
else
|
||||
{
|
||||
ImGui.Text("Right-click an item.");
|
||||
ImGui.Text("Right-click an item and select \"Self Test\".");
|
||||
|
||||
if (ImGui.Button("Skip"))
|
||||
this.currentSubStep++;
|
||||
|
|
@ -81,10 +80,10 @@ internal class ContextMenuAgingStep : IAgingStep
|
|||
|
||||
break;
|
||||
|
||||
case SubStep.TestGameObject:
|
||||
if (!this.clickedPlayerName.IsNullOrEmpty())
|
||||
case SubStep.TestDefault:
|
||||
if (this.targetCharacter is { } character)
|
||||
{
|
||||
ImGui.Text($"Did you click \"{this.clickedPlayerName}\", world:{this.clickedPlayerWorld}, cid:{this.clickedPlayerCid}, id:{this.clickedPlayerId}?");
|
||||
ImGui.Text($"Did you click \"{character.Name}\" ({character.ClassJob.GameData!.Abbreviation.ToDalamudString()})?");
|
||||
|
||||
if (ImGui.Button("Yes"))
|
||||
this.currentSubStep++;
|
||||
|
|
@ -103,149 +102,195 @@ internal class ContextMenuAgingStep : IAgingStep
|
|||
}
|
||||
|
||||
break;
|
||||
case SubStep.TestSubMenu:
|
||||
if (this.multipleTriggerOne && this.multipleTriggerTwo)
|
||||
{
|
||||
this.currentSubStep++;
|
||||
this.multipleTriggerOne = this.multipleTriggerTwo = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Text("Right-click a character and select both options in the submenu.");
|
||||
case SubStep.Finish:
|
||||
return SelfTestStepResult.Pass;
|
||||
|
||||
if (ImGui.Button("Skip"))
|
||||
this.currentSubStep++;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SubStep.TestMultiple:
|
||||
if (this.multipleTriggerOne && this.multipleTriggerTwo)
|
||||
{
|
||||
this.currentSubStep = SubStep.Finish;
|
||||
return SelfTestStepResult.Pass;
|
||||
}
|
||||
|
||||
ImGui.Text("Select both options on any context menu.");
|
||||
if (ImGui.Button("Skip"))
|
||||
this.currentSubStep++;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
return SelfTestStepResult.Waiting;
|
||||
*/
|
||||
|
||||
return SelfTestStepResult.Pass;
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void CleanUp()
|
||||
{
|
||||
/*
|
||||
var contextMenu = Service<ContextMenu>.Get();
|
||||
contextMenu.ContextMenuOpened -= this.ContextMenuOnContextMenuOpened;
|
||||
contextMenu.OnMenuOpened -= this.OnMenuOpened;
|
||||
|
||||
this.currentSubStep = SubStep.Start;
|
||||
this.clickedItemId = 0;
|
||||
this.clickedPlayerName = null;
|
||||
this.multipleTriggerOne = this.multipleTriggerTwo = false;
|
||||
*/
|
||||
this.targetInventorySubmenuOpened = null;
|
||||
this.targetCharacter = null;
|
||||
}
|
||||
|
||||
/*
|
||||
private void ContextMenuOnContextMenuOpened(ContextMenuOpenedArgs args)
|
||||
private void OnMenuOpened(MenuOpenedArgs args)
|
||||
{
|
||||
Log.Information("Got context menu with parent addon: {ParentAddonName}, title:{Title}, itemcnt:{ItemCount}", args.ParentAddonName, args.Title, args.Items.Count);
|
||||
if (args.GameObjectContext != null)
|
||||
{
|
||||
Log.Information(" => GameObject:{GameObjectName} world:{World} cid:{Cid} id:{Id}", args.GameObjectContext.Name, args.GameObjectContext.WorldId, args.GameObjectContext.ContentId, args.GameObjectContext.Id);
|
||||
}
|
||||
|
||||
if (args.InventoryItemContext != null)
|
||||
{
|
||||
Log.Information(" => Inventory:{ItemId} hq:{Hq} count:{Count}", args.InventoryItemContext.Id, args.InventoryItemContext.IsHighQuality, args.InventoryItemContext.Count);
|
||||
}
|
||||
LogMenuOpened(args);
|
||||
|
||||
switch (this.currentSubStep)
|
||||
{
|
||||
case SubStep.TestSubMenu:
|
||||
args.AddCustomSubMenu("Aging Submenu", openedArgs =>
|
||||
case SubStep.TestInventoryAndSubmenu:
|
||||
if (args.MenuType == ContextMenuType.Inventory)
|
||||
{
|
||||
openedArgs.AddCustomItem("Submenu Item 1", _ =>
|
||||
args.AddMenuItem(new()
|
||||
{
|
||||
this.multipleTriggerOne = true;
|
||||
});
|
||||
|
||||
openedArgs.AddCustomItem("Submenu Item 2", _ =>
|
||||
{
|
||||
this.multipleTriggerTwo = true;
|
||||
});
|
||||
});
|
||||
|
||||
return;
|
||||
case SubStep.TestMultiple:
|
||||
args.AddCustomItem("Aging Item 1", _ =>
|
||||
{
|
||||
this.multipleTriggerOne = true;
|
||||
});
|
||||
|
||||
args.AddCustomItem("Aging Item 2", _ =>
|
||||
{
|
||||
this.multipleTriggerTwo = true;
|
||||
});
|
||||
|
||||
return;
|
||||
case SubStep.Finish:
|
||||
return;
|
||||
|
||||
default:
|
||||
switch (args.ParentAddonName)
|
||||
{
|
||||
case "Inventory":
|
||||
if (this.currentSubStep != SubStep.TestItem)
|
||||
return;
|
||||
|
||||
args.AddCustomItem("Aging Item", _ =>
|
||||
Name = "Self Test",
|
||||
Prefix = SeIconChar.Hyadelyn,
|
||||
PrefixColor = 56,
|
||||
Priority = -1,
|
||||
IsSubmenu = true,
|
||||
OnClicked = (MenuItemClickedArgs a) =>
|
||||
{
|
||||
this.clickedItemId = args.InventoryItemContext!.Id;
|
||||
this.clickedItemHq = args.InventoryItemContext!.IsHighQuality;
|
||||
this.clickedItemCount = args.InventoryItemContext!.Count;
|
||||
Log.Warning("Clicked item: {Id} hq:{Hq} count:{Count}", this.clickedItemId, this.clickedItemHq, this.clickedItemCount);
|
||||
});
|
||||
break;
|
||||
SeString name;
|
||||
uint count;
|
||||
var targetItem = (a.Target as MenuTargetInventory).TargetItem;
|
||||
if (targetItem is { } item)
|
||||
{
|
||||
name = (this.itemSheet.GetRow(item.ItemId)?.Name.ToDalamudString() ?? $"Unknown ({item.ItemId})") + (item.IsHq ? $" {SeIconChar.HighQuality.ToIconString()}" : string.Empty);
|
||||
count = item.Quantity;
|
||||
}
|
||||
else
|
||||
{
|
||||
name = "None";
|
||||
count = 0;
|
||||
}
|
||||
|
||||
case null:
|
||||
case "_PartyList":
|
||||
case "ChatLog":
|
||||
case "ContactList":
|
||||
case "ContentMemberList":
|
||||
case "CrossWorldLinkshell":
|
||||
case "FreeCompany":
|
||||
case "FriendList":
|
||||
case "LookingForGroup":
|
||||
case "LinkShell":
|
||||
case "PartyMemberList":
|
||||
case "SocialList":
|
||||
if (this.currentSubStep != SubStep.TestGameObject || args.GameObjectContext == null || args.GameObjectContext.Name.IsNullOrEmpty())
|
||||
return;
|
||||
a.OpenSubmenu(new MenuItem[]
|
||||
{
|
||||
new()
|
||||
{
|
||||
Name = "Name: " + name,
|
||||
IsEnabled = false,
|
||||
},
|
||||
new()
|
||||
{
|
||||
Name = $"Count: {count}",
|
||||
IsEnabled = false,
|
||||
},
|
||||
});
|
||||
|
||||
args.AddCustomItem("Aging Character", _ =>
|
||||
{
|
||||
this.clickedPlayerName = args.GameObjectContext.Name!;
|
||||
this.clickedPlayerWorld = args.GameObjectContext.WorldId;
|
||||
this.clickedPlayerCid = args.GameObjectContext.ContentId;
|
||||
this.clickedPlayerId = args.GameObjectContext.Id;
|
||||
|
||||
Log.Warning("Clicked player: {Name} world:{World} cid:{Cid} id:{Id}", this.clickedPlayerName, this.clickedPlayerWorld, this.clickedPlayerCid, this.clickedPlayerId);
|
||||
});
|
||||
|
||||
break;
|
||||
this.targetInventorySubmenuOpened = true;
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SubStep.TestDefault:
|
||||
if (args.Target is MenuTargetDefault { TargetObject: PlayerCharacter { } character })
|
||||
this.targetCharacter = character;
|
||||
break;
|
||||
|
||||
case SubStep.Finish:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void LogMenuOpened(MenuOpenedArgs args)
|
||||
{
|
||||
Log.Verbose($"Got {args.MenuType} context menu with addon 0x{args.AddonPtr:X8} ({args.AddonName}) and agent 0x{args.AgentPtr:X8}");
|
||||
if (args.Target is MenuTargetDefault targetDefault)
|
||||
{
|
||||
{
|
||||
var b = new StringBuilder();
|
||||
b.AppendLine($"Target: {targetDefault.TargetName}");
|
||||
b.AppendLine($"Home World: {targetDefault.TargetHomeWorld.GameData?.Name.ToDalamudString() ?? "Unknown"} ({targetDefault.TargetHomeWorld.Id})");
|
||||
b.AppendLine($"Content Id: 0x{targetDefault.TargetContentId:X8}");
|
||||
b.AppendLine($"Object Id: 0x{targetDefault.TargetObjectId:X8}");
|
||||
Log.Verbose(b.ToString());
|
||||
}
|
||||
|
||||
if (targetDefault.TargetCharacter is { } character)
|
||||
{
|
||||
var b = new StringBuilder();
|
||||
b.AppendLine($"Character: {character.Name}");
|
||||
|
||||
b.AppendLine($"Name: {character.Name}");
|
||||
b.AppendLine($"Content Id: 0x{character.ContentId:X8}");
|
||||
b.AppendLine($"FC Tag: {character.FCTag}");
|
||||
|
||||
b.AppendLine($"Job: {character.ClassJob.GameData?.Abbreviation.ToDalamudString() ?? "Unknown"} ({character.ClassJob.Id})");
|
||||
b.AppendLine($"Statuses: {string.Join(", ", character.Statuses.Select(s => s.GameData?.Name.ToDalamudString() ?? s.Id.ToString()))}");
|
||||
b.AppendLine($"Home World: {character.HomeWorld.GameData?.Name.ToDalamudString() ?? "Unknown"} ({character.HomeWorld.Id})");
|
||||
b.AppendLine($"Current World: {character.CurrentWorld.GameData?.Name.ToDalamudString() ?? "Unknown"} ({character.CurrentWorld.Id})");
|
||||
b.AppendLine($"Is From Other Server: {character.IsFromOtherServer}");
|
||||
|
||||
b.Append("Location: ");
|
||||
if (character.Location.GameData is { } location)
|
||||
b.Append($"{location.PlaceNameRegion.Value?.Name.ToDalamudString() ?? "Unknown"}/{location.PlaceNameZone.Value?.Name.ToDalamudString() ?? "Unknown"}/{location.PlaceName.Value?.Name.ToDalamudString() ?? "Unknown"}");
|
||||
else
|
||||
b.Append("Unknown");
|
||||
b.AppendLine($" ({character.Location.Id})");
|
||||
|
||||
b.AppendLine($"Grand Company: {character.GrandCompany.GameData?.Name.ToDalamudString() ?? "Unknown"} ({character.GrandCompany.Id})");
|
||||
b.AppendLine($"Client Language: {character.ClientLanguage}");
|
||||
b.AppendLine($"Languages: {string.Join(", ", character.Languages)}");
|
||||
b.AppendLine($"Gender: {character.Gender}");
|
||||
b.AppendLine($"Display Group: {character.DisplayGroup}");
|
||||
b.AppendLine($"Sort: {character.Sort}");
|
||||
|
||||
Log.Verbose(b.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Verbose($"Character: null");
|
||||
}
|
||||
}
|
||||
else if (args.Target is MenuTargetInventory targetInventory)
|
||||
{
|
||||
if (targetInventory.TargetItem is { } item)
|
||||
{
|
||||
var b = new StringBuilder();
|
||||
b.AppendLine($"Item: {(item.IsEmpty ? "None" : this.itemSheet.GetRow(item.ItemId)?.Name.ToDalamudString())} ({item.ItemId})");
|
||||
b.AppendLine($"Container: {item.ContainerType}");
|
||||
b.AppendLine($"Slot: {item.InventorySlot}");
|
||||
b.AppendLine($"Quantity: {item.Quantity}");
|
||||
b.AppendLine($"{(item.IsCollectable ? "Collectability" : "Spiritbond")}: {item.Spiritbond}");
|
||||
b.AppendLine($"Condition: {item.Condition / 300f:0.00}% ({item.Condition})");
|
||||
b.AppendLine($"Is HQ: {item.IsHq}");
|
||||
b.AppendLine($"Is Company Crest Applied: {item.IsCompanyCrestApplied}");
|
||||
b.AppendLine($"Is Relic: {item.IsRelic}");
|
||||
b.AppendLine($"Is Collectable: {item.IsCollectable}");
|
||||
|
||||
b.Append("Materia: ");
|
||||
var materias = new List<string>();
|
||||
foreach (var (materiaId, materiaGrade) in item.Materia.ToArray().Zip(item.MateriaGrade.ToArray()).Where(m => m.First != 0))
|
||||
{
|
||||
Log.Verbose($"{materiaId} {materiaGrade}");
|
||||
if (this.materiaSheet.GetRow(materiaId) is { } materia &&
|
||||
materia.Item[materiaGrade].Value is { } materiaItem)
|
||||
materias.Add($"{materiaItem.Name.ToDalamudString()}");
|
||||
else
|
||||
materias.Add($"Unknown (Id: {materiaId}, Grade: {materiaGrade})");
|
||||
}
|
||||
|
||||
if (materias.Count == 0)
|
||||
b.AppendLine("None");
|
||||
else
|
||||
b.AppendLine(string.Join(", ", materias));
|
||||
|
||||
b.Append($"Dye/Stain: ");
|
||||
if (item.Stain != 0)
|
||||
b.AppendLine($"{this.stainSheet.GetRow(item.Stain)?.Name.ToDalamudString() ?? "Unknown"} ({item.Stain})");
|
||||
else
|
||||
b.AppendLine("None");
|
||||
|
||||
b.Append("Glamoured Item: ");
|
||||
if (item.GlamourId != 0)
|
||||
b.AppendLine($"{this.itemSheet.GetRow(item.GlamourId)?.Name.ToDalamudString() ?? "Unknown"} ({item.GlamourId})");
|
||||
else
|
||||
b.AppendLine("None");
|
||||
|
||||
Log.Verbose(b.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Verbose("Item: null");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Verbose($"Target: Unknown ({args.Target?.GetType().Name ?? "null"})");
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
|
|
|||
37
Dalamud/Plugin/Services/IContextMenu.cs
Normal file
37
Dalamud/Plugin/Services/IContextMenu.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using Dalamud.Game.Gui.ContextMenu;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace Dalamud.Plugin.Services;
|
||||
|
||||
/// <summary>
|
||||
/// This class provides methods for interacting with the game's context menu.
|
||||
/// </summary>
|
||||
public interface IContextMenu
|
||||
{
|
||||
/// <summary>
|
||||
/// A delegate type used for the <see cref="OnMenuOpened"/> event.
|
||||
/// </summary>
|
||||
/// <param name="args">Information about the currently opening menu.</param>
|
||||
public delegate void OnMenuOpenedDelegate(MenuOpenedArgs args);
|
||||
|
||||
/// <summary>
|
||||
/// Event that gets fired every time the game framework updates.
|
||||
/// </summary>
|
||||
event OnMenuOpenedDelegate OnMenuOpened;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a menu item to a context menu.
|
||||
/// </summary>
|
||||
/// <param name="menuType">The type of context menu to add the item to.</param>
|
||||
/// <param name="item">The item to add.</param>
|
||||
void AddMenuItem(ContextMenuType menuType, MenuItem item);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a menu item from a context menu.
|
||||
/// </summary>
|
||||
/// <param name="menuType">The type of context menu to remove the item from.</param>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <returns><see langword="true"/> if the item was removed, <see langword="false"/> if it was not found.</returns>
|
||||
bool RemoveMenuItem(ContextMenuType menuType, MenuItem item);
|
||||
}
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using System.Linq;
|
||||
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.Gui.ContextMenu;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Serilog;
|
||||
|
||||
|
|
@ -99,6 +100,23 @@ internal static class EventHandlerExtensions
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replacement for Invoke() on OnMenuOpenedDelegate to catch exceptions that stop event propagation in case
|
||||
/// of a thrown Exception inside of an invocation.
|
||||
/// </summary>
|
||||
/// <param name="openedDelegate">The OnMenuOpenedDelegate in question.</param>
|
||||
/// <param name="argument">Templated argument for Action.</param>
|
||||
public static void InvokeSafely(this IContextMenu.OnMenuOpenedDelegate? openedDelegate, MenuOpenedArgs argument)
|
||||
{
|
||||
if (openedDelegate == null)
|
||||
return;
|
||||
|
||||
foreach (var action in openedDelegate.GetInvocationList().Cast<IContextMenu.OnMenuOpenedDelegate>())
|
||||
{
|
||||
HandleInvoke(() => action(argument));
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleInvoke(Action act)
|
||||
{
|
||||
try
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue